Sorry Yossarian, not feeding any more trolls. If you have something more on topic to provide. Please do.yossarian wrote:nightshark was right....just more rambling.
Ophidian
Sorry Yossarian, not feeding any more trolls. If you have something more on topic to provide. Please do.yossarian wrote:nightshark was right....just more rambling.
UO Second Age is the only popular t2a shard to ever increase its numbers from scratch where others like IPY, DFI, and Divinity started with 500+ from the very beginning. Those shards did not follow an era accuracy philosophy and the mechanics changed non-stop from trying to be accurate to appeasement for a more 'fun or better' experience. This strict philosophy here at UOSA is one of the driving forces that has made it so successful compared to the other failures and it won't be the 'death of it' even the slightest.Ophidian wrote:If this is the absolute truth of the matter then I will let you sink with your ship.
hope you pack up them bags and head out soon buddy. your posts rub the whole shard the wrong way.Ophidian wrote:Sorry Yossarian, not feeding any more trolls. If you have something more on topic to provide. Please do.yossarian wrote:nightshark was right....just more rambling.
Ophidian
careful man. i saw him in game yesterday and he started bragging about having an iq of 152. you don't wanna argue with this guy, he's hella smart. he then proceeded to criticise my "spelling", when he was actually referring to the fact that i don't use capital letters or apostrophes. the next sentence, he misspelled the word "argument" (he said arguement). pretty ironic lol.Biohazard wrote:hope you pack up them bags and head out soon buddy. your posts rub the whole shard the wrong way.Ophidian wrote:Sorry Yossarian, not feeding any more trolls. If you have something more on topic to provide. Please do.yossarian wrote:nightshark was right....just more rambling.
Ophidian
Night, you're a funny guy. I trolled you SO hard in game you didn't even see it coming. You can't even spot your own game huh? You were ready to recall and I said one thing and you wanted to argue. Your only argument back was purely based on attacks of character, a logical fallacy known as "ad hominem" which only showed me your true colors. Thank you for the entertainment.nightshark wrote:careful man. i saw him in game yesterday and he started bragging about having an iq of 152. you don't wanna argue with this guy, he's hella smart. he then proceeded to criticise my "spelling", when he was actually referring to the fact that i don't use capital letters or apostrophes. the next sentence, he misspelled the word "argument" (he said arguement). pretty ironic lol.Biohazard wrote:hope you pack up them bags and head out soon buddy. your posts rub the whole shard the wrong way.Ophidian wrote:Sorry Yossarian, not feeding any more trolls. If you have something more on topic to provide. Please do.yossarian wrote:nightshark was right....just more rambling.
Ophidian
he almost literally said "only my opinion matters, other people have faulty memories". so basically, i think we should ignore all the evidence to the contrary (regarding all kill) and listen to this guy. apparently with gm taming you should be able to control 2-3 pets at a time from your pack of animals (he conceded that all kill was faulty, but not entirely broken). glad we can finally close the case on that one.
it almost emerged from the conversation that he's a rich mofo who spends 16 hours a day playing uo (retired at 25 or something). maybe he can contribute some of that excess wealth to the shard
Fiexed that for you.Im semi-retarded at the moment and going back to school for my masters in psychology.
You cannot move during the plant & shoot OR animation delay for this reason.Matt wrote:I discovered a bug regarding archery just now. I test fired 50 arrows while my mage was running around to check out the range and see if it had changed at all. It turns out, if you run just a few tiles away from the archer (not even nearly off the screen), the archer will miss you 100% of the time. I'm really talking about just a few steps away.
Faust, I believe he is describing something different. He is stating that the TARGET is moving, not the archer. His mage was able to not be hit simply by moving "a few tiles away from the archer" and that the archer will miss 100% of the time. I don't have an archer but if he is correct then it is most definitely a bug no? A bow has a maximum effective range (assuming it's a normal bow) roughly equal to spell casting distance and he stated he wasn't even close to the edge of the screen.Faust wrote:You cannot move during the plant & shoot OR animation delay for this reason.Matt wrote:I discovered a bug regarding archery just now. I test fired 50 arrows while my mage was running around to check out the range and see if it had changed at all. It turns out, if you run just a few tiles away from the archer (not even nearly off the screen), the archer will miss you 100% of the time. I'm really talking about just a few steps away.
This is era accurate for both pret2a/t2a and has been proven without a doubt with in the original swing timer code.
There are also patch notes during the UOR that reflect this feature.
The bow's maximum effective range is not static, it decays as the bow is used. We do not know the wear of Matt's bow. I suggest he tries again with a brandnew bow.A bow has a maximum effective range (assuming it's a normal bow) roughly equal to spell casting distance and he stated he wasn't even close to the edge of the screen.
I really had no idea.Batlin wrote:The bow's maximum effective range is not static, it decays as the bow is used.
This was taken from the decompile and is in the patch notes, but it was added late.Rammar wrote:I really had no idea.Batlin wrote:The bow's maximum effective range is not static, it decays as the bow is used.
I don't think this is off topic and here's why: I tested different bows, crossbows and heavy crossbows. Had any of them been worn, you all are saying it would LESSEN my chance of hitting a target from far range. I never hit my target once. All he had to do was run a few tiles away-- not off the screen, not even near the maximum spell-casting distance.Derrick wrote:This was taken from the decompile and is in the patch notes, but it was added late.Rammar wrote:I really had no idea.Batlin wrote:The bow's maximum effective range is not static, it decays as the bow is used.
Yes though, if your target moves out of range of the bow while the arrow is in flight your shot misses :\
We're getting pretty off-topic here, but i'm glad in insults have stopped anyway.
As in my original reply, discussing individual mechanics should be done in an appropriate thread to that mechanic. There are other topics on this. Check out archery changes: http://forum.uosecondage.com/viewtopic. ... 8&start=60Matt wrote:I don't think this is off topic and here's why: ... Is this not even going to be looked into?