Impressive table, Mikel
I do have a few questions regarding this table though (in the spirit of getting as accurate of information as possible ):
- I wonder if the tactics modifiers have been "low-balled" a little bit, and this is why:
My understanding is that tactics skill gives you between -50% and +50% of the base damage--e.g. 50 tactics gives you +0%. If this is the case, then wouldn't a +25 tactics modifier give you +25% of base damage? The numbers I see in the table, however, appear to be adding only ~12.5% of the average base damage (e.g. in the table Halberd avg damage=27, +25 tactics modifier=3.4, and 3.4/27=12.6%). If it were +25% rather than 12.5%, then +25 tactics for the halberd would mean average of +6.8 damage which is > power (6.7 damage) - I don't know if this is possible to answer without actually looking at the code, but I would think the tactics modifier is probably applied to the actual base hit damage, not the average damage... this means that a +25 halberd hitting for a max base damage of 49 would (assuming 25% bonus as above) would get 49*0.25=+12.3 damage from the tactics modifier. Obviously, if the roll was low, however, the tactics modifier might only add +1 extra damage. But in any case, if I am not mistaken in this speculation, it would mean that the tactics modifiers result in the heaviest hit possible (when you get a good roll).