I was implying people didn't start saying that until freeshards started trying to replicate the t2a era.
I never heard that on OSI, but my guilds mostly used the bladespirit bug to gain resist.
Resist Gains
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Resist Gains
plenty of people had 90+ resist.Mikel123 wrote:Two things... one, very few people had high resist back in the day. You were like a god if your resist was over 80. So its not like everyone and their brother was running around with GM resist.Hemperor wrote:Admin on another shard told me that resist gained off damage taken, according to the demo.
Got me thinking, that would explain why you never heard of MS resist parties back in era. So apparently your resist gains should be based off damage taken. Anyone got anything to add to this?
Two, why did you never hear of GMing Eval and THEN GMing resist? You always heard people say to keep Eval at 0 to keep down healing costs, raise up Resist, then GM Eval.
gm was much rarer, but most people had at least one char 95+
and i never heard of no eval before doing resist until freeshards.
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Re: Resist Gains
If hunting was harder and more of a group activity, and with quite a deal more amount of people scavanging wool and cotton you could see why they wanted to keep damage to a minimum to cut costs.Silverfoot wrote:I honestly didn't hear that until I played on IPY.Mikel123 wrote: Two, why did you never hear of GMing Eval and THEN GMing resist? You always heard people say to keep Eval at 0 to keep down healing costs, raise up Resist, then GM Eval.
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Re: Resist Gains
There were 3,000 people on a shard at a time, I think. The people on this shard, UOSA, represent the upper 5 or 10% of the most sophisticated UO players back in the day. Just because everyone you knew had 90+ or 95 resist, does not mean it was that way throughout the shard.Tron wrote:plenty of people had 90+ resist.Mikel123 wrote:Two things... one, very few people had high resist back in the day. You were like a god if your resist was over 80. So its not like everyone and their brother was running around with GM resist.Hemperor wrote:Admin on another shard told me that resist gained off damage taken, according to the demo.
Got me thinking, that would explain why you never heard of MS resist parties back in era. So apparently your resist gains should be based off damage taken. Anyone got anything to add to this?
Two, why did you never hear of GMing Eval and THEN GMing resist? You always heard people say to keep Eval at 0 to keep down healing costs, raise up Resist, then GM Eval.
gm was much rarer, but most people had at least one char 95+
and i never heard of no eval before doing resist until freeshards.