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Re: UO:R Housing

Posted: Fri Jan 06, 2012 2:55 pm
by fox_phyre
NEA

Re: UO:R Housing

Posted: Fri Jan 06, 2012 2:59 pm
by Arsen
aye apple thats a good argument.

but its soooo anoying to see the same 7 houses for a couple years over and over again if u have played t2a AND uo:R :p

i just hella miss them

Re: UO:R Housing

Posted: Fri Jan 06, 2012 5:29 pm
by Kander
Im with arsen on this one! Also they need to make archery worth having as well.

Re: UO:R Housing

Posted: Fri Jan 06, 2012 6:04 pm
by tanmits
House is already era inaccurate (co-owners, fewer secures, secure weight limits), so that needs to be fixed if we want to continue to argue in these: http://en.wikipedia.org/wiki/Slippery_slope

Adding a dungeon, Downs, would impact game play, though--way more, I think, than new housing. It increases the landmass (thus making the server seem even emptier), potentially adds new monsters, etc. There's an argument that log houses and villas also affect game play via changing the terrain a bit, but in that case it doesn't add land mass, only alters (in insignificant ways) the way current landmasses are used.

Still, it'll never happen.

Re: UO:R Housing

Posted: Fri Jan 06, 2012 7:26 pm
by Sandro
ethereal mount for 1000 silver

Re: UO:R Housing

Posted: Fri Jan 06, 2012 7:30 pm
by Arsen
lol

Re: UO:R Housing

Posted: Fri Jan 06, 2012 10:42 pm
by Trojancow
It's not going to happen, but, yes, one thing I do miss are the stone and marble towers.

Re: UO:R Housing

Posted: Sat Jan 07, 2012 9:20 am
by Bicchus Dicchus
Trammel babies demand UOR Houses



Real men demand TENTS




Represent