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Re: newbie dungeon
Posted: Sun Dec 07, 2008 12:25 am
by chumbucket
Let me just say BOO TO THE YOUNG SYSTEM. Someone start a proper newbie guild, help newbies work together and tell them to avoid places PKs show up.
Back in my day, we had to run everywhere we went because we were too dumb to understand recall, and there weren't no stat loss so PKs were EVERYWHERE, and went walked to Covetous up hill both ways, usually as a ghost on the way back, and we would put on onion on our belt, which was the style at the time and PKs mostly used the fireball spell and wore full plate, we mostly used yellow onions, since the whites ones were all gone because of the war.
Where was I? Oh yeah. Fewer solution on the Developer side, more solutions on the player side. That is my (other) motto.
Re: newbie dungeon
Posted: Tue Dec 09, 2008 7:46 pm
by Thesbus
The newbie system was 40 hour played time or 700 skill points gained.
You couldn't attack, or be attacked by players. Also you wouldn't be attacked by regularly aggressive monsters unless you attacked first.
I am pretty sure Demise uses this same system.
Re: newbie dungeon
Posted: Wed Dec 10, 2008 12:10 pm
by Divvet
i dont see what the big problem is with the young player system. its not like you can accomplish that much during 40 hours. + its per account not just the character. so whats the big deal? it encourages new players to explore without having to worry about the scum who harrass them.
you say just start a guild, but unless you have got members waiting at all starting spots 24/7 inviting new players to join, your still going to get alot of people being harrassed and quiting.
just my 2 cents as the americans say, i just dont see the big problem.
Re: newbie dungeon
Posted: Wed Dec 10, 2008 1:44 pm
by BlackFoot
i just see some experienced greifers finding a way to exploit this to harrass people liek they always do, the thought of an untouchable char is terrifying
Re: newbie dungeon
Posted: Wed Dec 10, 2008 1:57 pm
by Divvet
BlackFoot wrote:i just see some experienced greifers finding a way to exploit this to harrass people liek they always do, the thought of an untouchable char is terrifying
yes an untouchable char, that cant do anything to anyone else until they become touchable... i dont see a way to exploit that, because even though they are classed as young, they get restricted to alot of things.
Re: newbie dungeon
Posted: Wed Dec 10, 2008 8:41 pm
by BlackFoot
so long as they cant interact with items or objects in game im ok with this
Re: newbie dungeon
Posted: Wed Dec 10, 2008 9:06 pm
by Flash Hardstar
As much As I can't stand pk's on noobs, NO TO YOUNG SYSTEM!
This system will get abused by experienced players left and right. It wasn't such an issue when you had to pay for a new account to get the status, but this is a free shard where you can just hop on a new IP or drive down the road on your laptop creatingnew accounts.
If I remember right, Youngs couldnt be pk'ed, loose items when dead, etc. in about 2-3 days you can gm a char enough to pvp very well and still have young status... I just see abuse of it.
There are also other graveyards pk's dont frequent much... not only brittians lol
Re: newbie dungeon
Posted: Thu Dec 11, 2008 2:20 am
by Faust
Flash Hardstar wrote:
If I remember right, Youngs couldnt be pk'ed, loose items when dead, etc. in about 2-3 days you can gm a char enough to pvp very well and still have young status... I just see abuse of it.
Players having young status cannot attack other players. The first time young status is removed the entire account loses this status. Having your skill cap and playing 40 hours removes the status. I don't see this being abused in the way you're thinking it may.
Re: newbie dungeon
Posted: Thu Dec 11, 2008 6:09 am
by Divvet
Faust wrote:Flash Hardstar wrote:
If I remember right, Youngs couldnt be pk'ed, loose items when dead, etc. in about 2-3 days you can gm a char enough to pvp very well and still have young status... I just see abuse of it.
Players having young status cannot attack other players. The first time young status is removed the entire account loses this status. Having your skill cap and playing 40 hours removes the status. I don't see this being abused in the way you're thinking it may.
i dont see how this could be abused in any sort of form.
Flash Hardstar wrote:
There are also other graveyards pk's dont frequent much... not only brittians lol
i think the point is, new players dont know this... and they cant explore, because they get pked...
Re: newbie dungeon
Posted: Thu Dec 11, 2008 12:32 pm
by bluntman
any pk who would abuse that is just gay irl. its stupid and pointless abusing a system that is there to help raise the playerbase.
Re: newbie dungeon
Posted: Thu Dec 11, 2008 12:46 pm
by BlackFoot
some people will find a way and a reason to abuse anything in uo
Re: newbie dungeon
Posted: Thu Dec 11, 2008 3:39 pm
by Divvet
but what possible way is there to abuse it? i dont think anyone could find a way to abuse it. its basicly like playing a trial.
Re: newbie dungeon
Posted: Thu Dec 11, 2008 3:42 pm
by bluntman
ya like if u do any criminal act to another player, you lose the young player status automatically.
Re: newbie dungeon
Posted: Thu Dec 11, 2008 3:46 pm
by BlackFoot
can a young player carry trapped boxes? or use purple pots?
cause i got a few ways they can grief with immunity with those hahah
Re: newbie dungeon
Posted: Thu Dec 11, 2008 4:23 pm
by bluntman
BlackFoot wrote:can a young player carry trapped boxes? or use purple pots?
cause i got a few ways they can grief with immunity with those hahah
any criminal acts will cause you to lose the status