Motion to strike town add ons for Kingdom of Ascalon

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Should K^A keep its town add ons?

Yes
56
33%
No
113
67%
 
Total votes: 169

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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Downs »

Please read this carefully:
Maahes wrote:
Kasimir wrote:What It Means To Have A Player-Run Community: This is very important for us, as staff, to recognize a player-run town so that we may acknowledge it as such. Therefore, I think it's vital that you all know how to define a player-run town. A player-run town does not, necessarily, have to be built by role players. It can be built by any group of people with the dedication to take control of a good sized area through housing and turn individual houses into buildings with a purpose other than storing your loot. The purpose of a player-run town is for communion between a group of players with a common goal. We, as staff, enjoy the idea of player-run towns and offer "some" assistance to futher them. However, for us to recognize a player-run town it depends on you and the effort you put into building an "active" community outside of the usual towns.
You've just run into one of the many player run town on UOSA and found that these towns have custom add-ons such as roads and fences. Now you're wondering how you can get something similar, here are the steps that you will need to take.

1. You will need to build an active guild with as many players as you can.

2. Once you have this guild, the next step is to begin planning and building your village. Having all your guild members place their house in a common area is usually a good way to do this.

3. The main purpose of player towns is to promote active communities and create activity in different areas of our world. This is the key element to obtaining any special add-ons to your city. This means you will need to promote your guild within the community with things such as events, quests, fight nights, anything that will spread your guilds name in a positive way within second age. Because in the end it will be your co-players choice whether or not you get add-ons.

4. The fourth and final step is to gain approval from the players of UOSA. You will need to state your case in the forum on whether or not your guild is deserving of these town add-ons. To do this your, post may contain a poll, activities your guild has held or plan on holding. It is the poll results and comments combined that will decide if any action from staff will be taken to improve your player city.

Player towns are meant to be for the players and by the players, this is why staff will no longer make the decisions about who is deserving and who is not. Staff do not build towns, players do. Any town wishing to add any visual enhancements should already be well established in the community.


Additional notes:
-Any custom town improvement will still cost the guild a substantial amount of resources and gold.
-To limit the progression of town construction, town owners will be limited to only having a small improvements at a time. This is intended to prevent immediate "spring-ups".
-Your town will need to stay maintained(active) in order to prevent any upkeep costs for repairs. In other words, if your add-ons decay due to inactivity, they will need to be payed in full to be repaired.

These guidelines are subject to change at any time. Staff will still reserve the final say on any decision regarding a guild town receiving any improvements.
http://forum.uosecondage.com/viewtopic.php?f=9&t=6439

#1 - Check, no one is questioning your numbers

#2 - This was already done long ago

#3 - When was the last time you guys were part of the community? When is the last time you made use of the decorations you were give? Any events to reference (gating to your house to kill ppl doesn't count)?

#4 - These add ons were granted before this system was in effect, but it's all dead space & useless clutter. If you want to keep them, you should prove that you will make use of them.

People using your cotton fields or healers is a poor example of a town that has an active role in the community. Also a resist session every now and then hardly justifies entitlement to add ons.

The guilds that deserve their add ons make active use of their town with tournaments, crafting events, auctions, etc. on a regular basis.

People shouldn't inherit free add ons with no effort required (no mYm comments because they actually do use and promote activity in their town)

I respect the owner of shadomire for having the decency to tear down 99% of what they had when he couldn't keep the town active.

Edit: It's not about being there to pvp in your town. It's about being active in the community and promoting your town positively
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by son »

Hemp is right ACE and TB (and probably MYM) merit similar discussion. I suspect the stuff left over from $C$ was not taken down when MYM inherited the town, but lets not jump in a tangent here, keep it on KA.
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Derrick »

son wrote:...but lets not jump in a tangent here, keep it on KA.
I don't agree. We will not target a specific group with policy; this discussion effects every player town.
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Downs »

Derrick wrote:
son wrote:...but lets not jump in a tangent here, keep it on KA.
I don't agree. We will not target a specific group with policy; this discussion effects every player town.
+1
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Van Raily »

I think he just meant this particular thread was about K^A specifically, so keep it on them, but at the same time acknowledges that other towns need to be reviewed as well. That said, maybe a general staff-run post should be made allowing the playerbase to list the towns they think need to be reviewed and reevaluated by staff, and then let the admins go about investigating the guilds in detail?
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Wise »

Better let, perhaps a Staff listed Post with Current 'Towns' with GM add-ons and the date that they received their town add-ons....


