Class balance. Do we have it?

Topics related to Second Age
Kraarug
UOSA Donor!!
UOSA Donor!!
Posts: 1448
Joined: Tue Dec 16, 2008 2:46 pm

Re: Class balance. Do we have it?

Post by Kraarug »

Pro wrote:hally mages take most skill and are most powerful seems pretty fair to me.



Actually tamers are the most powerful hally mages are second in that respect.
I have to disagree about the most skill part.

There's a new tourny on the schedule. Let's check it out, my dexer against your mage?
Image

Arkosh Kovasz
UOSA Donor!!
UOSA Donor!!
Posts: 539
Joined: Mon Jul 13, 2009 6:50 pm
Location: Minoc
Contact:

Re: Class balance. Do we have it?

Post by Arkosh Kovasz »

Kraarug wrote:
Pro wrote:hally mages take most skill and are most powerful seems pretty fair to me.



Actually tamers are the most powerful hally mages are second in that respect.
I have to disagree about the most skill part.

There's a new tourny on the schedule. Let's check it out, my dexer against your mage?
I agree with this. to be great at any class takes skill. Being that the hally mage template is the most effective, it would seem that it shouldnt require as much skill as say it would to be an effective thief mage.

User avatar
archaicsubrosa77
UOSA Donor!!
UOSA Donor!!
Posts: 3477
Joined: Fri Jul 03, 2009 5:31 pm
Location: Taylor Michigan

Re: Class balance. Do we have it?

Post by archaicsubrosa77 »

Zweeble wrote:You left archers out of your list. granted i think im the only one.

Seems to me that its almost impossible to pvp just about anyone.
I mentioned this before in another thread...Archery is a good secondary weapon skill. It's either good as a first strike, if you can gain some distance with it in the runaround, or if you have a bottleneck type of situation or other terrain advantage happening.

My Goal for my New Archer is this

Archery
Fencing
Tactics
Anatomy
Healing 90
Resist 90
Magery 60*
Wrestling 60*
(*These two I am having a problem on deciding how to spend the remaing 120 points. I want at least minimal wrestling for changing weapons and combat casting. I may go 70 magery 50 wrestling or vice versa)

Stats at 100 85 40
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

DrFaustus
UOSA Donor!!
UOSA Donor!!
Posts: 3151
Joined: Tue Oct 21, 2008 3:07 pm

Re: Class balance. Do we have it?

Post by DrFaustus »

BlackFoot wrote:t2a was never known for its balance
Derrick wrote::cry: :( :o :lol: :roll: :wink:
Image

User avatar
marmalade
Posts: 1531
Joined: Sun Apr 19, 2009 5:02 pm

Re: Class balance. Do we have it?

Post by marmalade »

Kraarug wrote:
Pro wrote:hally mages take most skill and are most powerful seems pretty fair to me.



Actually tamers are the most powerful hally mages are second in that respect.
I have to disagree about the most skill part.

There's a new tourny on the schedule. Let's check it out, my dexer against your mage?
he means more player skill is required to play a hally mage (or any mage) then is required to play a dexxer. ie. there is a greater learning curve.

with a dexxer, doing damage is little more than double clicking and following your target.
Image

Pro
Posts: 3096
Joined: Sat Mar 28, 2009 8:32 pm
Location: Uganda

Re: Class balance. Do we have it?

Post by Pro »

Kraarug wrote:
Pro wrote:hally mages take most skill and are most powerful seems pretty fair to me.



Actually tamers are the most powerful hally mages are second in that respect.
I have to disagree about the most skill part.

There's a new tourny on the schedule. Let's check it out, my dexer against your mage?


In this new tourney type I'd be suprised if you got me under 50%
Image

RoadKill
UOSA Subscriber!
UOSA Subscriber!
Posts: 1891
Joined: Thu Feb 14, 2008 10:54 am
Location: NY

Re: Class balance. Do we have it?

Post by RoadKill »

Pro wrote:hally mages take most skill and are most powerful seems pretty fair to me.
Hally mages are the easiest template to use. However most people only reach a certain level of "skill" with it.

Playing a melee character takes a lot more skill because you have to use your few greater heals/cures at the proper time due to a low mana pool and you have to be able to stay alive with your 15 second heal timers.

People can argue that warriors run, but a mage can keep a warrior poisoned and knock small spells at them on the go, while the warrior has to get toe to toe to even have a chance to do damage.

Bottomline, any idiot can play a mage effectively, but to play a warrior effectively, you need skill. Items only take you so far (that goes for both mages and warriors)
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins

User avatar
aXe
Posts: 894
Joined: Thu Jun 19, 2008 10:12 am

Re: Class balance. Do we have it?

Post by aXe »

Wow archaicsubrosa77 has like 3x as many posts as I do and he joined like last month. Who are you in game? Stop giving PVP advice because all your posts are non sense.
Image
<hemperor> plus im sure ive handled more money than your mcdonalds ass ever has, my $1200 dollar speaks for itself! :)

Kraarug
UOSA Donor!!
UOSA Donor!!
Posts: 1448
Joined: Tue Dec 16, 2008 2:46 pm

Re: Class balance. Do we have it?

