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Re: Blue PK's

Posted: Tue Dec 07, 2010 10:02 am
by BobDobbs
I don't think this shard will "die a bad death" just because you didn't find what you were looking for on UOSA. You're basically saying UOSA is doomed unless it adopts your play style, and you're right: I don't agree with you.

Re: Blue PK's

Posted: Tue Dec 07, 2010 10:11 am
by archaicsubrosa77
This guy had quite a list of murders and didn't go red...
http://www.spleens.net/

Re: Blue PK's

Posted: Tue Dec 07, 2010 10:32 am
by Mikel123
Victor Horn wrote: 8." This is how MMORPGs die.
This was my favorite part.

Re: Blue PK's

Posted: Tue Dec 07, 2010 10:37 am
by khamaileon
victor i'll add my 2cents:
40 magery,a scroll of recall,a trapped pouch,a marked rune.40 skill point and like 50 gp?60 maybe?thats not much really.u kill one or two zombies and you are ready to survive a blue pk.and that if you arent alredy a mage.if you are,just learn how to play.
and on a side note,if there are people like you that would like some more trammel(that,in his way,is era accurate),there are lots of others that would like less.i play this game only for the thrill of the open pvp,nothing else is important to me.if you want to play safe,go play oblivion.better graphic,no pk,nice quests,ultima inspired.
lastly,if you think that free pvp ruined the mmorpgs,than we see that in the opposite way,since i belive that what ruined mmorpgs is trammel.take wow.nice graphic,nice quest,cool powers,big world,but undoubtly gay game.why?because u cant basicaly do nothing.classes are an illusion.u only have to chose in wich way you want to kill the same 3 monsters.the thief cant steal.the assassin cant kill.wtf is that shit?ea ultima is now made of fail because of that.to play a mmorpg like this i rather play oblivion,and go to irc to chat with other people.

Re: Blue PK's

Posted: Tue Dec 07, 2010 10:38 am
by Panthor the Hated
Shards doing fine, bro. Most of us quit OSI due to the limitations of trammel not the other way around. Most of us are more than happy with the shard and its blue pkers.

Re: Blue PK's

Posted: Tue Dec 07, 2010 10:42 am
by Panthor the Hated
I like the part where he says PKs like BobDobbs ruin the shard.

Re: Blue PK's

Posted: Tue Dec 07, 2010 11:14 am
by BobDobbs
Panthor the Hated wrote:I like the part where he says PKs like BobDobbs ruin the shard.
I admit it, I did drop a chumbox once. But I felt guilty about it. That is my PK story and Bob Dobbs' lifetime kills of "one" will forever remain a testament to my contributions towards ruining the shard!

Re: Blue PK's

Posted: Tue Dec 07, 2010 11:18 am
by kwhiz73
Victor,

Did you attack those 10 Blues first?

Re: Blue PK's

Posted: Tue Dec 07, 2010 11:33 am
by Jill Stihl
From here it looks like most of your issues, from losing your boat to being killed by folks you encounter, are down to you having no magery skill. You can't recall, you presumably don't have trapped pouches or any defensive spells up - you're a sitting duck to Pkers of any colour.

While it is possible to play a character with no magery here, you would have a far easier life with 30-40 magery and an escape hotkey.

I never choose to enter a PvP encounter, but I play on this server because the risk of death is there - let's face it being killed by mobs is really unlikely, I need the threat of others (of any colour) being able to harm me at will to keep it lively.

On the flip side of course it also leaves you the ability to try to harm others if they get on your nerves for whatever reason - I've yet to see someone shout 'mine!' at a spawn for this very reason :-/

/2p

Re: Blue PK's

Posted: Tue Dec 07, 2010 2:32 pm
by Hildigam
It seems the "blue pk" is a side affect of the ability to macro unattended.

Macroing unattended, of course, wasn't allowed on OSI.

On the whole it seems to be a necessary evil. It is annoying and it does make it difficult to socialize outside of town, since it's hard to trust anyone, but any solution will bound to have other unattended consequences and go against the spirit of the shard.

There might need to be thoughts about limiting unattended macroing to burn off murder counts, but that would be very difficult to monitor and police.

All the same, it seems like things work and any change to address this would probably do more harm than good.

