Unique Staff-Made Items for Player-Run Events

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esteban
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Re: Unique Staff-Made Items for Player-Run Events

Post by esteban »

BlackFoot wrote:I don't understand your post. Could you clear up what your actually trying to say.
I'm not the original poster, so I can't speak for them. However, I do have an idea of where they are coming from.

BlackFoot wrote:Is it that players shouldn't run events, or that players events should not be assisted?
I think the level of "assistance" is the cause, not the assistance itself.

BlackFoot wrote:Is the system message the admin give out to all player run events too much?
Your post is too vague about what you are trying to say.
The system message does not add any "special rare" to be created. I don't believe (I couldn't image why they would be) they are against the shard-wide announcement of a player-ran event.

The focal point seem to be that an unattainable item (in normal gameplay) is handed out to a player-run event master. It does not seem impossible for some players to believe that the creation of special rares for a "trusted/preferred" member of the player base to be bias.

Most player-ran events do not have the luxury of obtaining such rares, and work extra for coming up with an in-game obtainable prize worthy enough to make the shard members want to join an event.

BlackFoot wrote:Clear up your post and make it a poll.
I'm indifferent on the so-called "issue," so I'll leave this up to those who are dissatisfied.

Mikel123
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Re: Unique Staff-Made Items for Player-Run Events

Post by Mikel123 »

The rewards for certain in-game activities on this shard are just so out-of-whack with each other though, that I think it creates jealousy issues like this.

You can make 5k an hour as a blacksmith.
You can make 10k an hour hunting liches.
You can make 20k an hour crafting.
You can make 30k an hour provoking.
You can make 50k an hour with a tamer.
You can make 100k an hour at events.
You can make 100k an hour hunting rares.

And the worst part is, those final two lines are probably the least era-accurate portion of this shard, and are incredibly subjective (rare rimers, who gets items at what events, the entire trophy system, etc).

Now, this wouldn't be a problem, except it is a zero-sum game. Every other person on the shard has their purchasing power impacted when someone gets a free unique item.

The rare system on this shard is so ridiculously dominant over the way gold, and thus everything else, changes hands, it's insane. But, we all know that. So Luca, if you want to get millions and unique rares too, I guess you should just join the events when those things are given out.

Kryptokuddlelite
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Re: Unique Staff-Made Items for Player-Run Events

Post by Kryptokuddlelite »

ok only certain players will be deemed "trustworthy" by staff, they will not make me anything for ACE events so, im left to farm MY OWN gold..and provide MY OWN reward for the tourney...so this starts the slide of people possibly wanting to join BF's events more than others..due to staff creating items for HIS events.. might i add again...this is not about BF or any person. i like BF and love what he has done for uosa with how he chooses to play the game... i do not choose to play the game like he does...that does not take away from my personal qualities and being able to be trusted, ACE has hosted a successful crawl ..in t2a even my idea personally and we have had tourneys as well..... because he chooses to do these more frequent, gms make items for his events when he asks??? gms deem his personal qualities on trust better or more than another player???.....not a smart move.. its just not a good idea to make items for player ran events..under the implication of nevermore stating he will not do it for people he doesnt "trust"..... yet if its so easy to fix.. y not give one player the same treatment as another. its a small thing to ask but not much considering its staff that im asking
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Re: Unique Staff-Made Items for Player-Run Events

Post by Yoda »

Kryptokuddlelite wrote:ok only certain players will be deemed "trustworthy" by staff, they will not make me anything for ACE events so, im left to farm MY OWN gold..and provide MY OWN reward for the tourney...so this starts the slide of people possibly wanting to join BF's events more than others..due to staff creating items for HIS events.. might i add again...this is not about BF or any person. i like BF and love what he has done for uosa with how he chooses to play the game... i do not choose to play the game like he does...that does not take away from my personal qualities and being able to be trusted, ACE has hosted a successful crawl ..in t2a even my idea personally and we have had tourneys as well..... because he chooses to do these more frequent, gms make items for his events when he asks??? gms deem his personal qualities on trust better or more than another player???.....not a smart move.. its just not a good idea to make items for player ran events..under the implication of nevermore stating he will not do it for people he doesnt "trust"..... yet if its so easy to fix.. y not give one player the same treatment as another. its a small thing to ask but not much considering its staff that im asking


Generally speaking, I head up most events, being staff assisted player run or shard events.

