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Re: Tourney OT:

Posted: Thu Aug 20, 2009 2:33 pm
by Hoots
Faust wrote:
Hoots wrote: at a 1 to 1 you could attack me all match and i could just heal and we would be even in points and the healer would most likely be in a better postion at the end. taking a small percentage off healing shouldnt gimp support chars that much.
This is why that I suggested "overheal" should be considered with a system setup like this for an overtime decision process. For example, let's say you hit with an ebolt for 10 damage on someone with a 100hp and that person decided to use his greater heal spell with a value of 50 anyways to heal himself completely. The excess amount healed(40 damage) would not be applied lowering the effective rate that healing can put forth into the "tallied points" for the participates. This would give those that are dealing damage a better outcome since a heal would only be tallied for the amount is used instead of the amount it could have been.

The same should apply on "overkill" for GvG matches that deal more damage than is necessary to kill the opponent.
Doesnt it still equal out.
I have 100 hp, you eb me for 20, i gheal for 40.

score is 20 to 20.

Then you to explo, eb, hally me for 80, I mini, mini, gh back to 90

score 100 - 90

you eb for another 20 and i gh back to 100 again

Score 120-120... And i have used no swings and 50-60 mana compared to your swing and 80 mana.

Healing would need to be scaled (unless im not thinking of something)

Also, this may be a pipe dream bc how would things like poison and debuffs be factored/counted.

Re: Tourney OT:

Posted: Thu Aug 20, 2009 2:36 pm
by Hoots
alatar wrote:How about when OT kicks in the match restarts just as it would when it began originally, except that when the wall falls, the ability to heal (normal OT mechanics still apply) is removed..

Both players would be at full health, mana, and stamina.. I don't see any way how this could be in advantage for either player.
I think that is mentioned above.

If your only chance to win against someone who is more leet than you was to precast heal to goto OT and take your chance of your explo-eb-hally doing 80 while your opps does 40 (which happens a great amount) would people do that?

Re: Tourney OT:

Posted: Thu Aug 20, 2009 2:54 pm
by Faust
Hoots wrote:
Faust wrote:
Hoots wrote: at a 1 to 1 you could attack me all match and i could just heal and we would be even in points and the healer would most likely be in a better postion at the end. taking a small percentage off healing shouldnt gimp support chars that much.
This is why that I suggested "overheal" should be considered with a system setup like this for an overtime decision process. For example, let's say you hit with an ebolt for 10 damage on someone with a 100hp and that person decided to use his greater heal spell with a value of 50 anyways to heal himself completely. The excess amount healed(40 damage) would not be applied lowering the effective rate that healing can put forth into the "tallied points" for the participates. This would give those that are dealing damage a better outcome since a heal would only be tallied for the amount is used instead of the amount it could have been.

The same should apply on "overkill" for GvG matches that deal more damage than is necessary to kill the opponent.
Doesnt it still equal out.
I have 100 hp, you eb me for 20, i gheal for 40.

score is 20 to 20.

Then you to explo, eb, hally me for 80, I mini, mini, gh back to 90

score 100 - 90

you eb for another 20 and i gh back to 100 again

Score 120-120... And i have used no swings and 50-60 mana compared to your swing and 80 mana.

Healing would need to be scaled (unless im not thinking of something)

Also, this may be a pipe dream bc how would things like poison and debuffs be factored/counted.
This is all hypothetical of course based on "perfect" numbers that are generated randomly. When you use the healing spell you will not get exact amounts putting you to your maximum hitpoints level. I don't think there is one duel where someone never "overheals" themselves with an excess amount rather it would be 1 or 49 hitpoints. It is theoretically impossible to heal "exactly" the same amount of hitpoints that are required to maximize without being the luckiest son of a gun alive. This will always in most circumstances put the healer at a disadvantage in points due to the fact that they can't maximize them unlike their opponent through offensive damage output. Also, take into consideration that weapon hits will be included with magery damage on most situations.

Re: Tourney OT:

Posted: Thu Aug 20, 2009 3:46 pm
by BlackFoot
If im about to deliver a death blow and OT kicks in it will reset my opponent.
OT shouldnt start until both health bars are above a certain level, after the OT point.

Re: Tourney OT:

Posted: Thu Aug 20, 2009 4:48 pm
by alatar
BlackFoot wrote:If im about to deliver a death blow and OT kicks in it will reset my opponent.
OT shouldnt start until both health bars are above a certain level, after the OT point.
I was under the impression that there was a 10 second warning before OT is initiated..

Re: Tourney OT:

Posted: Fri Aug 21, 2009 9:11 am
by BlackFoot
what if you have a guy on the ropes at that moment, the 10 second should just say, at this point if both health bars reach a a certain level we reset the match with no healing or some other rule

Re: Tourney OT:

Posted: Fri Aug 21, 2009 12:01 pm
by Pro
Then tough luck really this way is so much better then the current system.

Re: Tourney OT:

Posted: Fri Aug 21, 2009 12:10 pm
by Hemperor
Pro wrote:Then tough luck really this way is so much better then the current system.
still mad

Re: Tourney OT:

Posted: Fri Aug 21, 2009 12:11 pm
by Hemperor
How about adding a clock on the wall of each arena, when double clicked it tells you the time remaining in a fight? That seems like a nice addition

Re: Tourney OT:

Posted: Fri Aug 21, 2009 2:05 pm
by BlackFoot
by standers being able to toss purple pots randomly into the ring is better solution imo

Re: Tourney OT:

Posted: Fri Aug 21, 2009 2:11 pm
by Faust
You would just have guilds/friends loading up Razor macros to toss a purple pot(s) on their friend's opponent in this situation to secure a win.

Re: Tourney OT:

Posted: Fri Aug 21, 2009 3:01 pm
by BlackFoot
aye it would be a massacre worthy of an audience

Re: Tourney OT:

Posted: Fri Aug 21, 2009 3:29 pm
by Hoots
BlackFoot wrote:by standers being able to toss purple pots randomly into the ring is better solution imo
What is the most dangerous monster in the game? Ancient wyrm?

I think when time is up 2 of said monster should spawn (1 attacking each player), with 2 more spawning every 20 seconds.

Last person alive moves on.

Re: Tourney OT:

Posted: Fri Aug 21, 2009 4:45 pm
by Hemperor
Hoots wrote:
BlackFoot wrote:by standers being able to toss purple pots randomly into the ring is better solution imo
What is the most dangerous monster in the game? Ancient wyrm?

I think when time is up 2 of said monster should spawn (1 attacking each player), with 2 more spawning every 20 seconds.

Last person alive moves on.
I think that would be too much, possibly snakes spawning would be pretty badass