Re: Blue PK's

Posted: Tue Dec 07, 2010 2:46 pm
by Panthor the Hated
Blue PKs are as old as UO, and plenty of people worked counts off afk on OSI. I remember one time seeing some random red at chaos shrine spamming every 10 seconds something like "I am a murderer attempting to be blue please do not kill me. I thank thee" with a bow. AFAIK he wasn't killed and noone reported him as he was there over the course of 3 days or so before disappearing.

As Derrick has stated before, the mechanics are what we want to replicate. Policies are not. NEA is not a valid argument against allowing afk macroing. Blue PKs aren't either, theres no one on this shard that blue PKs regularly - it's just plain ole opportunism at work. This is to be expected in a sandbox game and its the reason we're all here - freedom.

If afk macroing is banned, it would be nearly impossible to enforce with the staff we have and would immediately cause a drastic drop in population as well as scaring away most new players. We're playing a 12 year old game that we've all done most everything in, few people still have the dedication to work up a character to 7x manually.

This is one of the most stable and is clearly the most professionally run shard out right now, but for whatever reason theres no shortage of people who constantly say the population is dropping significantly and we must change x or y before the shard dies. How long does this need to be a successful server before you guys get it?

Re: Blue PK's

Posted: Tue Dec 07, 2010 3:26 pm
by Pirul
Guys, let's not forgert one thing. This is not OSI, and this is not 1999. The objective of the shard is to mimic UO's mechanics around the end of 1999. Policy (razor, automated events, # of accounts, unattended macroing, etc.) is debatable in a civil manner, even if the administration has already a stance set on those issues. Changing the mechanics is not debatable.

The best way to counter this issue is find a group. There are other ways of socializing other than approaching a blue in a dungeon. Talk to people in town, peruse the forums in search of groups of people who are not griefers. Learn to defend yourself. Not dying 1v1 in this game is quite simple, some of us can help you master it (even without magery).

Re: Blue PK's

Posted: Tue Dec 07, 2010 4:20 pm
by BobDobbs
Hildigam wrote:It seems the "blue pk" is a side affect of the ability to macro unattended.

Macroing unattended, of course, wasn't allowed on OSI.

On the whole it seems to be a necessary evil. It is annoying and it does make it difficult to socialize outside of town, since it's hard to trust anyone, but any solution will bound to have other unattended consequences and go against the spirit of the shard.

There might need to be thoughts about limiting unattended macroing to burn off murder counts, but that would be very difficult to monitor and police.

All the same, it seems like things work and any change to address this would probably do more harm than good.
Blue PKs are a side effect of playing in a game which allows people to kill each other. It has nothing to do with unattended macroing.

Re: Blue PK's

Posted: Tue Dec 07, 2010 5:11 pm
by Chim
As someone who has personally killed Victor Horn twice in the last two days I think I can better explain why he keeps getting PKed. The first time I saw Victor Horn he was wearing a full suit of store bought plate in the brit graveyard. I was playing as my thief and as soon as Victor killed a lich I dropped a trapped box on the monsters corpse. He picked up the box but didn't open it and then I stole the liches wand off the kill. He then turned to me and said "vendor buy" "guards" "bank" then finally "you better give that back or else". He had set his NPC macros to the the letter keys. So then I pretend to run away with his much sought after wand. He chased me threatening me with violence the whole time.

I told him that I would trade him the wand for the box that was on the liches corpse. Then he died from opening my trapped box. I proceeded to loot him clean not because he had anything of value but because I didn't want him to get his stuff back. I saw him again 15 minutes later with my main and he started to talk shit. I don't remember what he said but it always started with "guards" "bank" "vendor buy". So after he said his piece I noticed no one was at the grave yard so I killed Victor again for no reason. He didn't even give me a count he must have hit cancel instead of OK.

I don't condone killing noobs, I even hand out a book I wrote and copied with inscription to noobs about the wonders of macroing the herding skill. Its just sometimes that urge to kill a noob is so strong. I also think that if your going to play on this shard you have to learn the wonders of the recall spell.

Re: Blue PK's

Posted: Tue Dec 07, 2010 5:15 pm
by BobDobbs
Chim wrote:As someone who has personally killed Victor Horn twice in the last two days I think I can better explain why he keeps getting PKed. The first time I saw Victor Horn he was wearing a full suit of store bought plate in the brit graveyard.
And that about does it for this thread.