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Re: Resist Session

Posted: Thu May 20, 2010 7:08 pm
by benny-
Update!

Resist Session will be tomorrow night (Friday) 10 pm Est. time.....be there!

Re: Resist Session (5/21 10pm Est.)

Posted: Thu May 20, 2010 11:27 pm
by Alebrije
Hi all! Sign me up as caster...I'll bring some regs too!

Re: Resist Session (5/21 10pm Est.)

Posted: Fri May 21, 2010 11:25 am
by Pirul
Anyone know how today's patch will affect our session tonight? We'll probably need more casters to make a bit more damage. Maybe we should test it before letting it go all night long.

Re: Resist Session (5/21 10pm Est.)

Posted: Fri May 21, 2010 11:28 am
by applejack
I'm sure many people will be interested in your results. It seems likely that resist sessions are now useless, which is poor timing for you guys. Let everyone know please if you could be so kind. Thanks.

Re: Resist Session (5/21 10pm Est.)

Posted: Fri May 21, 2010 4:59 pm
by benny-
As mentioned above, a patch went through this morning that will reduce the chances of gaining Resisting Spells when being struck by smaller amounts of damage (which is the exact approach of a resist session).

This couldn't be worse timing, as we'd been working all week to gather regs and the patch went through the morning of our session.

So everyone thank Derrick for the ninja patch!

Heh, jk...in reality, this appears to be a very good patch and I completely support it. Truth is, in the era Resist was one of the hardest skills to raise...it is only due to multiclienting, afk macroing, and apparently, inaccurate game mechanics that every character on SecondAge has gm Resist (something almost legendary to have during the era). So I personally will be glad to see it again as one of the hardest pvp skills to raise (as it should be!)

This is indeed unfortunate and purely bad timing for us. However, considering the work we've already put into the session it only makes sense to continue on with it and see what happens.

We should have a modest group of targets meaning each will still be taking some damage, so we may yet still get some decent gains off of this even if that means we'll have to up our healing a bit, if not...our efforts will serve as some testing to determine the effectiveness of resist sessions from this point on and the effectiveness of this recent patch.

Tonight...10 pm Est....let's see what happens! :wink:

Re: Resist Session (5/21 10pm Est.)

Posted: Fri May 21, 2010 5:31 pm
by Pirul
Alright, see you all tonight.

Re: Resist Session (5/21 10pm Est.)

Posted: Sat May 22, 2010 6:33 pm
by Girl
Started out with 35.1. Went to bed at around 2:00 Pacific time with it at like... I think it was 76. Woke up at 11:00 today and I had lost connection, but it was at 83.6. So yay!

Re: Resist Session (5/21 10pm Est.)

Posted: Sun May 23, 2010 1:50 am
by Astinus
It still seemed worthwhile to me, though I don't know how effective these sessions usually are. My characters started at 50 and 52, and ended up around 85. However, considering Magda's lower starting point and similar ending point, the gains without significant damage probably started slowing significantly in the 80s.

Re: Resist Session (5/21 10pm Est.)

Posted: Sun May 23, 2010 10:58 pm
by Cado
started at 66.3...went to 75.8 and stayed there a very long time until i finally went ld after going to bed.

Re: Resist Session (5/21 10pm Est.)

Posted: Sun May 23, 2010 11:04 pm
by Hicha
How many participants did you guys have receiving damage?

Re: Resist Session (5/21 10pm Est.)

Posted: Sun May 23, 2010 11:32 pm
by benny-
Started with 12...ended up with 10 (after two deaths from faulty healing).

All an all it was a great success....I think our targets taking more damage from having a more modest group contributed to the decent gains.