Post by Kraarug »

RoadKill wrote:
Pro wrote:hally mages take most skill and are most powerful seems pretty fair to me.
Hally mages are the easiest template to use. However most people only reach a certain level of "skill" with it.

Playing a melee character takes a lot more skill because you have to use your few greater heals/cures at the proper time due to a low mana pool and you have to be able to stay alive with your 15 second heal timers.

People can argue that warriors run, but a mage can keep a warrior poisoned and knock small spells at them on the go, while the warrior has to get toe to toe to even have a chance to do damage.

Bottomline, any idiot can play a mage effectively, but to play a warrior effectively, you need skill. Items only take you so far (that goes for both mages and warriors)
Well put.
Image

Kraarug
UOSA Donor!!
UOSA Donor!!
Posts: 1448
Joined: Tue Dec 16, 2008 2:46 pm

Re: Class balance. Do we have it?

Post by Kraarug »

Pro wrote:
Kraarug wrote:
Pro wrote:hally mages take most skill and are most powerful seems pretty fair to me.

Actually tamers are the most powerful hally mages are second in that respect.
I have to disagree about the most skill part.

There's a new tourny on the schedule. Let's check it out, my dexer against your mage?


In this new tourney type I'd be suprised if you got me under 50%
Well, that's why I'd like to fight. I'd like to fight you because, besides playing a standard tank mage, I know you use more than off-the-shelf tactics and, in this tourny I think it replicates field fighting the best. (Minus the mount and magics)
Image

User avatar
Hemperor
UOSA Subscriber!
UOSA Subscriber!
Posts: 4368
Joined: Sat Jul 19, 2008 9:15 am

Re: Class balance. Do we have it?

Post by Hemperor »

I once saw archaic win 1v2 using only camping.

EVOLVE.
Image

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

Pro
Posts: 3096
Joined: Sat Mar 28, 2009 8:32 pm
Location: Uganda

Re: Class balance. Do we have it?

Post by Pro »

RoadKill wrote:
Pro wrote:hally mages take most skill and are most powerful seems pretty fair to me.
Hally mages are the easiest template to use. However most people only reach a certain level of "skill" with it.

Playing a melee character takes a lot more skill because you have to use your few greater heals/cures at the proper time due to a low mana pool and you have to be able to stay alive with your 15 second heal timers.

People can argue that warriors run, but a mage can keep a warrior poisoned and knock small spells at them on the go, while the warrior has to get toe to toe to even have a chance to do damage.

Bottomline, any idiot can play a mage effectively, but to play a warrior effectively, you need skill. Items only take you so far (that goes for both mages and warriors)
Wrong, wrong, wrong you are so wrong.

Playing a dexer isn't hard it's all about keeping your stats up and the bandage timer running til you need it.

See the reason you think mages are easier is because you've probably never been good on one you just simplify it down and act like theres 0 timing involved and tbh this whole thing of any idiot can play a mage effectively is so wrong, warrior = double click and follow that shit isn't exactly hard.

Also warriors only have to be within 8 tiles to do damage if you know how to use purple potions. The fact that a template has lower rate of defence doesn't mean its more skillful.
Image

User avatar
kill drizitz
UOSA Donor!!
UOSA Donor!!
Posts: 824
Joined: Sat Mar 29, 2008 10:07 pm

Re: Class balance. Do we have it?

Post by kill drizitz »

Pro wrote:Wrong, wrong, wrong you are so wrong.

Playing a dexer isn't hard it's all about keeping your stats up and the bandage timer running til you need it.

See the reason you think mages are easier is because you've probably never been good on one you just simplify it down and act like theres 0 timing involved and tbh this whole thing of any idiot can play a mage effectively is so wrong, warrior = double click and follow that shit isn't exactly hard.

Also warriors only have to be within 8 tiles to do damage if you know how to use purple potions. The fact that a template has lower rate of defence doesn't mean its more skillful.

well put. this arguement is so mute its ridic people still argue about it... waiting for the last second of a bandage heal to cast/drink cure isnt nearly as hard as dealing with spell delay/interupt delays etc etc.
Image

platypus
Posts: 168
Joined: Mon Aug 18, 2008 11:25 pm

Re: Class balance. Do we have it?

Post by platypus »

Robot: I was addressing the fact that you made this thread to whine about how nerfed tamers are, when they were ridiculously overpowered prior to the tamer patches. As stated previously, there is no such thing as "classes" in-game. These are "templates" of certain "skills" that you can acquire. PvP here is pretty much 100% accurate to T2A, so there is no such thing as any template being "overpowered". It all depends on the skill of the player.

GuardianKnight
UOSA Donor!!
UOSA Donor!!
Posts: 5120
Joined: Tue Jun 30, 2009 7:00 pm

Re: Class balance. Do we have it?

Post by GuardianKnight »

platypus wrote:Robot: I was addressing the fact that you made this thread to whine about how nerfed tamers are, when they were ridiculously overpowered prior to the tamer patches. As stated previously, there is no such thing as "classes" in-game. These are "templates" of certain "skills" that you can acquire. PvP here is pretty much 100% accurate to T2A, so there is no such thing as any template being "overpowered". It all depends on the skill of the player.
Go play in trash talk.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson

Post Reply