Easy Stat Gain

Moderator: Support Moderators

Dante
Posts: 35
Joined: Tue Jun 10, 2008 2:03 pm

Re: Easy Stat Gain

Post by Dante »

Snooping has almost no delay, i gained 5 dex in 5 minutes
"This is all a dream, therefore I think, therefore you is"

The only thing I know is that I know nothing
- Socrates

User avatar
Storm
UOSA Donor!!
UOSA Donor!!
Posts: 248
Joined: Sun Feb 17, 2008 2:47 pm
Contact:

Re: Easy Stat Gain

Post by Storm »

Dante wrote:Snooping has almost no delay, i gained 5 dex in 5 minutes
Yes, you can use other skills with this. But herding is the best skill to use that gives gains in all 3 stats.
Revenge is a dish best served cold.

Dante
Posts: 35
Joined: Tue Jun 10, 2008 2:03 pm

Re: Easy Stat Gain

Post by Dante »

something i never NEVER NEVER NEVER NEVER thought i would see

"NERF HERDING"
"This is all a dream, therefore I think, therefore you is"

The only thing I know is that I know nothing
- Socrates

Antiock
Posts: 7
Joined: Thu Jul 03, 2008 12:04 am

Re: Easy Stat Gain

Post by Antiock »

teeter totter stat balancing was all known in t2a era so shut it. its perfect and im not even using it. it is t2a so it stays.

User avatar
TwoTon
Posts: 1176
Joined: Wed Jun 04, 2008 6:57 pm
Location: North Of Minoc
Contact:

Re: Easy Stat Gain

Post by TwoTon »

yes as long as your gaining skill

alatar
Posts: 2011
Joined: Wed Feb 20, 2008 2:59 am
Location: [Set Grief = True
Contact:

Re: Easy Stat Gain

Post by alatar »

TwoTon wrote:yes as long as your gaining skill
you don't have to gain to raise stats unless the " issue " was changed..
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.

User avatar
TwoTon
Posts: 1176
Joined: Wed Jun 04, 2008 6:57 pm
Location: North Of Minoc
Contact:

Re: Easy Stat Gain

Post by TwoTon »

TwoTon wrote:yes as long as your gaining skill

alatar
Posts: 2011
Joined: Wed Feb 20, 2008 2:59 am
Location: [Set Grief = True
Contact:

Re: Easy Stat Gain

Post by alatar »

should have been more technical :shock:
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.

User avatar
TwoTon
Posts: 1176
Joined: Wed Jun 04, 2008 6:57 pm
Location: North Of Minoc
Contact:

Re: Easy Stat Gain

Post by TwoTon »

lol :twisted:

Thor
Posts: 84
Joined: Fri Jul 18, 2008 9:37 pm
Contact:

Re: Easy Stat Gain

Post by Thor »

I'm wondering if it still works.... Hmmm...

Also, is there a reason to get to the 700 max first? All the discussion about it being a bug or not seems like it would have to do with that.

User avatar
TwoTon
Posts: 1176
Joined: Wed Jun 04, 2008 6:57 pm
Location: North Of Minoc
Contact:

Re: Easy Stat Gain

Post by TwoTon »

no , you got to see saw your stats.....

User avatar
qtip
Posts: 185
Joined: Fri Jun 27, 2008 5:38 am

Re: Easy Stat Gain

Post by qtip »

Basically when skills are in the 0-10 range they have a much better chance at raising your stat points. By maxing out 700 skill points and using a skill with 0.0 (set up) you can indefinitely get the best stat gains from using that skill without it ever going out of the 0-10 range.

Oh, and after you get 100 strength from herding I find Snooping works best for dexterity and Item ID for Intelligence. Although I know some prefer Spirit Speak it always goes slow for me. If you use herding the whole time it will take a lot longer. Or you could be really efficient and run an Item ID macro while you herd to speed things up. Since herding is activated from an item you can still use skills without getting the "you must wait to use another...." message. Just make sure whichever skills you use show 0.0 real skill and are pointed up.
TwoTon wrote:no , you got to see saw your stats.....
Really? It would explain why my last stat session went so slow.

User avatar
BlacKnight
Posts: 87
Joined: Sat Jul 26, 2008 1:58 am

Re: Easy Stat Gain

Post by BlacKnight »

right now as we speak i made a macro that...

For ( 1 to 3 )
Double Click (XXX Crook XXX)
Wait for Target (remember to set ur timeout at 3)
Pause .50sec
Absolute Target (Bull)
Target RelLoc (1,0)
End For
Use Skill Spirit Speak

this runs at a fast speed and almost perfectly uses spirit speak on timer reset.

from 51 to 73 str
from 35 to 44 int

took about... 15 minutes. Dex Locked.

Peace out.

OH YEAH THE IMPORTANT PART...

700 cap with 0.0 SS and 0.0 herding. Later
****************************

Europa 1998-2002
BlacKnight (Knight of Justice, KoV)
Second hand in the Knights of Virtue

****************************

User avatar
RawToxic
UOSA Donor!!
UOSA Donor!!
Posts: 144
Joined: Sun Aug 17, 2008 9:45 pm
Location: Oklahoma

Re: Easy Stat Gain

Post by RawToxic »

I just want to point out that this is a defect that existed in OSI UO as soon as the skill locks system was implemented. It is not just an emulation issue. The emulation system is just emulating the defect. It is basically just a flaw in the mechanics of how the skill lock system is designed and how it affects the existing stat gain system based on skill point values. Although using the skill lock system this way does give a player a very unfair advantage during character creation, this issue unfortunately was not caught during the game design as a flaw in the logic when this enhancement was added to the project scope. Hence, we all see this issue still today.

Even though this is probably an issue with the emulation engine that drives the game, I'm sure it can somehow be compensated for in C# in the runuo scripts. I've never looked at any for runUO personally. I believe the best point of attack would be to drop the skill lock system entirely. This is the only way to enforce the SEESAW method that was used in UO in T2A times. I have seen this done on some shards a year or two ago but I do not know if they were using RunUO or an older system like Sphere or something similar.

Good luck to figuring it out. As a QA tester by trade, I have to definately classify this issue as a program defect. I may offer some help if it's wanted. Send me a PM.

Development... Get to work! ;P

Boy... I miss the Archery STR mods in pre T2A times.. To me... Those were the days. :) Who knew I would go from beta testing UO in my early teens to being a professional beta tester later in life. Playing with new stuff before anyone else is always fun! WOOT!
[$$$] Syndicate of Successful Salesmen

Seven Elements - GM Alchemist, Blacksmith, Carpenter, Mage, Musician, Tailor, Tinker
Fletch - GM Bowyer, Miner
Samuel Vane - GM Fisherman
Arsenic Annie - GM Poisoner
Grimm McCutty - PVP Hybrid

User avatar
Derrick
Posts: 9004
Joined: Thu Dec 13, 2007 7:49 pm
Location: Cove
Contact:

Re: Easy Stat Gain

Post by Derrick »

We intend to fix this as part of the big patch that's coming soon.

Locked