Menkaure wrote:I dont agree with it, regardless of what anyone says, I dont see how you cant define this as "resource gathering unattended." They are buying regs (which are a resource) unattended.
Secondly, to the people who havent had problem finding regs, have you bought in bulk? Since I have returned to this server, I have NEVER seen a vendor with over 600 of one reg on it. Heres the other thing, back in OSI days, reg buying was always, kinda fun. There were always plenty to go around. So, why the heck on a server with 700-800 people are bulk regs impossible to get (from npcs) when, back in OSI days, with 5000-10000 people, it was a cinch? Either the reg restock on vendors is too slow, or these few reg gatherers really are ruining it for all. My opinion? Make macroing legal for "skill gain" or to knock hours off kill counts only. If your macroing your magery, blacksmithy or w/e else, then so be it, thats fine. But macroing crap like this just to sell on your vendor is just total bs, and kinda hurts the game.
Crazy how it says theres always 800 people online but the dungeons always seem empty. I wander how many people macro to make money in this game? I farm constantly, and rarely am pkd, and rarely do I see other people. If you take out the afk part of making money, it could make the game a lot more fun, plus, its still technically era accurate, since OSI allowed absolutely no macroing whatsoever.
Its not resource
gathering unattended, its resource
buying unattended. This is a very important distinction, and is the very reason it is allowed when unattended resource
gathering is not. Resource
buying requires a two-way action. Player spends resource A to get resource B. In an unattended
gathering situation, something is created from nothing. You have no wood, you swing an axe, you get a bundle of logs. Something is
physically created within the shard, at no (or very little, in the case of tools like smiths hammers, shovels and hatchets) cost to the player.
Scenario A is allowed because
there is no better gold sink in existence on this shard, or in era, than regs. Period. Scenario B is not allowed because you are not taking anything out of the game world, you are only creating.
This distinction is the key you are missing to this. The reason its allowed is its a two way sale -- this is exactly why AFK selling is not allowed as well.
As far as your macroing idea -- it has been stated that this is desired for this shard. However; how do you expect to police it? Most users aren't savvy enough to connect a UO client independent from Razor. Any kind of true policy against unattended macroing would require enough GM's to actually support this kind of seer activity. We simply don't have the manpower, being a free shard, to accomodate that. So, whether the macroing is desirable or not, its here to stay -- at least until a viable and simple package that doesn't include it is created.
Edit to add: I also have a theory about stock levels on most of the vendors, but its not seemingly low because of the reasons you think, in my opinion.
Vendor stock is an exact science, is known, and has been explained by staff several times. Vendor restock time is 50 minutes; vendor stock starts at a baseline, typically 20. If a vendor is bought out completely, at the end of the 50 minutes, it refreshes with an additional 9 at the next restock, 50 minutes later. So, 20 -> 29 -> 38 -> 47 so on and so forth. It is possible for this to build all the way up to 999 of the sold out item. If the item is NOT bought out before the 50 minute cycle ends, then ALL stock will be returned to baseline; reset to 20. This is not up for debate; this mechanic is well documented.
Now; enter newbies looking to buy regs. Most people tend to play in early evenings, so the vast majority of new players are likely to be on at the same time. They are all hitting the same shops, moments after eachother, and at best finding the next refresh.
Its been stated in this thread, and others, when they're finding them available, its only 20-30 of them. That's very very telling; that means that the vendor is not being bought out completely every hour.
Myself personally, I work a 3rd shift job, and my typical server time is from ~10 PM til server down CST, anywhere in that window. There is almost no competition for regs at the shops at that time of night. Personally, I have sat and waited for timers in shops while I'm at work, and caught many refreshes right after they hit. I have *NEVER* seen a vendor with stock higher than 250 of any reg.
So this means 2 things; 1) everyone is trying to hit the mage shops at very similar play times, making an artificial limit seem much more limiting than it actually is in reality, and 2) the AFK buyers are not nearly as prevalent as you people think they are; if they were, these timers would not be resetting back to default frequently. If you're only seeing 20-30 of a reg on a vendor, it means that not only were you not stopped by an AFK gatherer from getting what you want; that no AFK gatherer (or regular player for that matter) has been by in the last hour or so.
This is not the problem you think it is.