ghost visibility

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Looky
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Re: ghost visibility

Post by Looky »

Kryptonical wrote:I *think* this was an actually accuracy from era (some one verify?) however it was never an issue because if you wanted to use this method you would have to group up with friends to get some one to be the ghost, some one to place, and possibly some one else to move all the stuff...

here, you place a ghost in the center of the house, you loot at your leisure, then place.


p.s. Looky I was also referring to your ability to recall into an idoc location with 2-5 mins prior to it falling....and when you calculate the time it fell and reverse it 16.8hrs there is no way you were on at that time, unless somehow you have managed to figure out a way to NEVER sleep :) or possibly a more EASY way to get the exact time :p
lol i've been lucky with timing on last couple ones. And it helps that I work from home and can have UO screen up whenever I want. I think I had a 3 hour window on that one that you were at. And I was planning on blocking AFK and then coming in towards end of it so I could get some sleep.

Anyways you got your tower on that one (that was you right?!), so no need to complain!

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Re: ghost visibility

Post by Kryptonical »

no complaining here...just admiring :)

lol

Looky
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Re: ghost visibility

Post by Looky »

MatronDeWinter wrote:Looky is a robot. He has managed to escape my pk attempts ALL but once (I'm talking dozens of attempts), even when I steal his rune/regs, the magic gate-bot comes to his rescue! :lol:
I even blocked his gate-bot spot once, and he still managed to find a gate out, all while running constantly.

I have to give him credit for ingenuity, and patience.

haha I don't use gate bots! Usually I am pretty unprepared as standards go while farming (I am lazy). I think i remember that instance you are talking about. I realized you stopped chasing me and expected you to cut me off down the way. So I marked blank rune I had and when I saw u again recalled like 2 screen away.

I'd be less of a puss... but usually I don't carry the potions/magics/etc. to handle you mega equipped reds.

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nightshark
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Re: ghost visibility

Post by nightshark »

MatronDeWinter wrote:I think ithis may be a problem with the (inaccurate) forcing of ghosts to recieve only certain packets. For instance, you can't view a life-bar when dead, ect.
Yeah, being a ghost is not era accurate atm... I know for sure that on OSI you could pull up paperdoll and get the life bar. Here you can't even open people's paperdolls. Not sure about reading player profiles, but I don't see why not.
I *think* this was an actually accuracy from era (some one verify?) however it was never an issue because if you wanted to use this method you would have to group up with friends to get some one to be the ghost, some one to place, and possibly some one else to move
House placement was changed after UO:R to kick people to the door upon house placement. When trammel was released, there was a mad rush to place towers, keeps, castles. You could hide a character somewhere, and since it was trammel, noone could reveal you so you could never die. (though, you got DC'd for inactivity after 15 mins or so - unless you had a lastobject macro or something running, which was illegal and someone could call a GM on you)

It's also apparent in one of ImaNewbie's comics that people were using tamed animals to block house spots in trammel.
Last edited by nightshark on Wed Mar 24, 2010 4:58 pm, edited 2 times in total.
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Looky
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Re: ghost visibility

Post by Looky »

nightshark wrote:
MatronDeWinter wrote:I think ithis may be a problem with the (inaccurate) forcing of ghosts to recieve only certain packets. For instance, you can't view a life-bar when dead, ect.
Yeah, being a ghost is not era accurate atm... I know for sure that on OSI you could pull up paperdoll and get the life bar. Here you can't even open people's paperdolls. Not sure about reading player profiles, but I don't see why not.

Yeah I am skeptical whether it is accurate as well. I did alot of IDOC's during that time and don't remember a ghost ever being able to block placing house. If that was case then you probably would have seen post-IDOC's that lasted days until server went down and kicked ghosts out. I know for fact this never happened during OSI days.

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Re: ghost visibility

Post by Looky »

nightshark wrote:
MatronDeWinter wrote:I think ithis may be a problem with the (inaccurate) forcing of ghosts to recieve only certain packets. For instance, you can't view a life-bar when dead, ect.
Yeah, being a ghost is not era accurate atm... I know for sure that on OSI you could pull up paperdoll and get the life bar. Here you can't even open people's paperdolls. Not sure about reading player profiles, but I don't see why not.
I *think* this was an actually accuracy from era (some one verify?) however it was never an issue because if you wanted to use this method you would have to group up with friends to get some one to be the ghost, some one to place, and possibly some one else to move
It was accurate to the era. House placement was changed after UO:R to kick people to the door upon house placement. When trammel was released, there was a mad rush to place towers, keeps, castles. You could hide a character somewhere, and since it was trammel, noone could reveal you so you could never die. (though, you got DC'd for inactivity after 15 mins or so - unless you had a lastobject macro or something running, which was illegal and someone could call a GM on you)

It's also apparent in one of ImaNewbie's comics that people were using tamed animals to block house spots in trammel.

I agree that is accurate that animals/people would block placing of houses (as well as corpses). This was changed in UO:R. However I don't believe ghosts would block back in OSI days. Usually houses would get placed after IDOC when someone went in and killed a bunch of people that were blocking spot.

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Re: ghost visibility

Post by Oswald »

Even if it's era accurate, do people really want that kind of stupidity?

