Poison

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Kraarug
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Re: Poison

Post by Kraarug »

Batlin wrote:
This revision would be captured in the Demo Code and particularly what I'd like to know is how fast poison gives damage. Is it 3 second or 5 seconds?
That depends on the poison strength.
lesser = 15 sec
regular and greater = 10 sec
deadly and lethal = 5 sec
This doesn't seem right as both references I have display different times.

One shows a flat 5 second timer for 'damage clicks'
http://web.archive.org/web/199911040027 ... sessay.htm

The other shows a range of 'damage clicks' based upon poison strength.
http://web.archive.org/web/200002072321 ... ctic1.html
Batlin wrote:
What is the timer for bandages in the Demo?
I don't think that matters anyways because curing poison (and resurrecting) with a bandage is not in the demo code. That feature was added a few months after its release.
You're right, the ability to cure with a bandage wasn't introduced until 9.16.98 however, from that time until 5.25.99 one was able to heal and cure at the time rate. I'm curious as to what that rate was and how it could have played in development of poison damage clicks.
http://wiki.uosecondage.com/index.php?t ... 09/16/1998
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Kraarug
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Re: Poison

Post by Kraarug »

Kraarug wrote:
Batlin wrote:
This revision would be captured in the Demo Code and particularly what I'd like to know is how fast poison gives damage. Is it 3 second or 5 seconds?
That depends on the poison strength.
lesser = 15 sec
regular and greater = 10 sec
deadly and lethal = 5 sec
This doesn't seem right as both references I have display different times.

One shows a flat 5 second timer for 'damage ticks'
http://web.archive.org/web/199911040027 ... sessay.htm

The other shows a sliding scale range of 'damage ticks' based upon poison strength.
http://web.archive.org/web/200002072321 ... ctic1.html

EDIT: Interestingly, modern stratics still show a sliding scale for poison 'damage ticks', however other time values are used.

http://uo.stratics.com/content/skills/alchemy.php
Batlin wrote:
What is the timer for bandages in the Demo?
I don't think that matters anyways because curing poison (and resurrecting) with a bandage is not in the demo code. That feature was added a few months after its release.
You're right, the ability to cure with a bandage wasn't introduced until 9.16.98 however, from that time until 5.25.99 one was able to heal and cure at the time rate. I'm curious as to what that rate was and how it could have played in development of poison damage clicks.
http://wiki.uosecondage.com/index.php?t ... 09/16/1998
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Kraarug
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Re: Poison

Post by Kraarug »

Here's the earliest version of the Poison Damage Study I've been able to find. Maybe someone else can find an earlier one:

http://web.archive.org/web/200012050023 ... mage.shtml
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Watatsumi
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Re: Poison

Post by Watatsumi »

The cure spell always took multiple times to cure deadly poison in T2A. There are more then a couple archived essays from the era that confirm this fact. The demo is exactly that, a demo and should only be used if there is no documentation to be found. This was basically pushed in by a couple of people who only use mages and are sick of burning through multiple greater cure potions to a nox warrior. This change should be reversed for era accuracy. I am sure I am not the only one that remembers that a townie with a dp kryss was almost certain death without a good stock of greater cure pots.

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Faust
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Re: Poison

Post by Faust »

No, you are wrong.

The same formula used in the demo was used in '03 after the AOS expansion.

There are numerous articles and historic information to support this formula too.

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Re: Poison

Post by Hicha »

Watatsumi wrote:The cure spell always took multiple times to cure deadly poison in T2A. There are more then a couple archived essays from the era that confirm this fact. The demo is exactly that, a demo and should only be used if there is no documentation to be found. This was basically pushed in by a couple of people who only use mages and are sick of burning through multiple greater cure potions to a nox warrior. This change should be reversed for era accuracy. I am sure I am not the only one that remembers that a townie with a dp kryss was almost certain death without a good stock of greater cure pots.
100% agree.

