Publish 16 Era - http://www.uopowergamers.com/s-resist_pub16.shtml wrote: Resist Table
Chance to resist with 100.0 Resist
spells cast by a GM Mage, GM Scholar
Circle 1 - 66%
Circle 2 - 56%
Circle 3 - 46%
Circle 4 - 38%
Circle 6 - 24%
Circle 7 - 12%
What Spells Can Be Resisted?
Buffs (Heal,Bless,Strength,Intelligence..) can't be resisted.
Debuffs (Curse, weaken..) can't be resisted.
Poison can be resisted completely.
Paralyze can be resisted but very rarely (mostly when cast by non-gm mages).
Directdamage spells (Energy bolt, explosion, flamestrike..) can be resisted and the damage is halved.
Mindblast can be resisted and damage is halved, however stats are more important here than magic resist.
This is pretty much the only information that could be found at this moment. Most of it has been reviewed by pretty much anyone that has done any previous research on the nature of resist and so forth. Since paralyze is obviously a non-direct damage spell it could fall either way at this point. It could side with debuffs reducing the timer or follow suit with the way it works in regard to resisting the poison spell(another spell with a timer) by resisting the spell as a whole.Stratics '99 - http://web.archive.org/web/19991013001342/http://uo.stratics.com/index.html wrote:
NON-DIRECT-DAMAGE ATTACK SPELLS
Note all of this explained thus far does not cover the effects of duration spells that do not do "direct damage". Most of those are, at this point, unresistable in their numeric affects on your stats. However, higher resistance has proven to significantly reduce the duration of these spells. The numeric effects of these spells on stats are easily tabled for you here:
Various Notes:
The new function of the spell Poison is a complete mystery at this point. It is known that higher levels of resistance reduce the level of poison received and seemingly the duration that it remains potent. However, the UOSS currently has no conclusive data to share on this spell.
The spells Mana Drain and Mana Vampire work slightly differently. The calculation for the chance-to-resist these two spells is known to be similar, if not identical to the calculation for direct damage spells. However, instead of reducing their effects by half, when these spells are resisted, they are completely resisted, having NO AFFECT on their target. When they are not resisted, they take a percentage of Mana OUT of their target's attributes. In the case of Mana Vampire, that mana is given to the attackers attributes. How this percentage of mana is calculated, noone seems to know. Observations seem to show that these spells can take as much as 65-75% to as little as 30% of the mana currently available to the defender.
The Mind Blast spell is another complete mystery. Originally this spell compared the INT of the attacker versus the INT of the defender, and the loser suffered severe damage. Now, it's rather unknown exactly how this spell works with resistance and evaluate intelligence, or even how much damage can be accomplished by using it.