What should be done about stamina in tournaments?
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- kill drizitz
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Re: What should be done about stamina in tournaments?
just lower the time for that spell only, its already been lowered to 60 seconds for all spells, so it shouldnt be impossible to just put for one spell. (talking about how long the cursor will stay up before disappearing)
OR just have the GM hosting the event boot someone for holding it too long within reason w.e
OR just have the GM hosting the event boot someone for holding it too long within reason w.e
Re: What should be done about stamina in tournaments?
That's stupid lowering the time you can hold a spell.
And to answer lothain, yes it would make a difference if you were allowed a limited number of stam pots, because when your stam is drained or whatever and you got sufficient mana you can then at least chug a stam pot and go into a full attack with your weapon and everything. Yes, its true if your attacks keep failing eventually you will have lost all your stam pots and probably will end up losing the fight, however it gives the other templates at least a chance to attack more than once in the entire battle.
And to answer lothain, yes it would make a difference if you were allowed a limited number of stam pots, because when your stam is drained or whatever and you got sufficient mana you can then at least chug a stam pot and go into a full attack with your weapon and everything. Yes, its true if your attacks keep failing eventually you will have lost all your stam pots and probably will end up losing the fight, however it gives the other templates at least a chance to attack more than once in the entire battle.
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- BloodyBandage
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Re: What should be done about stamina in tournaments?
Precasting Greater Heal is NOT simply holding it. It is casting it, equipping a weapon and then unequiping and healing. Duration of holding the spell does not matter, but equipping a weapon, unequipping and casting does. If someone is just sitting there holding Greater Heal I will hit them with a weapon so it is ONLY effective if they precast, equip weapon, unequip and heal. It is very easy to moderate this and enforce this rule. No good dueler accepts precasting gheal as a tactic; the fight simply turns into whose weapon hits more. In the field anything goes, but for a duel it has always been the understood rule that precasting greater heal, equipping a weapon, unequipping, and healing was extremely lame.
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Re: What should be done about stamina in tournaments?
Sivrik wrote:That's stupid lowering the time you can hold a spell.
And to answer lothain, yes it would make a difference if you were allowed a limited number of stam pots, because when your stam is drained or whatever and you got sufficient mana you can then at least chug a stam pot and go into a full attack with your weapon and everything. Yes, its true if your attacks keep failing eventually you will have lost all your stam pots and probably will end up losing the fight, however it gives the other templates at least a chance to attack more than once in the entire battle.
hi, im "pvp" i dont believe weve met.....
BloodyBandage wrote:Precasting Greater Heal is NOT simply holding it. It is casting it, equipping a weapon and then unequiping and healing. Duration of holding the spell does not matter, but equipping a weapon, unequipping and casting does. If someone is just sitting there holding Greater Heal I will hit them with a weapon so it is ONLY effective if they precast, equip weapon, unequip and heal. It is very easy to moderate this and enforce this rule. No good dueler accepts precasting gheal as a tactic; the fight simply turns into whose weapon hits more. In the field anything goes, but for a duel it has always been the understood rule that precasting greater heal, equipping a weapon, unequipping, and healing was extremely lame.
i disagree, holding it still matter, though i think you should be able to hold it no longer than 10 secs in a duel no matter what (i would still go less)
Re: What should be done about stamina in tournaments?
People will do anything to win though Bloody.
I always thought the use of 1 TR pot in a tournament setting was acceptable; but if you're going to use TR potionss(even just 1), you might as well let players use 1 of all the potions right? I like the idea of resetting a players full status.
In practice a macer is suppose to outlast you while they drain your stamina. Think of them as a ticking time bomb that gets closer to blowing up everytime you get hit. Get out of the way and/or shut them down quickly. Easier said than done but I used to deal with the stick swingers that way.
side note: Always found it lame there was no side affect or special moves for fence/sword until uo:r
I always thought the use of 1 TR pot in a tournament setting was acceptable; but if you're going to use TR potionss(even just 1), you might as well let players use 1 of all the potions right? I like the idea of resetting a players full status.
In practice a macer is suppose to outlast you while they drain your stamina. Think of them as a ticking time bomb that gets closer to blowing up everytime you get hit. Get out of the way and/or shut them down quickly. Easier said than done but I used to deal with the stick swingers that way.
side note: Always found it lame there was no side affect or special moves for fence/sword until uo:r
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Re: What should be done about stamina in tournaments?
qtip wrote:People will do anything to win though Bloody.
