Re: Play style vs gaining new players
Posted: Fri Aug 06, 2010 7:15 pm
I think this misses the whole point. As benny said, when the game originally came out, the ratio of "trammies" to PKs + thieves was way different. A gank squad of 5 or 6 pk's would run into any spawn and be met by 10+ farmers. Granted the farmers would scatter like feathers and one or two would die, but if you were a farmer the odds of escaping were 80-90%. Here most new players will farm alone, or in groups of 2 or 3, where if a single PK runs in (which, when you add that most are more experienced and much better at what they do than the PK's in OSI), he will surely drop one of the farmers, and most probably 2. If he's really good + lucky, he'll drop all 3. If you look at those odds for a new player...it pretty much sucks. Additionally, if you went to Brit bank, the sheer number of people would dilute the ratio of people vs. thieves. If you go to WBB now, how many thieves per "customer" will you find?Pro wrote:If this sort of stuff is making people leave then they just aren't cut out for this shard. It's always going to happen on here and while players leaving isn't a good thing they wouldn't last in the long run anyway.
For a new player this might seem overwhelming. Guilds like C^V, IL, and NEW, we try to take in or at least provide some tips and pointers to new players, however, as you should all well know, we can't cover all the new players. Which brings me to another thing, Mikel123, the information you have posted in the forums is invaluable, and incredibly helpful, unfortunately, NOT ALL NEW PLAYERS READ THE FORUMS, so they have no clue as to how Razor works, what is the best template, how and what to equip to escape PK's, or how to meet/contact helpful guilds/players. This supports all that benny said, about the learning curve, multiclienting, Razor, etc.
I don't agree with this statement at all.Octavious wrote:This is not a flame, but discussions like this are what birthed Trammel. Just saying.
+1Arcott Ramathorn wrote:If you stumble upon someone farming on a bard and they die in one or two ebolts without moving more than one or two tiles then they are prolly newbs. Try telling the ghost that he needs to try a lesser spawn, maybe pop a gate to town(maybe use his rune) Dont call his ghost a nub fag and kill his mount! I think adding the insult to the injury is more damaging than just pking.
We, or at least I, am not asking PK's and griefers to stop their activities, but it's not difficult to find out if a player is new, and doesn't have a clue, or if he at least knows what he's doing (if you kill a dexxer in Brit GY or Yew liches, and he's got no pots or trapped pouches on him, you can get a clue that he doesn't know much about the game). If you do find those players, don't be a *synonim for penis* and throw him a gate and tell them about NEW, the forums, etc. If you steal their only 300gps while they are sitting at the bank afk, leave him a book telling them to go to Barrier Isle to look for new player housing, or to find C^V.
Also, not my experience in the least. Granted, most 1337 PvPers will have a lot of UO experience, but since we at C^V actually are on the look out for new players, we find a multitude of them who are playing UO for the first time in UOSA. Many of our former and current members are having their first exposure to UO on this server. A couple of experienced members have even brought their sons, daughters and nephews to play UO on this shard.Zong wrote:I think the player base will only really come from players from the t2a era, or atleast players with UO experience.
Many have left overtime, but at least we try that they do not leave earlier because their experience was bad.
So, as benny said, just pointing them to NEW, IL and/or C^V might make a huge difference.