Doesnt it still equal out.Faust wrote:This is why that I suggested "overheal" should be considered with a system setup like this for an overtime decision process. For example, let's say you hit with an ebolt for 10 damage on someone with a 100hp and that person decided to use his greater heal spell with a value of 50 anyways to heal himself completely. The excess amount healed(40 damage) would not be applied lowering the effective rate that healing can put forth into the "tallied points" for the participates. This would give those that are dealing damage a better outcome since a heal would only be tallied for the amount is used instead of the amount it could have been.Hoots wrote: at a 1 to 1 you could attack me all match and i could just heal and we would be even in points and the healer would most likely be in a better postion at the end. taking a small percentage off healing shouldnt gimp support chars that much.
The same should apply on "overkill" for GvG matches that deal more damage than is necessary to kill the opponent.
I have 100 hp, you eb me for 20, i gheal for 40.
score is 20 to 20.
Then you to explo, eb, hally me for 80, I mini, mini, gh back to 90
score 100 - 90
you eb for another 20 and i gh back to 100 again
Score 120-120... And i have used no swings and 50-60 mana compared to your swing and 80 mana.
Healing would need to be scaled (unless im not thinking of something)
Also, this may be a pipe dream bc how would things like poison and debuffs be factored/counted.