Anyone can request staff assistance with a player run event.

We can only assist on the ones where we are requested.
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<@SecondAge> The cause is unknown and several townspeople were seen fleeing in fear
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Daolin
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Re: Unique Staff-Made Items for Player-Run Events

Post by Daolin »

I've had staff help me once with event items, but i've had plenty of events without help beforehand. I don't think there is anything wrong with the staff using their better judgment about who to trust. Are too many of these "unique" rare items going out? I have no idea. I don't feel like i'm tripping over people with all sorts of uniques in game, but I think that is a matter of a server vote.

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Re: Unique Staff-Made Items for Player-Run Events

Post by Kryptokuddlelite »

thank you so much yoda for clearing this matter up for the rest of us. I know i was under the impression by one staff member (Quoth the Raven) that only "trustworthy" players would be able to obtain such rewards for their ran events. I appreciate your cooperation and your "professional" and polite manner in speaking to the players who have this concern. :)
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Luca|Blight
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Re: Unique Staff-Made Items for Player-Run Events

Post by Luca|Blight »

I'd like to clear this up a little. I'm not in anyway pointing fingers at any individual staff member of being corrupt. I also personally want nothing from the staff. I have no personal agenda here whatsoever. I only even care because I like this shard and want to see it do well. I just find the line far to blurred between Blackfoot as a player/staff and think he should be forced to choose one or the other. He is, without a doubt, getting preferential treatment for his own personal events/towns/museums. Has he done a lot for the shard? Arguably, yes, in his own way. I personally think Blackfoot would make a great staff (seer) member. But this line needs to be drawn. Giving out unique rewards for a player run event (frequently) is bogus. It throws a slap in the face to other players who have saved countless silver for other, less rare, rewards. (Again, I barely collect any of this stuff and am not asking for anything). But someone going to 1 of his player-run events and coming out with an item he can sell for 500k-mil seems a bit much to me.

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Re: Unique Staff-Made Items for Player-Run Events

Post by chumbucket »

Kryptokuddlelite wrote:ok only certain players will be deemed "trustworthy" by staff, they will not make me anything for ACE events so, im left to farm MY OWN gold..and provide MY OWN reward for the tourney...so this starts the slide of people possibly wanting to join BF's events more than others..due to staff creating items for HIS events.. might i add again...this is not about BF or any person. i like BF and love what he has done for uosa with how he chooses to play the game... i do not choose to play the game like he does...that does not take away from my personal qualities and being able to be trusted, ACE has hosted a successful crawl ..in t2a even my idea personally and we have had tourneys as well..... because he chooses to do these more frequent, gms make items for his events when he asks??? gms deem his personal qualities on trust better or more than another player???.....not a smart move.. its just not a good idea to make items for player ran events..under the implication of nevermore stating he will not do it for people he doesnt "trust"..... yet if its so easy to fix.. y not give one player the same treatment as another. its a small thing to ask but not much considering its staff that im asking
Frankly, ACE is not an asset to the shard.

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Re: Unique Staff-Made Items for Player-Run Events

Post by Nevermore »

chumbucket wrote:
Frankly, ACE is not an asset to the shard.
And yet that have more addons to their player run town than blackfoot has to his museum. But we're playing favorites.
Kryptokuddlelite wrote:thank you so much yoda for clearing this matter up for the rest of us. I know i was under the impression by one staff member (Quoth the Raven) that only "trustworthy" players would be able to obtain such rewards for their ran events. I appreciate your cooperation and your "professional" and polite manner in speaking to the players who have this concern. :)
I said only trustworthy people would be given the responsibility to dole rewards created by staff for said event. You lack of comprehension lead you to your anger induced ideas about how things go on.