To see Faust arguing this isn't a surprise, either. Faust's stance on using pots is that they're a "handicap." I can see how he'd push for the cure spell to easily cure DP, so he can keep his stance on not having to use pots in pvp.
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Watatsumi
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Re: Poison

Post by Watatsumi »

Dear Faust,
Kraarug posted links on his research including archived pages from Stratics, a website everyone used because of it credibility of everything UO. You on the other hand are posting about "historic information" and a demo formula both without any sources that they were ever implemented on OSI server. I know Derrick has based a lot of secondages mechanics on Stratics, so why then change it when there are two independent articles stating that you could not cure deadly poison 100% of the time? I love this shard and what Derrick has done. I just wish he would step back, look at all the unproductive, egotistical shit you spew on the forums and take every suggestion you make with a grain of salt. This was a major change in the wrong direction that has made something that was very much "era accurate" into some pathetic Faust UO fantasy land because he can't fight a good townie.

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Re: Poison

Post by Tron »

Watatsumi wrote:The cure spell always took multiple times to cure deadly poison in T2A. There are more then a couple archived essays from the era that confirm this fact. The demo is exactly that, a demo and should only be used if there is no documentation to be found. This was basically pushed in by a couple of people who only use mages and are sick of burning through multiple greater cure potions to a nox warrior. This change should be reversed for era accuracy. I am sure I am not the only one that remembers that a townie with a dp kryss was almost certain death without a good stock of greater cure pots.

this

this is exactly how i remember it

you did not cure dp without a stutter.
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Faust
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Re: Poison

Post by Faust »

Watatsumi wrote:Dear Faust,
Kraarug posted links on his research including archived pages from Stratics, a website everyone used because of it credibility of everything UO. You on the other hand are posting about "historic information" and a demo formula both without any sources that they were ever implemented on OSI server. I know Derrick has based a lot of secondages mechanics on Stratics, so why then change it when there are two independent articles stating that you could not cure deadly poison 100% of the time? I love this shard and what Derrick has done. I just wish he would step back, look at all the unproductive, egotistical shit you spew on the forums and take every suggestion you make with a grain of salt. This was a major change in the wrong direction that has made something that was very much "era accurate" into some pathetic Faust UO fantasy land because he can't fight a good townie.
Try reading the thread with all the related information. I don't feel like looking it up anymore. This link has been posted by Kraarug on numerous occassions including the thread with this discussion that hinted the new changes. I have no idea why he continues to re-post this same link that has been deemed inaccurate for obvious reasons.

Stratics has listed the results of the cure/arch cure spells in 2003 that "mysteriously" replicates the EXACT formula that the demo uses. At the same very moment that "same" table that Kraarug lists is inside the Stratics curing poison. We have one part of the web site that is conflicting with the other. There are numerous UOHOC logs that coincide with the demo/aos formula including written articles. Feel free to research this material while searching for it in these forums.

In order for the demo formula to change and be reversed back to the way it was there would have had to of been 4 "ninja patches", which is well beyond ridiculous to even think in any circumstance. The evidence that supports the demo formula is over whelming compared to one flawed Stratics article to back up your claim.

Again, search for the past discussion relating to this topic instead of reading Kraarug's montly repost about this topic based on his bias against the change.

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Re: Poison

Post by Watatsumi »

Faust wrote:
Watatsumi wrote:Dear Faust,
Kraarug posted links on his research including archived pages from Stratics, a website everyone used because of it credibility of everything UO. You on the other hand are posting about "historic information" and a demo formula both without any sources that they were ever implemented on OSI server. I know Derrick has based a lot of secondages mechanics on Stratics, so why then change it when there are two independent articles stating that you could not cure deadly poison 100% of the time? I love this shard and what Derrick has done. I just wish he would step back, look at all the unproductive, egotistical shit you spew on the forums and take every suggestion you make with a grain of salt. This was a major change in the wrong direction that has made something that was very much "era accurate" into some pathetic Faust UO fantasy land because he can't fight a good townie.
Try reading the thread with all the related information. I don't feel like looking it up anymore. This link has been posted by Kraarug on numerous occassions including the thread with this discussion that hinted the new changes. I have no idea why he continues to re-post this same link that has been deemed inaccurate for obvious reasons.

Stratics has listed the results of the cure/arch cure spells in 2003 that "mysteriously" replicates the EXACT formula that the demo uses. At the same very moment that "same" table that Kraarug lists is inside the Stratics curing poison. We have one part of the web site that is conflicting with the other. There are numerous UOHOC logs that coincide with the demo/aos formula including written articles. Feel free to research this material while searching for it in these forums.

