Page 2 of 2
Re: UO:R Housing
Posted: Fri Jan 06, 2012 2:55 pm
by fox_phyre
NEA
Re: UO:R Housing
Posted: Fri Jan 06, 2012 2:59 pm
by Arsen
aye apple thats a good argument.
but its soooo anoying to see the same 7 houses for a couple years over and over again if u have played t2a AND uo:R :p
i just hella miss them
Re: UO:R Housing
Posted: Fri Jan 06, 2012 5:29 pm
by Kander
Im with arsen on this one! Also they need to make archery worth having as well.
Re: UO:R Housing
Posted: Fri Jan 06, 2012 6:04 pm
by tanmits
House is already
era inaccurate (co-owners, fewer secures, secure weight limits), so that needs to be fixed if we want to continue to argue in these:
http://en.wikipedia.org/wiki/Slippery_slope
Adding a dungeon, Downs, would impact game play, though--way more, I think, than new housing. It increases the landmass (thus making the server seem even emptier), potentially adds new monsters, etc. There's an argument that log houses and villas also affect game play via changing the terrain a bit, but in that case it doesn't add land mass, only alters (in insignificant ways) the way current landmasses are used.
Still, it'll never happen.
Re: UO:R Housing
Posted: Fri Jan 06, 2012 7:26 pm
by Sandro
ethereal mount for 1000 silver
Re: UO:R Housing
Posted: Fri Jan 06, 2012 7:30 pm
by Arsen
lol
Re: UO:R Housing
Posted: Fri Jan 06, 2012 10:42 pm
by Trojancow
It's not going to happen, but, yes, one thing I do miss are the stone and marble towers.
Re: UO:R Housing
Posted: Sat Jan 07, 2012 9:20 am
by Bicchus Dicchus
Trammel babies demand UOR Houses
Real men demand TENTS
Represent