Suggestion to eliminate trammies.

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Daltrey
Posts: 266
Joined: Wed Apr 01, 2009 11:31 am

Re: Suggestion to eliminate trammies.

Post by Daltrey »

I don't see any Trammies here.

Mephistopheles
UOSA Donor!!
UOSA Donor!!
Posts: 631
Joined: Sat Mar 29, 2008 3:55 am
Location: The 9th Circle of Hell

Re: Suggestion to eliminate trammies.

Post by Mephistopheles »

Daolin wrote:Image
Image

At least change the angle so people can't see where my characters are. Fire/IPBan anyone who plays my characters too plz. KThxBai.

User avatar
Arcott Ramathorn
Posts: 558
Joined: Sun Feb 08, 2009 11:13 pm

Re: Suggestion to eliminate trammies.

Post by Arcott Ramathorn »


Pro
Posts: 3096
Joined: Sat Mar 28, 2009 8:32 pm
Location: Uganda

Re: Suggestion to eliminate trammies.

Post by Pro »

Daltrey wrote:I don't see any Trammies here.

guess you havent looked in the mirror.

budum tiscccccccccch
Image

TheDon
Posts: 76
Joined: Wed May 06, 2009 3:19 am

Re: Suggestion to eliminate trammies.

Post by TheDon »

This thread actually made me lol. Hilarious.

Mirage
UOSA Donor!!
UOSA Donor!!
Posts: 1764
Joined: Thu Sep 25, 2008 3:28 pm
Location: North Brit

Re: Suggestion to eliminate trammies.

Post by Mirage »

Mirage wrote:How about no.
Image
Syntax of the Wolfpack (TW) - PVP Since 97'

User avatar
Hemperor
UOSA Subscriber!
UOSA Subscriber!
Posts: 4368
Joined: Sat Jul 19, 2008 9:15 am

Re: Suggestion to eliminate trammies.

Post by Hemperor »

it will eliminate the useless lag created by trammies!!!
that line sold me, i agree with op!
Image

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

TheDon
Posts: 76
Joined: Wed May 06, 2009 3:19 am

Re: Suggestion to eliminate trammies.

Post by TheDon »

Bless him.

User avatar
Biohazard
UOSA Donor!!
UOSA Donor!!
Posts: 629
Joined: Thu Feb 12, 2009 10:45 pm

Re: Suggestion to eliminate trammies.

Post by Biohazard »

Could this possibly be the dumbest idea ever posted?

I think we should make a poll....

Daltrey
Posts: 266
Joined: Wed Apr 01, 2009 11:31 am

Re: Suggestion to eliminate trammies.

Post by Daltrey »

That may have been funny if it had been unexpected. :)

Markmosthandsome wrote:
Daltrey wrote:I don't see any Trammies here.

guess you havent looked in the mirror.

budum tiscccccccccch

tenduil
Posts: 250
Joined: Fri Jun 05, 2009 9:50 pm
Location: storrs, ct
Contact:

Re: Suggestion to eliminate trammies.

Post by tenduil »

I fail to comprehend this posters thread.

Derrick is not making a profit (or at least not enough to buy a case of beer a week) off this server. Why then would he create a new server with trammel of all things?

Business sense this does not make sense.
and considering this is the UO T2A forum it doesn't make any sense either.

Are you high?
Faust wrote: Why are you questioning everything when you are too lazy to find this stuff yourself?
The whole approach on your part is rather ironic. Refuse to do the work in finding the information yourself but rebute anything that is presented to you.
Awesomeness

valheru
Posts: 303
Joined: Tue Jun 02, 2009 8:28 pm

Re: Suggestion to eliminate trammies.

Post by valheru »

When you PK someone, do you just mindlessly throw away their items? No, you resell them.
actually, i loot to the bone, and toss 99 percent of it in my trash barrel.

I dont pk for gold, I do it for the fun of it.

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Suggestion to eliminate trammies.

Post by Faust »

What does dry looting and tossing it later have to do with being fun?

Do you get your giggles and laughs from dry looting corpses and killing the mounts on top of that?

Naljier
Posts: 506
Joined: Tue Mar 17, 2009 3:17 pm

Re: Suggestion to eliminate trammies.

Post by Naljier »

why is this s$%t in the 'era accuracy' forum

ArchaicSubrosa
Posts: 286
Joined: Sat Apr 18, 2009 10:58 pm

Re: Suggestion to eliminate trammies.

Post by ArchaicSubrosa »

Kaddbar wrote:Wow.. what a bunch of flaming, close-minded, inconsiderate people.

In case no one understood, I will repeat myself. Open a NEW server with ONLY Trammel.

There has already been crafters that do not want to switch servers, and they do not make the economy. When you PK someone, do you just mindlessly throw away their items? No, you resell them.

There are people like me who would still bard and craft on the current server, because I like the PvP atmosphere. I enjoy laughing at Reds who can't kill a off guard noob.

However there are many people on this server who are TOO STUPID to contribute to the economy, and they would be better suited in a Trammy environment.

Obviously no one currently playing this server would switch over, so what Derrick would really be doing in increasing his player base because all you flamers would stay here.

Flame on, noobs.
^ The only flamer I see in this whole thread.
I dont think anyone has a right to tell any other person how to play. You can go bash your head into another wall now.

Post Reply