Luca|Blight wrote: Giving out unique rewards for a player run event (frequently) is bogus. It throws a slap in the face to other players who have saved countless silver for other, less rare, rewards. (Again, I barely collect any of this stuff and am not asking for anything).
How many people would spend their hard earned silver on a rehued bottle? Which is the item in question here. You can spend 500 silver on a unique rare and I guarantee no one says 'val colored bottle'. And these things aren't that frequent, blackfoot's had what, three events where he gave out any special rewards? I'm not even sure what other items blackfoot's events have had as rewards, but the value of them is more than likely being blown way out of proportion. I could tell you of a lot more useful and more unique items created for much less fitting situations. God forbid Blackfoot tries to hold events for crafters when every other event we hold are pvm or pvp oriented, and give out appropriate and suitable rewards for it.
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Chaos
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Re: Unique Staff-Made Items for Player-Run Events

Post by Chaos »

Can we lock this thread with that .. I think its pretty well said..
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Luca|Blight
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Re: Unique Staff-Made Items for Player-Run Events

Post by Luca|Blight »

Nevermore wrote:How many people would spend their hard earned silver on a rehued bottle? Which is the item in question here. You can spend 500 silver on a unique rare and I guarantee no one says 'val colored bottle'. And these things aren't that frequent, blackfoot's had what, three events where he gave out any special rewards? I'm not even sure what other items blackfoot's events have had as rewards, but the value of them is more than likely being blown way out of proportion. I could tell you of a lot more useful and more unique items created for much less fitting situations. God forbid Blackfoot tries to hold events for crafters when every other event we hold are pvm or pvp oriented, and give out appropriate and suitable rewards for it.
The vast majority of trophy items are a 'special hue' of something. So yes, a lot of people will spend gold on it.

http://forum.uosecondage.com/download/file.php?id=4817
http://forum.uosecondage.com/download/file.php?id=5035
http://forum.uosecondage.com/download/file.php?id=5034
http://forum.uosecondage.com/download/file.php?id=5089
http://forum.uosecondage.com/download/file.php?id=5735

12 unique items have been 'given out' within the last few weeks. Hardly 1 'rehued' bottle. And there's more events to come!
http://forum.uosecondage.com/viewtopic.php?f=45&t=14577

It also looks like most of the people who won were players with the knowledge of the value of these 'rares' being offered at a player run event. For example I see felix with 4 unique items here, which I posted a quote of him having sold for 'millions'. None of this would even be an issue if Blackfoot was an official staff member. Like I said, Staff or Player, time for a choice.

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Maahes
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Re: Unique Staff-Made Items for Player-Run Events

Post by Maahes »

I agree with you luca about the frequency perhaps being a problem.

Even though I was the one who conjured up the items for today's events, i was not fully aware of the frequency these events were being held. I believe these "special" rewards should only be offered for "special" occasions.

Although i think all events are special in their own way, now that I think about it, the rewards given today were too valuable for the size of the event. I apologize for my lack of judgment and will make sure to be more informed in the future.

EDIT:

I will also add that we appreciate player events a lot and will most likely always offer our assistance with these events. I will agree with Yoda that any player can request our assistance, as well as sometimes receive something special for their prize when we see the amount of work and effort they put into it.

