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Re: House decay timers poll

Posted: Wed Oct 15, 2008 9:59 am
by Faust
rocksinhead wrote:I dunno what that timer was. Like i said the earliest stratics table I could find had it at 11 days start to finish. What timer system are you talking about. How long did houses last.
That 11 day timer :wink:.

I remember coding the old timer a few years ago, but I forgot exactly what it was and I am not home at the moment. I do know that it was in between a week and two weeks, so it probably is 11 days. I would have to look to be certain though.

Re: House decay timers poll

Posted: Wed Oct 15, 2008 10:16 am
by BloodyBandage
I vote for 30 days..I quit a shard when I came back from vacation and my house decayed (Redemption). Nothing is more disheartening than to come back to all your stuff gone and you have to start over (how many times can one start over in UO?, been about 988 times for me). There is plenty of real estate here, and if someone is quitting I'm sure they won't log in for 30 days. If they are logging in it means they aren't quitting and/or thinking of coming back. Forcing people to login every 11 days isn't going to make the community more active, just pissed off. It's really an unbelievable short amount of time. God forbid any real life issues come up and you can't login for two weeks, you come back to all your stuff gone. I never remember house decay being this fast on OSI. 30 days is healthy for the game and the players in it.

Re: House decay timers poll

Posted: Wed Oct 15, 2008 10:19 am
by Faust
I don't mind it being at 30 days. However, "if" it is changed it had better be changed for accuracy reasons, because that is the only way I would ever support something like this.

Re: House decay timers poll

Posted: Wed Oct 15, 2008 10:24 am
by BlackFoot
gotta make some friends or get in a guild if your leaving for a period of time. thats how it used to be

Re: House decay timers poll

Posted: Wed Oct 15, 2008 12:52 pm
by StDrahcir
I see 2 sides of the argument. One about how it "used to be" and one about the community. I don't know what the timer was before, but I do seem to remember it was a little longer than 11 days so maybe 2 weeks seems more fitting. I could be totally wrong though as it has been years since I have played UO. The last server I was on (Metropolis) it was 30 days, but I know they weren't tailored to T2A only era specific stuff. I'd say it was more of a hybrid than anything else.

I think there's lotsa stuff that "used to be" in UO during the T2A era that were totally botched, screwed up, and not very well thought out on Origin's behalf. That is why I have opposed certain changes. Granted I do want accuracy, but I also don't want all the stupid stuff that Origin did that caused issues in UO and therefore they had to go back and fix. This game is also about FUN... not just hardcore accuracy. You can't make a change that will just about 80% make a certain template obsolete strictly in the name of accuracy (obviously this has to be kept within reason).

I think hally mages sometimes get too involved in throwing around this "accuracy" debate not thinking of the affect on the coummunity. Then the dexxers or some other build start to get the boot.

Re: House decay timers poll

Posted: Wed Oct 15, 2008 9:10 pm
by rocksinhead
In the event of going on vacation that you know of in advance and still cant manage to refresh your house then that's your own fault. If you forget to refresh a house then yeah you can't really cry all that hard if it disappears. I constantly have the stablers nuke a ton of rides that I would spend hours finding and taming in the lost lands because I forget to refresh them but I think the decay on those should still remain accurate. If something serious happens in your personal life I'm sure you could find someone in game you could friend to the house to refresh it for you. Doesn't take much effort to refresh a house twice a month vs once a month. You say this game is about fun not hardcore accuracy I tend to think this server would lean more towards accuracy because it feels that accuracy is what makes it fun here. I feel this server is more about finding the players attracted to accuracy than making the accuracy attractive to players. If you don't like something but it's accurate then you might just have to learn to live with it.

Re: House decay timers poll

Posted: Thu Oct 16, 2008 12:33 am
by Kyndrith
rocksinhead wrote:In the event of going on vacation that you know of in advance and still cant manage to refresh your house then that's your own fault. If you forget to refresh a house then yeah you can't really cry all that hard if it disappears. I constantly have the stablers nuke a ton of rides that I would spend hours finding and taming in the lost lands because I forget to refresh them but I think the decay on those should still remain accurate. If something serious happens in your personal life I'm sure you could find someone in game you could friend to the house to refresh it for you. Doesn't take much effort to refresh a house twice a month vs once a month. You say this game is about fun not hardcore accuracy I tend to think this server would lean more towards accuracy because it feels that accuracy is what makes it fun here. I feel this server is more about finding the players attracted to accuracy than making the accuracy attractive to players. If you don't like something but it's accurate then you might just have to learn to live with it.
You are obviously a selfish UO freak.

What good AT ALL does it make to have people's houses decay quickly? Honestly. If you guys want to live in a barren shard with 5 people hunting IDOCs all damn day then so be it. Not saying I will quit over this, but if my house decayed due to some RL issue I had to deal with because UO isnt the only thing on my mind then I would have no reason to return. When we played back in the day we were kids and UO was a big deal. Now we are adults and have a few more priorities than to make sure my house gets refreshed every 11 days.

I still have yet to see what benefit whatsoever to making housing decay shorter. Seriously what is the point? So people can feed off of others work? Buncha fucking freeloaders and lazy fucks.

Re: House decay timers poll

Posted: Thu Oct 16, 2008 1:40 am
by venox
i do see players losing houses after 2 wks, and that would really suck, especially when considering the amount of time some people put into decoring and sorting.

plus the idea that all the good vendor spots is taken is a flawed argument, to create a good vendor all you have to do is make a good vendor.
as the saying goes:
"build it and they will come"
and maybe drop a number of runes by the main banks and moongates.
sure you may not get that initial traffic, but loyal customers will catch on.

