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Re: Swing on the run

Posted: Thu Aug 18, 2011 12:33 am
by Fede
I didn't have desyncing issues up until today. I am obviously not sure if this patch was a result of it, but once I pressed my desync button, I started bouncing around like a pinball machine for a solid 10 seconds.

Re: Swing on the run

Posted: Thu Aug 18, 2011 2:01 am
by Psilo
I think it's unrelated to the "changes" because on the first day I noticed there was HOTR(2-3 days before most people found out or noticed) I had absolutely no desync and my UO was running smoothly. Then like 2 days later...

Now this desyncing is happening everytime I teleport or chase someone.

Re: Swing on the run

Posted: Thu Aug 18, 2011 10:04 am
by itwouldbewise
I desync fairly regularly (always have)... was wondering if it might be related to the use of a wireless router instead of a wired connection? Anybody using a wired connection encounter desyncing problems?

Re: Swing on the run

Posted: Thu Aug 18, 2011 11:00 am
by iamreallysquall
itwouldbewise wrote:I desync fairly regularly (always have)... was wondering if it might be related to the use of a wireless router instead of a wired connection? Anybody using a wired connection encounter desyncing problems?
i am

Re: Swing on the run

Posted: Thu Aug 18, 2011 11:05 am
by Malaikat
I'm on a t1 and rarely ever desync.

Re: Swing on the run

Posted: Thu Aug 18, 2011 2:47 pm
by Blaise
I rarely ever play over a wireless connection, but also can't say I've noticed any desynch problems when I do.

Re: Swing on the run

Posted: Thu Aug 18, 2011 3:30 pm
by Vhyx
I rarely desynch. I think it has happened once in the past two weeks.

Re: Swing on the run

Posted: Thu Aug 18, 2011 5:04 pm
by Rhis
No changes on desyncs for me. Happens very rarely, just as before.

Re: Swing on the run

Posted: Sat Aug 20, 2011 8:08 am
by Psilo
For those of you that rarely desync, do you pvp? Do you use teleport rings, or the telport skill while running? Do you do long chases or running from ganks?

Just wondering, I don't really desync unless I'm doing those things. It seems worse on some days, which is very odd. Even if my ping is nice and I aint spiking much I still get horrible desyns. I've had times whever UO was super smooth and I didn't have to use desync. Then other times when I have to desync like 5-6 times especially in a horse fight.

Re: Swing on the run

Posted: Sat Aug 20, 2011 8:21 am
by iamreallysquall
Psilo wrote:For those of you that rarely desync, do you pvp? Do you use teleport rings, or the telport skill while running? Do you do long chases or running from ganks?

Just wondering, I don't really desync unless I'm doing those things. It seems worse on some days, which is very odd. Even if my ping is nice and I aint spiking much I still get horrible desyns. I've had times whever UO was super smooth and I didn't have to use desync. Then other times when I have to desync like 5-6 times especially in a horse fight.
^ this i even noticed it lately just scouting the map something that i normally would never get out of sync doing.

Re: Swing on the run

Posted: Sat Aug 20, 2011 12:32 pm
by Robbbb
Sandro wrote:great post

unfortunately the staff do not care what-so-ever about anything you just wrote

all they care about is accuracy which will moot every single one of your valid points

sad but true

So what is an 'exploit'? An exploit is the use of 'in game mechanics' to do something that was not intended. An example of this would be using some type of object, a flour bag or a boat, to get inside a locked house or anything else that you would not be able to penetrate without using the 'exploit'.

These types of exploits and others were prevelant in our era on OSI, yet have been 'fixed' here because they are 'bad' for the community/players.

So if we are going to change the game inaccuratly using this type of logic then it makes sense to change the 'bad' mechanics that were in OSI that they later said 'ops this isnt working it needs to change' because they are 'bad' for the game, thus bad for the community/players.

So...
Exploits = 'Bad' therefore they are taken out even though they are accurate
Bad mechanics = 'Bad' yet they are left in because they are accurate?????

Please explain the above logic^^^


This is not to say that things that OSI changed years down the road because they thought they could make them 'better' should be implemented. I am talking about things that were changed shortly, up to 8 months or so after our cutoff date that changed the mechanics of something not because they wanted to but because they NEEDED to as it was somehow 'broken'.

Re: Swing on the run

Posted: Mon Aug 22, 2011 7:19 pm
by Omnicron
Anyone having a hard time Insta-Hitting on test? Don't forget about that...