Psilo wrote:
Silver may be good and people do like it but there's too many events which is bad.
What?
Psilo wrote:
Silver may be good and people do like it but there's too many events which is bad.
Shard events take a lot of time to put together, and keep in mind that none of the staff are paid here and also have jobs/lives to attend to. If the silver system went solely on shard events, there would be much less silver circulating and it would take much more time to be able to buy anything with it. There are some things being worked on, but they take time. They need developed, then built within the game, and extensive testing before it can go live. Plus, live events are just that; live, which means a lot of players won't be able to partake in them and be able to collect silver because of the timezones. Where OSI had a shard for pretty much every time zone which catered to all players, we have a single shard to cater to people across the globe.Psilo wrote:Silver is fine but we need more "shard events" where we get silver instead of trammie instanced events.
Silver may be good and people do like it but there's too many events which is bad.
Shard-wise events are what we need more of cause it is realistic and immserive, it feels more like OSI than UOgamers-esque trammie instanced events we have here.
You and your guild can run events. Staff have always been more than willing to create prizes. items, silver etc for well run player events. This is somthing you can take initiative in do yourself instead of relying on staff or other groups.Psilo wrote:chumbucket wrote:I don't think there is any obvious way to test this: But it could be that silver leads more people to gather gold that otherwise wouldn't bother. Otherwise, I can't see how it hurts the shard, and obviously adds something that a lot of people like.
Silver is fine but we need more "shard events" where we get silver instead of trammie instanced events.
Silver may be good and people do like it but there's too many events which is bad.
Shard-wise events are what we need more of cause it is realistic and immserive, it feels more like OSI than UOgamers-esque trammie instanced events we have here.
I was in this camp, then I started doing some events, and I must say they're a lot of fun. Now I'm conflicted.chumbucket wrote:Yeah I'm not a huge fan of events, not really because they are Trammel, but just because during events it is next to impossible to find other players in the game in Felucca.
I kinda felt this way too. But the events don't last very long and they are very fun. CtF and DD are both very well done.Mikel123 wrote:I was in this camp, then I started doing some events, and I must say they're a lot of fun. Now I'm conflicted.chumbucket wrote:Yeah I'm not a huge fan of events, not really because they are Trammel, but just because during events it is next to impossible to find other players in the game in Felucca.
I agree on holding more shard-wide events!! I enjoy non-tournament events (CTF in particular), and I think something like that would be great to hold in the "real world".Psilo wrote:chumbucket wrote:I don't think there is any obvious way to test this: But it could be that silver leads more people to gather gold that otherwise wouldn't bother. Otherwise, I can't see how it hurts the shard, and obviously adds something that a lot of people like.
Silver is fine but we need more "shard events" where we get silver instead of trammie instanced events.
Silver may be good and people do like it but there's too many events which is bad.
Shard-wise events are what we need more of cause it is realistic and immserive, it feels more like OSI than UOgamers-esque trammie instanced events we have here.
That much I will concede, and all events staff have put up have been awesome, and greatly appreciated.Corbin wrote:Shard events take a lot of time to put together, and keep in mind that none of the staff are paid here and also have jobs/lives to attend to. If the silver system went solely on shard events, there would be much less silver circulating and it would take much more time to be able to buy anything with it. There are some things being worked on, but they take time. They need developed, then built within the game, and extensive testing before it can go live.
This I think conflicts with scheduled events too. Speaking purely for my time zone (Central, which I guess is quite popular), for a person who works normal office hours (I assume a good ammount of the population does too) and only for non-tournament events: you still have scheduled CTF (Urban) for 9:30a.m. on a work day, Survival for 11a.m. again on a workday, ANOTHER CTF (Urban) for 3a.m. also on a work day, CTF (Cave) for 9a.m. on a work day, Survival for 8:30a.m. on a work day, and DD at 5a.m. on a Sunday. I'd do all those, but am SOL for having a job and having to sleep to keep it. Same goes for "live" events, can't make it: boo-hoo. Personally, I'm only able to sometimes play wed's CTF (4 teams), and it is boo-hoo for me.Corbin wrote:Plus, live events are just that; live, which means a lot of players won't be able to partake in them and be able to collect silver because of the timezones. Where OSI had a shard for pretty much every time zone which catered to all players, we have a single shard to cater to people across the globe.
Don't know exactly how many events there were in the heyday, but the are apparently on the rise again.Corbin wrote:There are much less automated events than there were, but people do enjoy them so they won't be going away and complaining about them is pretty much beating a dead horse.
We have, and it's pretty cool, unfortunately we too have jobs, and RL issues preventing us from putting more events together.Blackfoot wrote:You and your guild can run events. Staff have always been more than willing to create prizes. items, silver etc for well run player events. This is somthing you can take initiative in do yourself instead of relying on staff or other groups.
Its always fun to watch town criers announce your event
I am also conflicted. I was also staunchly anti-event, but I do enjoy CTF. As far as Silver goes, I agree, cut down the Silver handed out in events, let's see how it plays out.Arkon wrote:I kinda felt this way too. But the events don't last very long and they are very fun. CtF and DD are both very well done.Mikel123 wrote:I was in this camp, then I started doing some events, and I must say they're a lot of fun. Now I'm conflicted.chumbucket wrote:Yeah I'm not a huge fan of events, not really because they are Trammel, but just because during events it is next to impossible to find other players in the game in Felucca.
As far as silver goes, I'd participate in the events even if there was no silver/trophy rewards. I can go both ways on the subject to be honest. A part of me doesn't really care since I don't collect silver myself, but another part of me does think it does affect the economy somewhat in a negative way. But I don't think so much that it is a problem.
A reasonable post from chum about trammel events.. who woulda thunk it.chumbucket wrote:I don't think there is any obvious way to test this: But it could be that silver leads more people to gather gold that otherwise wouldn't bother. Otherwise, I can't see how it hurts the shard, and obviously adds something that a lot of people like.
BlackFoot wrote:This isnt against or for silver
Trying to replicate the economy of osi isnt really a goal I dont think. I dont know how you could considering the considerable differences that we all know about between osi a decade ago and now.
If you think about the availability/price of valorite plate armour suits or +25 silver vanq broadswords here compared to osi youl know what I mean.
The closer we get to era accurate mechanics to closer we will naturally get to a similar economy but will never be a replica.
I would say the fluctations/lop-sided availability of silver have a more negative affect on the economy here more than silver itself if that makes sense
If there must be trammel-events, then Panthor has a decent compromise. Also want to know why we can't have stealing stealthing and summons in the "no rules" tournament.Panthor the Hated wrote: A little off topic:
If we move tournys from trammel to felucca and theives/pks could jack the trophies or gank the stat reds that like to idle in the tourny area that'd be nice too.