Taming and Unattended Resource Gathering

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Daolin
UOSA Donor!!
UOSA Donor!!
Posts: 843
Joined: Fri Feb 13, 2009 7:29 am

Re: Taming and Unattended Resource Gathering

Post by Daolin »

I'd say on your opinion on the matter is worth just about nothing because I know you are one of the biggest (if not the biggest) offenders when it comes to multi clienting resource gathering. Creating something out of nothing at 3x the rate with zero risk is a ground breaking issue.

Farming monsters with a template that took hundreds of hours to make and even more taming the animals in high risk situations is playing the game.
<laughs> Hemp, I don't think you know me as well as you assume. How or why I do things, and what I do with my gold is not necessary to detail though.

Perhaps you call it "playing the game" because it is more complex than mining or other types of resource gathering. The variables involved with mining a mountain side are very few compared to farming with a WW army in a dungeon. This is why mining comes across as so boring, because nothing really happens. With no automation what so ever, mining is just F1F2F1F2, etc. If you take out the carpal tunnel part, suddenly you are no longer "playing the game".

How much of the taming skill can you macro anyway? I've seen some pretty interesting methods used. Since there is no cash investment in it, macroing it would definitely take out this supposedly massive time sink it involves. I wonder if people do these things.

User avatar
Biohazard
UOSA Donor!!
UOSA Donor!!
Posts: 629
Joined: Thu Feb 12, 2009 10:45 pm

Re: Taming and Unattended Resource Gathering

Post by Biohazard »

Hemperor wrote:
Daolin wrote:I'd say the cash and magic items being pumped into the economy by heavy tamer/bard farming worries me the most. It heavily inflates the economy, yet craftables don't rise in cost. Why? Aside from the mass magic weapons, there are some strange numb skulls on the server that will sell at almost nothing just to make cyber "friends". To the vast majority though, this is an ideal situation. Lots of gold, lots of magics, cheap crafter labor.

However, crafting is most negatively affected by this type of server set up. That is, a smaller shard full of vets. Less to sell to and more people pushing self-sufficiency and isolation rather than community. I'm not saying it is the end of the world, just sharing my concerns:
  • 1. Unattended resource gathering is a problem, and people do get caught time to time.

    2. Over farming on the server is a problem, and nobody ever really mentions the effect this has because too many people have their hands in that very pot.

    3. Whether a person can type on 3 resource gathering accounts at the same time, not really a ground breaking issue.
I'd say on your opinion on the matter is worth just about nothing because I know you are one of the biggest (if not the biggest) offenders when it comes to multi clienting resource gathering. Creating something out of nothing at 3x the rate with zero risk is a ground breaking issue.

Farming monsters with a template that took hundreds of hours to make and even more taming the animals in high risk situations is playing the game.

Two very, very different situations.
regardless if he is an offender, he makes good points. If only the economy was more heavily scrutinized :\

Post Reply