okgoace wrote:liqui wrote:Is this duel on UOSA? I had to add some other questions, what am I supposed to be learning about pvp here? (I am not trying to be sarcastic) To me when I watch I just see explosion potions for the win. I see mind blasts with the thought of the dexxer's low intelligence as a reason for choosing this spell (mind blast really came into its own for doing tremendous damage in UOR because mind blast in T2A did no where near the damage as it did in UOR) and a few harms to interrupt bandaid healing and possibly magical heals by the dexxer.
I am interested in seeing the stats, skill levels (I assume 7x gm), and skill sets of the characters. Also seeing the explosion potion macro set up since this appears to be a major part of your offense against the dexxer. Also some tidbits about weapon choices.
Again not trying to be or seem negative just interested to see what other pvpers are thinking.
He's addicted to making the videos, not explaining them, i asked for this information above. Let me (*try*) to answer for him.
As a dexxer vs a tank mage you will want to carry
1 hand vanq poisoned weapon (set up a macro to equip/de-equip)
2 hand vanq/power poisoned weapon (set up a macro to equip/de-equip)
bandages (set up a macro to bandage self)
trapped pouches (5-10) (set up a use once macro)
potions
greater heal (set up a macro to drink/can drink with 1 handed weapon without disarming)
greater cure (set up a macro to drink/can drink with 1 handed weapon without disarming)
total refresh (set up a macro to drink/can drink with 1 handed weapon without disarming)
greater agility (set up a macro to drink/can drink with 1 handed weapon without disarming)
greater strength (set up a macro to drink/can drink with 1 handed weapon without disarming)
Explosion pots (set up a macro throw, or make a complex macro to throw after certain pause)
20-40 each reg
Reflection charged item (set up a macro to equip/de-equip)
I use macing on my dexxer so i typically will go qstaff for my 2h and a mace for my 1h, without the stamina drain, i prefer this class solo.
You may try any of them, i dont recommend archery.
Attacking guide is fairly simple, chug agility, strength before you engage. Attack with 1h weapon to gauge his abilities, this should hack him down, if you need to chug cures/heals/refresh when time and remember to bandage (set up a timer in razor for your titlebar).USE YOUR EXPLOSION POTIONS. If below 40% it may be wise to de-arm and cast gheal, if interrupted, mini heal two times and chug a heal potion and you'll be good.
As a tank mage vs a dexxer you will want to carry
2 hand vanq/power poisoned weapon (set up a macro to equip/de-equip)
trapped pouches (5-10) (set up a use once macro)
potions
greater heal (set up a macro to drink)
greater cure (set up a macro to drink)
total refresh (set up a macro to drink)
greater agility (set up a macro to drink)
greater strength (set up a macro to drink)
Explosion pots (set up a macro throw, or make a complex macro to throw after certain pause)
60-80 each reg
Reflection charged item (set up a macro to equip/de-equip)
GHeal wand
Attacking guide is a little more complex, chug agility, strength before you engage. Start with weaken/clumsy, if you believe your opponent is using GA,GS potions, double weaken, clumsy. You can hally cycle during this phase
weaken clumsy equip hally(hit) de-equip
weaken clumsy equip hally(hit) de-equip
You then have two options, to play defensive or aggressive
Defensive, should be self-explanitory.
If you drop below 50%, de-equip cast gheal on self, if interrupted cast mini heal, equip wand target self.
Aggressive options
Spell/Hally - small spells (harm, fireball) or bigger spells (explo,ebolt,'mindblast') cast, equip hally, dequip, target spell
Explo/Hally - cast Explosion, target, equip hally (havnt tested it here, so dont know if you can throw xp pots while armed)
Typical Dexxer
100 str/ 25-35 int/ 90-100 dex
Weapon skill
Tactics
Anatomy
Healing
Magery
Resist
Hiding/Tracking/Really anything.