I always thought the use of 1 TR pot in a tournament setting was acceptable; but if you're going to use TR potionss(even just 1), you might as well let players use 1 of all the potions right? I like the idea of resetting a players full status.
In practice a macer is suppose to outlast you while they drain your stamina. Think of them as a ticking time bomb that gets closer to blowing up everytime you get hit. Get out of the way and/or shut them down quickly. Easier said than done but I used to deal with the stick swingers that way.
side note: Always found it lame there was no side affect or special moves for fence/sword until uo:r
dont think that can be done considering they are free use events. just one TR potion can be use unlimited times. this could be the answer
Re: What should be done about stamina in tournaments?
But if you are set to extremely hungry before each match, then you can at least bring your stam up a few times during it (eating grapes or apples instead of birds); and if they stay alive by precasting gheal for those times, what's to stop them from doing it for the 5 more attacks you'd make on them with stam pots?Sivrik wrote: And to answer Lothain, yes it would make a difference if you were allowed a limited number of stam pots, because when your stam is drained or whatever and you got sufficient mana you can then at least chug a stam pot and go into a full attack with your weapon and everything. Yes, its true if your attacks keep failing eventually you will have lost all your stam pots and probably will end up losing the fight, however it gives the other templates at least a chance to attack more than once in the entire battle.
Re: What should be done about stamina in tournaments?
Tournaments are played by people who want to win them usually, so they'll precast gheal if they want to stay alive. It's a cheap method, but it's the same as paralyzing dexxies & spamming magic arrow/hally hits. Like someone else said, shouldn't try to change server ruleset just for tournaments. If you don't like em, don't play em.BloodyBandage wrote:Addressing the stamina issue might be like trying to cure a symptom rather than the disease. Perhaps it is precasting Greater Heal during duels that is throwing everything off and not the stamina?
Re: What should be done about stamina in tournaments?
if you think stam is a huge advantage switch to macing.
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Re: What should be done about stamina in tournaments?
the whole point of a tournament system is to have FAIR duels. which means that tournys SHOULD have completely different rules. I.E. no precast healing, no pots, no magic weps, no jewleryKylock wrote: Tournaments are played by people who want to win them usually, so they'll precast gheal if they want to stay alive. It's a cheap method, but it's the same as paralyzing dexxies & spamming magic arrow/hally hits. Like someone else said, shouldn't try to change server ruleset just for tournaments. If you don't like em, don't play em.
macing is tuff but precasting must go. the stam problem is much less important then precasting healing. ppl giving up in tournaments makes the shard look like a joke imo.
Re: What should be done about stamina in tournaments?
Like I said before, this is how UO is and always has been.
Dont like it? Dont play in no pot tourneys.
Ask Derrick to set up some potion tourneys, problem solved.
Dont like it? Dont play in no pot tourneys.
Ask Derrick to set up some potion tourneys, problem solved.
Re: What should be done about stamina in tournaments?
If we dont change anything about the stamina i'd be fine AS LONG AS precasting gheal wasn't allowed. Its total bullshit when you fight a med macer or eval macer and they just hold gheal up the whole time and whack you with qstaff until you can't move. Then they start attacking, its lame as shit. Its near impossible to kill a macer in a no pot tourny when they hold gheal up and can heal through anything...
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Re: What should be done about stamina in tournaments?
in what server, what ruleset, what thing EVER have you heard of not having a spell precast allowed?
Again, THIS IS HOW UO WAS AND ALWAYS HAS BEEN, your talking about a basic game mechanic in UO, it cant be changed, and to not allow precast gheal is a laff! Either play a macer yourself, or dont participate in no pot tourneys. (which are lame anyways, since we all know none of that shit flys outside of a 6x6 box)
Again, THIS IS HOW UO WAS AND ALWAYS HAS BEEN, your talking about a basic game mechanic in UO, it cant be changed, and to not allow precast gheal is a laff! Either play a macer yourself, or dont participate in no pot tourneys. (which are lame anyways, since we all know none of that shit flys outside of a 6x6 box)
Re: What should be done about stamina in tournaments?
how about you just change the script to allow all the refresh potions you want, just don't make them free-use...
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