Ingame Auction! (Seeking sellers)

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Safir
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Re: Ingame Auction! (Seeking sellers)

Post by Safir »

Okie, I'll add three items, all picked up from chests (brand new):

bow, fortified +25 vanq
scimitar, +25 vanq with 25 charges of burning (magic arrow)
quarter staff, silver +15 vanq


I'll also add some other stuff:

1000 empty bottles
5000 fish steaks
5000 arrows
2000 bolts
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Robbbb
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Re: Ingame Auction! (Seeking sellers)

Post by Robbbb »

Well, as far as I know, if the items are in a secure chest and I am the only person friended/co-owned to the tower/keep then only I can get to those items. So thats one line of security. Second is that there will be a bar build around the auction area and the auctioneer plus one or two alts that can res will be logged out in it. Thus the bar will never be lifted and no way for someone to sneak in.

Obviously, it would be prudent to friend some other defenders so more than one person can ban trouble makers but this reduces the security of a secure container. So against those helping out, the bar would be the only line of defense.

I am up for suggestions if you feel there is more that can be done. But it is a very good question and a very good point.

What will keep theives from running up to players and stealing items that are transfered after the sale? I suggest a second set of bars for winners so the transaction can be totally secure.

I think I will have some good items to add to this auction as well

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Omnicron
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Re: Ingame Auction! (Seeking sellers)

Post by Omnicron »

Someone named Red Devil had something like this going. You're setup looks almost identical.

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Ronk
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Re: Ingame Auction! (Seeking sellers)

Post by Ronk »

Safir wrote:Okie, I'll add three items, all picked up from chests (brand new):

bow, fortified +25 vanq
scimitar, +25 vanq with 25 charges of burning (magic arrow)
quarter staff, silver +15 vanq


I'll also add some other stuff:

1000 empty bottles
5000 fish steaks
5000 arrows
2000 bolts
Awesome!

Robbbb wrote: What will keep theives from running up to players and stealing items that are transfered after the sale? I suggest a second set of bars for winners so the transaction can be totally secure.

I think I will have some good items to add to this auction as well
Yeah, I believe I said that all items would be transferred at a later time. Not directly after or during the event. There will be specific rules (such as 'must pick up in X days') when the actual event is scheduled.
Omnicron wrote:Someone named Red Devil had something like this going. You're setup looks almost identical.
Yeah, I use to go all the time. That is old Rojo Diablo...i.e. rojo who I mentioned in the original post and that picture IS his auction tower. Lol.
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Corbin
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Re: Ingame Auction! (Seeking sellers)

Post by Corbin »

I liked the system where you can buy from a vendor, personally. That way if you're there for one item, you can buy it and run rather than waiting on someone to get it for you later on. You would run into the occasional person who would buy it out from under someone, but they were quickly banned and I believe on this shard, you have to be within 3 blocks from the vendor, which would make it easy to buy, recall out, and come back when you're ready.

This is one of those times where I would really miss custom housing. ;)
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Robbbb
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Re: Ingame Auction! (Seeking sellers)

Post by Robbbb »

Ronk wrote: Yeah, I believe I said that all items would be transferred at a later time. Not directly after or during the event. There will be specific rules (such as 'must pick up in X days') when the actual event is scheduled.

I think items should be sold on the spot so that will prevent people from bidding and then not paying and you lose out on the entire concept. You can set it up the vendor inside the 'safe' area and allow the winning bidder into a one spot section that is just close enough to purchase the item then recall out 100% safe. This will prevent fraud and people messing up the auction on purpose.

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Ronk
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Re: Ingame Auction! (Seeking sellers)

Post by Ronk »

Robbbb wrote:
Ronk wrote: Yeah, I believe I said that all items would be transferred at a later time. Not directly after or during the event. There will be specific rules (such as 'must pick up in X days') when the actual event is scheduled.

I think items should be sold on the spot so that will prevent people from bidding and then not paying and you lose out on the entire concept. You can set it up the vendor inside the 'safe' area and allow the winning bidder into a one spot section that is just close enough to purchase the item then recall out 100% safe. This will prevent fraud and people messing up the auction on purpose.
Well, my concern there is two fold.

1. Thieves. Though I could possibly put items on all sides so someone who steps up can't be robbed.
2. I am not super familiar with vendors. If I drop an item on a vendor but haven't set the price yet...can it be bought? Id hate for there to be a 'window' where a person can nab it for cheap before I can type a price.

Good ideas though, Ill def look into it.

Can sellers be anonymous and will you have a list of the items being sold before the auction(maybe sample a few high value and low value items if the list is too long)?
Yes, sellers can be anonymous. Just let me know clearly so I don't screw up. I will be posting an item list before the auction and, in fact, I may not even post seller names. Currently ive been doing it to keep an idea of who is interested.
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Ronk
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Re: Ingame Auction! (Seeking sellers)

Post by Ronk »

Just an update. I think there is more than enough sellers interested at this point so I will be planning a date/time for this auction. I am still not entirely happy with the location I have but since people can recall/gate, it shouldn't really matter.

I am leaning toward a sunday night around 9-10pm EST, as that is peak time to maximize potential buyers. If anyone wants to make suggestions regarding the time or location, now is a good time. Note: The location I use will be one that leaves me or someone extremely trusted in charge of the building. I have no plans to risk every ones loot to some borrowed establishment.
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Robbbb
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Re: Ingame Auction! (Seeking sellers)

Post by Robbbb »

Ronk wrote: Well, my concern there is two fold.

1. Thieves. Though I could possibly put items on all sides so someone who steps up can't be robbed.
2. I am not super familiar with vendors. If I drop an item on a vendor but haven't set the price yet...can it be bought? Id hate for there to be a 'window' where a person can nab it for cheap before I can type a price.

Good ideas though, Ill def look into it.
Yes you would need to make the blockade a full circle where ONLY that one spot can access the vendor and no theif can reach the buyer.

You would set the item on the vendor and place the price...make sure that it is set correctly and THEN allow the purchaser into the 'purchasing zone'. That way there is no mistake in the pricing and its 100% secure.

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Corbin
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Re: Ingame Auction! (Seeking sellers)

Post by Corbin »

I'll go through a few items tonight and scrounge up some to have auctioned.
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Ronk
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Re: Ingame Auction! (Seeking sellers)

Post by Ronk »

Corbin wrote:I'll go through a few items tonight and scrounge up some to have auctioned.
Excellent :-)
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