Re: House decay timers poll

Posted: Thu Oct 16, 2008 1:46 am
by rocksinhead
First of all I'm open to listening to people who disagree but not when they call me a selfish UO freak and a fucking freeloader and lazy fuck. I said already that even if items disappeared when a house decayed rather than falling to the ground I would still vote to put in the accurate housing system. Not everything in this era was easy and set up to make UO as hassle free as possible. You want that go to a server with blessed weps and insurance on things. Part of the attraction of this era is the difficulty and sometimes unforgiving systems in place. Makes things mean something. What good does it do? It frees up some unused housing in hotspots and takes the server one step closer to full accuracy. Yes it can suck when you lose a house. I had my tower on another server robbed and redeeded but I didn't quit, and it was packed with everything I owned cept my cash. You act like I'm proposing a system that will nuke your house if you don't log on every hour on the hour and I'm not. 2 weeks sounds pretty reasonable to me. Takes how long to log on and refresh a house? If UO wasn't a big deal with you then why would you quit such a great server if you lost your stuff? Sounds like it means plenty. Do you realllly think making it go from once a month to twice a month would drop the server count and make it barren? Last I checked there are still people here playing after changes to combat timers craft times dungeon spawns and many other gameplay affecting issues so you don't need to act like this would kill the number of players here. Also the people who aren't active right now but who want to keep their stuff to come back here later could always bank their stuff, lend the house to a buddy for vendor use or just ask someone else to keep an eye on it for you. You don't need to give out your account info to have someone refresh your house for you if you friend them.

Re: House decay timers poll

Posted: Thu Oct 16, 2008 1:50 am
by Milford Cubicle
I think that since accuracy is pushed so hard here, regardless of server size, it should be pushed with everything. At least make it to 2 weeks, but even then I remember it being a week or something for IDOCs...

Re: House decay timers poll

Posted: Thu Oct 16, 2008 1:56 am
by rocksinhead
Yes people would lose their houses. But then people are still losing their houses under the 30 day rule. If you are inactive you should lose your house. So if you recognize that a system needs to be in place to keep houses from staying forever while not being used then shouldn't that system be closer to accurate to the era than it is? I 100% agree that if you have a good vendor than people will eventually find it but not NEARLY the number of people that would visit it if it were in a location already established as a vendor mall. You will attract the bargain hunters and more experienced players who explore and shop around but many new characters ask where they can buy stuff and are usually directed to the vesper mall or shadowmire because those spots have multiple vendors selling all manner of items sometimes competing with each other on price. I sell empty kegs at 750 on my vendor and they still will sell out even though I've seen them before for 500 on others. Why? because my vendor is in the vesper strip and I keep it stocked so people know they can find them there all the time. If they stopped selling I would lower my price but thanks to my established location I don't have to yet. My buddy who played the era big time said he remembers when big houses would go idoc that there would sometimes be big like guild vs guild battles around that house just to control the area for when it crumbled. I think that would be awesome to see here. It would also add another aspect that we have in a limited fashion with real estate selling. I'm sure there are people here who would like the idea of placing a house to sell it for more. If people didn't like that then I wouldn't see so many damn informercials selling systems for doing that :)

Re: House decay timers poll

Posted: Thu Oct 16, 2008 1:57 am
by rocksinhead
Milford Cubicle wrote:I think that since accuracy is pushed so hard here, regardless of server size, it should be pushed with everything. At least make it to 2 weeks, but even then I remember it being a week or something for IDOCs...
Yeah the earliest stratics info I could find has it at 11 days but some have said during the era it was as low as a week. I can't find yet exactly what it was and when so I just put in those options to get a feel for how people felt. The optimal outcome would be to have it match what was in place for the majority of the t2a era.

Re: House decay timers poll

Posted: Thu Oct 16, 2008 2:13 am
by Teknix
30 days

i would like to know what the exact amount of time a house is in IDOC before it falls..

36 hours? 48 hours?

Re: House decay timers poll

Posted: Thu Oct 16, 2008 2:27 am
by venox
vespar strip and shadowmire are an exceptional example of players creating hotspots for vendors!!!
there was nothing there, but now there is.
no reason why somebody couldnt create that atmosphere anywhere else on the server if they wanted to put in the energy and charge 750 per keg!!!

someone could just buy a tower and turn that into a mall, imagine the number of vendors some1 could fit into that!!!

and idocs will still occur at 30 days, plus wouldnt a 30 day limit increase the intensity of an idoc, with the increase value on the property.

you also mentioned re-sale, lessoning the decay time would reduce the resale price of housing, because players housing would be falling down everywhere. that any1 could just wait for a spot to show up.

why force some1 to play every two weeks, a month isnt that long. if they quit, they quit and it will fall.
2 wks to me, falls more into the middle zone where something in real life could mean you lose your house.

Re: House decay timers poll

Posted: Thu Oct 16, 2008 2:41 am
by Ebolter
I have to agree, sometimes you can't always log on(aka RL) and 11 or 14 days is just to small of a window. As for letting someone else refresh, I have been through that one on LS before, not a good idea. While neither 30, 14 , 11 or 7 days effects me( as I can log on whenever) , it may be the end for others that don't have the same time/schedule as I do. The original 90 days was too long I must admit, but we did come up with 30 days for a reason.