In order for the demo formula to change and be reversed back to the way it was there would have had to of been 4 "ninja patches", which is well beyond ridiculous to even think in any circumstance. The evidence that supports the demo formula is over whelming compared to one flawed Stratics article to back up your claim.

Again, search for the past discussion relating to this topic instead of reading Kraarug's montly repost about this topic based on his bias against the change.
Faust, again please post anything relevant from Stratics that backs up your assumption that a 2nd circle spell can cure deadly poison 100% of the time instead of your long winded rambling. I read the discussion of this issue. You posted the formulas from the demo, without any proof of implementation. You know why you don't post it? It doesn't exist. Faust it is quite evident you did not pvp in the T2A Era or this discussion would be laughable to you. Either that or you know you are wrong but are tired of getting killed in field fights. I choose the later.

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Re: Poison

Post by Faust »

There was a reason the "search" function was implemented into forums. Try learning how to use this nifty tool for a change instead of wasting precious bandwidth. I don't have to prove my point to you as Derrick has already accepted the evidence just like everyone else has(besides those that have a personal bias against the change) that is well beyond conclusive.

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Re: Poison

Post by Kraarug »

Faust wrote:
Try reading the thread with all the related information. I don't feel like looking it up anymore. This link has been posted by Kraarug on numerous occassions including the thread with this discussion that hinted the new changes. I have no idea why he continues to re-post this same link that has been deemed inaccurate for obvious reasons.

Stratics has listed the results of the cure/arch cure spells in 2003 that "mysteriously" replicates the EXACT formula that the demo uses. At the same very moment that "same" table that Kraarug lists is inside the Stratics curing poison. We have one part of the web site that is conflicting with the other. There are numerous UOHOC logs that coincide with the demo/aos formula including written articles. Feel free to research this material while searching for it in these forums.

In order for the demo formula to change and be reversed back to the way it was there would have had to of been 4 "ninja patches", which is well beyond ridiculous to even think in any circumstance. The evidence that supports the demo formula is over whelming compared to one flawed Stratics article to back up your claim.

Again, search for the past discussion relating to this topic instead of reading Kraarug's montly repost about this topic based on his bias against the change.
Talk about being biased, you didn't bother to look at the new links, you just assumed like you always do. And you know what happens when you assume don't you?

Read the other links before posting. It might do you some good hijo.
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Re: Poison

Post by Faust »

Was I referring to the link that involves poison damage?

I was clearly talking about the link involving curing poison since that was the discussion between Watersumi and me...

You have posted that link numerous times already even though it was posted a long time ago many times before it.

Please spare me your "assumption" comment. We all know what happens when you don't bother to research anything. Bandages that don't get disrupted unless you deal 21-25 damage or more.... The difference between you and me is that my research is based on an array of ALL game mechanics when it involves pvp compared to your bias research that only involes dexers in this area... I only care about era accuracy not the direct effects that my specific template benefits from after the change.

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Re: Poison

Post by Kraarug »

Faust wrote:Was I referring to the link that involves poison damage?

I was clearly talking about the link involving curing poison since that was the discussion between Watersumi and me...

You have posted that link numerous times already even though it was posted a long time ago many times before it.

Please spare me your "assumption" comment. We all know what happens when you don't bother to research anything. Bandages that don't get disrupted unless you deal 21-25 damage or more.... The difference between you and me is that my research is based on an array of ALL game mechanics when it involves pvp compared to your bias research that only involes dexers in this area... I only care about era accuracy not the direct effects that my specific template benefits from after the change.
Faust, please, your research gave us 2500 ms macroable insta hits without fail and virtually no interruption. Let's cool down the comments and focus on the issue.
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Re: Poison

Post by Faust »

That is one of the most blatant lies that I have ever seen from you or simply a comment based on the fact that you don't understand how to effectively use weapon cycles in pvp... Insta hits were much harder to get off before my initial research based on wrestling was re-instated after the newly acquired information that Kaivan got from modern UO and the article that I found about wrestling being just as fast as a kryss. Due to the fact that wrestling was so slow almost four seconds forcing wrestling interruptions was much more beneficial compared to now. All you have to do now is wrestling and wait the same small 2 and a half seconds before equipping after someone wastes your swing. Dexers would be much more powerful against a tank mage in the older system without a doubt...

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