Can anyone help me out here?


K^A
TB
ACE
T2A
$$$
URK FORT
UoH Museum
PEE
JRC



This is all I personally can think of, anyone else?

EDIT: URK, T2A & Museum, PEE, JRC Added
Last edited by Wise on Mon Mar 22, 2010 4:03 pm, edited 2 times in total.
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Van Raily »

Does Urk and their fort area count? Not saying they're inactive, just listing them.
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by BlackFoot »

From experience with Shadowmire, it is rediculously hard to try and keep a town 'active' with people there all the time.

Advertising is difficult and most people end up coming to either use a rune library or vendors (neither of which really make a town feel active)

So it comes down to promotion of activity in the area through any kind of in game gatherings. I think that may be the most important factor in these discussions.

A small aside - Myuosa may be able to help spread awareness of player towns. If the guild search also showed which guilds have been granted add ons and a mandatory map to their location. Would be interesting to look down the list and take time to go check out the in game towns.
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by BlackFoot »

Wise wrote:Better let, perhaps a Staff listed Post with Current 'Towns' with GM add-ons and the date that they received their town add-ons....


Can anyone help me out here?


K^A
TB
ACE
KYLOCKS PERSONAL TOWN (forget its name)
$$$


This is all I personally can think of, anyone else?
The museum has a fountain and a stable area now.
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Vlastslav »

TB is dead
Kylocks(T2A) is dead
KA is dead
ACE is dead

IMO take away addons from inactive guilds and give addons to current active guilds. Would be like a reward for staying together and playing over a period of time. Lots of new guilds out there im sure would love to build towns like PKK, Cr3w, GA, POV, even TG could use some love. Active, active, active, should be the requirement for town addons.

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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Wise »

BlackFoot wrote:
The museum has a fountain and a stable area now.

When did you guys get that? Not that I care (would have voted for it anyways) but I don't remember seeing a shard vote?.
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Derrick »

Wise wrote:KYLOCKS PERSONAL TOWN (forget its name)
T2A guild, it was bigger than just Kylock :P

Aye, URK, UOH, KB, TG

Other guilds have some minor decoration, JRC, PEE.

I'm sure I've forgotten some, it a big world, with a lot of history.

There are other items on the map left over from previous communities, such as the shadowmire bridge, or the village of awesomeness. I feel these things leave some character and history in the world. These items (no world deco) is owned by anyone.
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by BlackFoot »

Wise wrote:
BlackFoot wrote:
The museum has a fountain and a stable area now.

When did you guys get that? Not that I care (would have voted for it anyways) but I don't remember seeing a shard vote?.
http://forum.uosecondage.com/viewtopic.php?f=21&t=13208
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Wise »

Perfect I voted now.


lol just the way you worded your post it sounded like you just got some new stuff last week :P


Also I agree about the small add ons that remain long after what once existed there is gone :) but stuff like T2A guild and KA guild should slowly disappear leaving maybe a random forge or lamp post to linger.
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by BenBrawl »

i dont get the idea behind this. as stated before, this should take place for all guilds, not just K^A. and by our town add ones what do you mean? our road and some walls around the castles? its not like we have any HUGE add ons. and we hold resist sessions weekly btw. for only like 5k a person. they usually go smooth to. no we dont hold pvp tournys. maybe if we woulda got our duel arena we would :lol:

As far as i know any real K^A vendors arnt scam vendors. The scam vendors are just banking off the K^A name.

And we dont pk random people in our town. Now ppl like Pov and Zsv and r- yes we do, but thats because they will 99% of the time attack us anyways. so we just start the fighting first now. ive never seen anyone pked for no reason in Ascalon.

i love being in K^A. theres almost a shard wide hatred for us....
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