Re: Poison Part 2
Posted: Tue Feb 23, 2010 6:45 pm
Was referring to the UOR publish change not something on UOSA.
Poison was a lot more effective after the UOR publish.
Poison was a lot more effective after the UOR publish.
A forum for discussion of Second Age UO Shard
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Are you sure this patch note only refers to UO:R? It sounds more to me like it's saying "this is how poison works and how it has worked. We're now introducing a minimum damage so it will be more effective at low hit points".Faust wrote:Poison does damage based on a percentage of the target's current hit points, at low levels, poison was less effective. If the formula that determines poison damage is less than the minimum associated with the poison, then the target will take the minimum value for damage.
I have no problems with counter arguments but I do respond in-kind with comments I feel are snarky.Mikel123 wrote:...
With all do respect, if you don't see the point I'm making here, we've probably found the cause for our disagreement on this issue.
Yes. And my quotes, from the same site you're quoting, are my explanation. Things simply *seemed* tougher back then, as opposed to how they feel now - or maybe they were tougher, due to ping, packet loss, and lack of information & preparation. That is my explanation.Kraarug wrote: In any event, the purpose of this post is to try to find other sources which may either help correct or better explain the current mechanics if they are proper.
UOSA is currently set at 13% instead of 10%-40%.Deadly Poison damages approximately 10-40% of remaining hit points per 5 seconds and, when the victim of the Deadly Poison reaches about 25% of total health remaining, the poison starts to take away stamina as well…making it exactly as the name implies…deadly. The poisoned victim will get "You feel extremely weak and are in severe pain!" messages.
Store bought cure potions and anyone with some magery can cure Deadly Poison.Generally, the Cure spell is sufficient to cure Greater Poison and below, although I myself am almost a Grandmaster Mage, so that tends to help a bit.The most powerful potion is difficult to Cure even with this high of a Magery skill; in my personal experience, I've had to cast Cure three to four times before eliminating a Deadly Poison in someone's system. This spell seems to be somewhere between Deadly and Greater Poison in terms of effectiveness.
amazing find ... hopefully we try and incorporate at least some of this into relevant accuracy of T2A, or at least adjust it more to what it SHOULD be to reflect those days on Chesapeake OSI when I had my long spear DP ... but we shall see ...hiicha wrote:http://web.archive.org/web/199911040027 ... sessay.htm
Dated November 4, 1999 (well within our cut-off):
UOSA is currently set at 13% instead of 10%-40%.Deadly Poison damages approximately 10-40% of remaining hit points per 5 seconds and, when the victim of the Deadly Poison reaches about 25% of total health remaining, the poison starts to take away stamina as well…making it exactly as the name implies…deadly. The poisoned victim will get "You feel extremely weak and are in severe pain!" messages.
Store bought cure potions and anyone with some magery can cure Deadly Poison.Generally, the Cure spell is sufficient to cure Greater Poison and below, although I myself am almost a Grandmaster Mage, so that tends to help a bit.The most powerful potion is difficult to Cure even with this high of a Magery skill; in my personal experience, I've had to cast Cure three to four times before eliminating a Deadly Poison in someone's system. This spell seems to be somewhere between Deadly and Greater Poison in terms of effectiveness.
Lesser Poison is the weakest poison in the land. Slimes and small snakes carry this venom within their bodies, and with a successful strike can deliver it into the body of a hapless adventurer. Fortunately, this poison does very little damage, and is more of a nuisance than a hazard. A beginning alchemist can make this poison with little effort, but little effort provides little results. Lesser Poison is known to take approximately 2-5% of the victims remaining hit points every 5 seconds, thus delivering nothing more than a need for a cure, or some patience in waiting for the poison to wear off. The poisoned victim will get "You feel a bit nauseous..." messages.
Regular-strength Poison is slightly more effective than Lesser Poison, but is still, nonetheless, rather ineffective. This blend inflicts about 5-10% damage per 5 seconds, rendering it somewhat tame also. The poisoned victim will get "You feel disoriented and nauseous!" messages. These 2 poisons, Lesser and Regular, should really only be used for 1 thing:…gaining poison skill.
Greater Poison is likely to be the best bet for an aspiring assassin to use on weapons and food. This poison damages approx. 15-25% of the victims remaining hit points per 5 second span, which within the course of 1 minute can add up to some serious damage. The mage spell of Poison or Poison Field is exactly as potent as this particular variety of potion. The poisoned victim will get "You begin to feel pain throughout your body!" messages.
Deadly Poison damages approximately 10-40% of remaining hit points per 5 seconds and, when the victim of the Deadly Poison reaches about 25% of total health remaining, the poison starts to take away stamina as well…making it exactly as the name implies…deadly. The poisoned victim will get "You feel extremely weak and are in severe pain!" messages.
5th level poison is produced by Poison elementals and cannot be created by players. 5th level poison is almost guaranteed death. Four cures by a Master mage can't remove the poison and death usually results within 15 seconds. If you get hit with this type of poison you get a "You are in extreme pain, and require immediate aid!" message. Other people will get a "[your name] begins to spasm uncontrollably" message.
At this point, we're just completely rehashing the entire previous thread(s) on poison, right?Kraarug wrote:I agree with the 13% of remaining life per 5 second tick with a 33% chance of recalculation. There is a December 1999 poison damage essay that has it spelled out.
My issue is that the other essay clearly marks and states that Deadly Poison begins to ALSO take stamina away at less than 25%.
Now, I believe that was toyed with this summer and then argued away with by a staff member saying that anything below 25% hps begins to take hit points away.
I believe that one of the chief properties that made DP deadly and set part is the fact that it took additional stamina away. If DP didn't take an additional amount of stamina away at <25% why was it mentioned in the first place?
stratics wrote:...when the victim of the Deadly Poison reaches about 25% of total health remaining, the poison starts to take away stamina as well…making it exactly as the name implies…deadly. The poisoned victim will get "You feel extremely weak and are in severe pain!" messages.