Hey I'll just go leave a ghost AFK blocking the house spot until I'm ready? I mean there's not even a PVP solution to this - you simply can't do *anything* unless the guy gets disconnected.

That's lame as hell and wasn't really practical back in the OSI days because few people had multiple accounts.

I guess it's up to the administration though. I know they try to preserve as much era accuracy as possible even when it comes at the cost of gameplay.

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MatronDeWinter
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Re: ghost visibility

Post by MatronDeWinter »

Derrick wrote:This mornings patch to the ability for a ghost to view status may effect this problem somewhat.
Being dead is inaccurate, I dont see what difference this makes, ghosting is still going on.

I did find a quote (I didnt copy it) from Derrick stating that ghost-blocking of house placement was era-accurate, though I failed to find the patch note on this as well.

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Re: ghost visibility

Post by Looky »

MatronDeWinter wrote:
Derrick wrote:This mornings patch to the ability for a ghost to view status may effect this problem somewhat.
Being dead is inaccurate, I dont see what difference this makes, ghosting is still going on.

I did find a quote (I didnt copy it) from Derrick stating that ghost-blocking of house placement was era-accurate, though I failed to find the patch note on this as well.

Can anyone who did IDOC's pre-UO:R remember a ghost every block placement of house? I did lots of them and have no memory of ghost ever giving problem. I remember usually corpses is what gave problem for longest time and then once they decayed you could place.

The longest I can remember sitting waiting for people to move from spots was like 6 or 7 hours in OSI days. That was when there was lots of hidden blues and reds couldn't over-run them. I definitely never remember post-IDOC's lasting into next day, which could have easily happened then with ghosts and the high demand for houses.

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Re: ghost visibility

Post by Oswald »

MatronDeWinter wrote:
Derrick wrote:This mornings patch to the ability for a ghost to view status may effect this problem somewhat.
Being dead is inaccurate, I dont see what difference this makes, ghosting is still going on.

I did find a quote (I didnt copy it) from Derrick stating that ghost-blocking of house placement was era-accurate, though I failed to find the patch note on this as well.
You mean that ghosting in general, or using death advantageously, was era-inaccurate?

If so you'd be correct - nobody (ie. less than 1% of the playerbase) was running around as a ghost on purpose except in rare cases - voice chat wasn't very common back then and neither was multi-clienting.

I'd say thats the best possible argument you could give to Derrick.

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Re: ghost visibility

Post by Derrick »

Looky wrote:I agree that is accurate that animals/people would block placing of houses (as well as corpses). This was changed in UO:R. However I don't believe ghosts would block back in OSI days. Usually houses would get placed after IDOC when someone went in and killed a bunch of people that were blocking spot.
This would trap the ghost in the ground unless the ghost was moved out of the way. It is not belived that placing a house would move any item or mobile prior to UO:R
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Re: ghost visibility

Post by nightshark »

Derrick wrote:
Looky wrote:I agree that is accurate that animals/people would block placing of houses (as well as corpses). This was changed in UO:R. However I don't believe ghosts would block back in OSI days. Usually houses would get placed after IDOC when someone went in and killed a bunch of people that were blocking spot.
This would trap the ghost in the ground unless the ghost was moved out of the way. It is not belived that placing a house would move any item or mobile prior to UO:R
So technically a logged out player would then appear stuck in the floor of the house upon relog? Would that make the house then lootable (and the possibility of OPENING THE DOOR) from the player's current position? Or would the player get kicked to the door, as is per usual on re-log inside a non-friended house?

The reason I'm wondering, is that there's the technical possibility that "grass level" would not be counted as being inside someone's home. This could create in-era exploits to loot homes (especially with the 15 chars per person that we have here).
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MatronDeWinter
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Re: ghost visibility

Post by MatronDeWinter »

Remember the old bug to get on public buildings (in town) roofs. Log out, time out, have someone stand on you, log in. Poof, you moved up a floor.

I think on OSI this served a purpose much like you mentioned. If a player was logged out before the house was placed, they would log in, the server would realize they are on an inappropriate z level, and pop them up to the foundation of the house, where the house would say "Oh no you dont log in here" and eject you to the sign.

This is completely different than actually "blocking" the placement of a house. While the player is logged out, they do not exist in the game world to block anything.

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Re: ghost visibility

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MatronDeWinter wrote:Remember the old bug to get on public buildings (in town) roofs. Log out, time out, have someone stand on you, log in. Poof, you moved up a floor.

I think on OSI this served a purpose much like you mentioned. If a player was logged out before the house was placed, they would log in, the server would realize they are on an inappropriate z level, and pop them up to the foundation of the house, where the house would say "Oh no you dont log in here" and eject you to the sign.

This is completely different than actually "blocking" the placement of a house. While the player is logged out, they do not exist in the game world to block anything.
Yeah, speaking of that roof trick, I tried in in Glow the other day (with my horse) and it didn't work... so I don't even know how people are getting up on the roof of banks. I tried teleporting in a number of different ways... using the "last target from same x,y coordinate" trick... nothing worked.

It just wasn't clear what Derrick said was in relation to. Is he saying that it should be possible to place even if a ghost is present on the house location?
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Re: ghost visibility

Post by Kith »

i recall you could place soon as an idoc fell and all the items would be moved to the sides it was with uo:r or soon after

i like ghost blocking, whoever kills you can deal with some blockage :)
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