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Re: Unique Staff-Made Items for Player-Run Events

Post by Kryptokuddlelite »

nicely put again Luca
thank you so much yoda for clearing this matter up for the rest of us. I know i was under the impression by one staff member (Quoth the Raven) that only "trustworthy" players would be able to obtain such rewards for their ran events. I appreciate your cooperation and your "professional" and polite manner in speaking to the players who have this concern. :)
I said only trustworthy people would be given the responsibility to dole rewards created by staff for said event. You lack of comprehension lead you to your anger induced ideas about how things go on.
Thats my whole point. No matter the rhyme or reason imo i think it opens the door for a bias when u enable staff to create items for player ran events. To dodge this bias u must stop the process or follow through with the players requests as were carried out as previous. If u enable this "requestable rare" , what do u think it would do.... either make them pointless because everybody can have them made for their event whenever it suits them, which defeats the purpose of having them as rewards as pointless. Or u only make staff created items available in staff created events. Keep rares as close to the game as possible...i think a trophy system is good enough as far as customization goes. I think its up to Blackfoot and Derrick to decide whether or not anything changes as far as Staff/Player... I would vote Blackfoot as Staff...but if he chooses not I support!!!
Im glad that Blackfoot enables us with his PLAYER ran events. I think it takes away from the PLAYER ran events by the PLAYERS not putting their own rewards up that are not crafted by staff, whether it be gold weapons or whatever..




Maahes...thank u sir...u pretty much summed up my whole reply...but i had already wrote this down after Luca mentioned your post to me..so i just posted anyway
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Re: Unique Staff-Made Items for Player-Run Events

Post by Bong Hit »

"Now, this wouldn't be a problem, except it is a zero-sum game. Every other person on the shard has their purchasing power impacted when someone gets a free unique item.

The rare system on this shard is so ridiculously dominant over the way gold, and thus everything else, changes hands, it's insane. But, we all know that. So Luca, if you want to get millions and unique rares too, I guess you should just join the events when those things are given out."
mr.mike




Umm mike u talked about zero sum game theres nothing about current status of this shard thats zero sum game.
Now when uo first game out it was infact a zero sum game. For those who are not current on this term its kinda like poker where there is a certain amount of money on a table and only that amount of money can be earned (taken off the table)
There is no limit on the gold that is produced nor items. (meaning there is endless gold)
There is a limit at the rate that it respawns but there is no limit to the amount that is produced
When you talk about purchasing power being affected your talking about inflation. Now this usually does not happen unless we witness extreme gold infusion such as duping now if players have more purchasing power than say you do on certain items because they have made a killing on rares this has not affected your purchasing power just theirs.
Which brings us to our point about rares and who gets them who hands them out for what events. All I am reading has to do with you all being upset someone has the same or more purchasing power because of a bf event.
No one is touching the 800 pound gorilla in the room which is. Why are there no guidelines and regulations on what is given out at player events how to qualify for them and any requirements of said event.
btw i got banned from irc tonight because i suggested bf was gonna be a gm and line the countryside with lame museums now of all the shitt ive done this is the pivital ban moment?

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Re: Unique Staff-Made Items for Player-Run Events

Post by Hicha »

Mikel123 wrote:The rewards for certain in-game activities on this shard are just so out-of-whack with each other though, that I think it creates jealousy issues like this.

You can make 5k an hour as a blacksmith.
You can make 10k an hour hunting liches.
You can make 20k an hour crafting.
You can make 30k an hour provoking.
You can make 50k an hour with a tamer.
You can make 100k an hour at events.
You can make 100k an hour hunting rares.

And the worst part is, those final two lines are probably the least era-accurate portion of this shard, and are incredibly subjective (rare rimers, who gets items at what events, the entire trophy system, etc).
Maybe I just fail, but I've never made 100k an hour at events. I've probably come close, but it wasn't from rewards, it was from looting people who died during dungeon raids.

I've always enjoyed Blackfoot's dungeon crawls; while some are very creative, adding a reward at the end is further incentive to stick through the raids ups and downs and survive through the end, even if it means coming back from a rez and restocking, etc.

The trophy rewards only garner what, 12k per point, minimum? I do agree that 60k for completing an event may seem a little steep, but then again, the event is hosted once a week and its not 100% guaranteed you receive a 5pt trophy.

(*edited for trophy value*)
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