Let me rephrase:Deadly Poison damages approximately one part in eight of remaining health every 5 seconds and, when the victim of the Deadly Poison reaches about 25% of total health remaining, the poison starts to take away stamina as well
That's why I, and I assume others, took this to be referring to the effect of *ANY* damage on stamina.Energy Bolt damages approximately 22 hps, and when the victim of the Energy Bolt reaches about 25% of total health remaining, the Energy Bolt starts to take away stamina as well
Oh Mikel,Mikel123 wrote:
Here's the quote:Let me rephrase:Deadly Poison damages approximately one part in eight of remaining health every 5 seconds and, when the victim of the Deadly Poison reaches about 25% of total health remaining, the poison starts to take away stamina as wellThat's why I, and I assume others, took this to be referring to the effect of *ANY* damage on stamina.Energy Bolt damages approximately 22 hps, and when the victim of the Energy Bolt reaches about 25% of total health remaining, the Energy Bolt starts to take away stamina as well
In this context and using a replacement variable, one can see that Deadly Poison/EBOLT is stood apart from the others and took additional stamina away.Replacement of vairbles wrote: Lesser EBOLT is the weakest EBOLT in the land. Slimes and small snakes carry this SPELL within their bodies, and with a successful strike can deliver it into the body of a hapless adventurer. Fortunately, this SPELL does very little damage, and is more of a nuisance than a hazard. A beginning MAGE can make this SPELL with little effort, but little effort provides little results. Lesser EBOLT is known to take approximately 2-5% of the victims remaining hit points every 5 seconds, thus delivering nothing more than a need for a HEAL, or some patience in waiting for the SPELL to wear off. The EBOLTED victim will get "You feel a bit nauseous..." messages.
Regular-strength EBOLT is slightly more effective than Lesser EBOLT, but is still, nonetheless, rather ineffective. This blend inflicts about 5-10% damage per 5 seconds, rendering it somewhat tame also. The EBOLTED victim will get "You feel disoriented and nauseous!" messages. These 2 SPELLS, Lesser and Regular, should really only be used for 1 thing:…gaining poison skill.
Greater EBOLT is likely to be the best bet for an aspiring L33t OMG MAGEZ to use on weapons and food. This SPELL damages approx. 15-25% of the victims remaining hit points per 5 second span, which within the course of 1 minute can add up to some serious damage. The mage spell of EBOLT or EBOLT Field is exactly as potent as this particular variety of SPELL. The EBOLTED victim will get "You begin to feel ELECTRICITY throughout your body!" messages.
Deadly EBOLT damages approximately 10-40% of remaining hit points per 5 seconds and, when the victim of the Deadly EBOLT reaches about 25% of total health remaining, the SPELL starts to take away stamina as well…making it exactly as the name implies…deadly. The EBOLTED victim will get "You feel extremely weak and are in severe pain!" messages.
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13% of remaining life per 5 second tick with a 33% chance of recalculation and no HP regeneration.
It won't change; there are too many people who don't use DP and don't want to see it become an effective tool in PVP. People don't like change, especially when it involves a skill or item they don't deploy. You should've seen the amount of research and effort to get DP corrected to what it is now.RazitalJiminez wrote:amazing find ... hopefully we try and incorporate at least some of this into relevant accuracy of T2A, or at least adjust it more to what it SHOULD be to reflect those days on Chesapeake OSI when I had my long spear DP ... but we shall see ...
Fair enough, good point, I forgot about the rest of the post.Kraarug wrote:In that quote about poison there was a COMPARISON between poison levels.
Well, no. YOU read it that way; I don't, and it appears most other people don't. I mean... if Lesser Poison never gets you down below 70% health, then it's going to appear that it never saps stamina. I interpret that line to instead reflect the fact that DP was the only poison that really risked getting you below 25% health; the behavior of other poisons at below 25% health is sort of irrelevant if they never get you that low (or if the writers never got that low from being inflicted with that poison). According to here, which is the worst-case scenario (that you lose every 50/50 chance of poison recalculating) http://web.archive.org/web/200012050023 ... mage.shtmlKraarug wrote:In this context and using a replacement variable, one can see that Deadly Poison/EBOLT is stood apart from the others and took additional stamina away.
Interesting, looking into this.Kraarug wrote:I have a question:
Does the fact that you are poisoned stop normal hit point regeneration in the DEMO?
I wonder if this is a over looked fact.
The problem with this notion is that a random article wasn't used in determining the poison system here. The formula from the demo is being used here that MATCHES up with pin point precision with a patch description discussing the new cure and arch cure changes. This write up specifically states the cure spell success chance is being reduced WHILE the arch cure spell maintains its current form that it and the cure spell held before this patch. It ALSO lists cure percentiles at different levels that MATCHES up perfectly with the demo formula values at those levels... Mind you that the cure and arch cure patch was inacted during or around the AOS expansion... The rest of the evidence from "random articles" backs this notion up stating how useless poison is on UOHOC chat logs, google groups, and stratics articles. Cure potions is even possible to discuss for being inaccurate since the UOR publish clearly lists how insignificant it was to cure different levels with even lesser cure(that mysteriously coincides with the demo too...).hiicha wrote: I've just given up on it entirely; regardless of what "proof" you provide, someone will find a random article somewhere else, claim it to be more "accurate" than yours and then they hope you just leave things alone.
Mikel,Mikel123 wrote: ...
Well, no. YOU read it that way; I don't, and it appears most other people don't. ...Kraarug wrote:In this context and using a replacement variable, one can see that Deadly Poison/EBOLT is stood apart from the others and took additional stamina away.