I appreciate the direct answers here. I think it's important to finally establish once and for all that trammy automated events are never going to happen again--so that those who want them so bad and those that hate them so bad can just (like Light Shade said) find some common ground (and shut up about them) and we can all start figuring out constructive things that are actually going to be possible given the goals of the shard.
In that light, I think your answers are a good starting point. They certainly beg another big question, though:
Kaivan wrote:Something like [in Question 1] would not be out of the realm of possibility, however it would not be automated (automating this makes it no different than a permanent mechanic).
Question 3
What constitutes automated?
I think it's important to establish this. Every programmatic action (whether it be Orc's Krenbluk head chest or a quest or whatever) has some degree of automation in that players interacting with the game result in an action that does not require direct intervention from staff (but would otherwise not have happened under Core T2A mechanics).
So did you mean that my proposed event idea would fall under the umbrella of "automated" in that the NPC appears in the world on a regular schedule? As I see it, while the proposed event opportunity opens up on a regular basis, whether the event happens depends completely upon players paying for it and initiating it (and does not remove people from the world in any way). So, would this still constitute an automated event? If so, what if the NPC appears at a location randomly in the world and/or at random times (no schedule or predictability whatsoever)--would you still consider it automated (in that it does not require staff intervention to initiate and happens on it's own, as it was programmed)? ... I guess what I'm getting at is, if my proposed event would be considered automated as-is, then what level of programmatic initiation would be acceptable?
Kaivan wrote:The purpose of anything like this is not to serve as new content, given the fact that interacting with the mechanics at large and each other is the content. Make no mistake: even in a best case scenario this would serve to provide a limited set of tools to do things that aren't possible without it (CTF namely) on rare non-scheduled occasions.
I'd also like to comment on the practicality of non-automation (and by that, I mean that it has been programmed to happen without staff intervention). Without having in this sort of "automated" manner, there are only a few ways they could possibly happen at all on UOSA.
1) staff flipping the "on" switch (requires staff intervention, obviously, which, I suppose, falls under the umbrella of "rare and non-scheduled"--and I'm not being critical, I think it's a good position for administration to have--I'm just telling it how it is)
2) staff entrusts certain members of the community with the power to initiate events. This would be super easy to implement (and without giving those community members any more power than flipping the "on" switch) but obviously opens up the possibility of it being abused... The mechanism could be programmed to only allow these event hosts to run X events per time period, so they can't run them all the time too (and other fail-safes could be programmed in as well--but remember there is no reward for the proposed event here anyway).
3) create some sort of quest or in-game related trigger for each specific event such that it can only be initiated when something happens in the world (though would this be considered automated too?). This might be a one-time trigger (a small quest or something). Obviously this requires significant investment by the staff too.
There are simply no other alternatives.
BUT, honestly, I can't see the difference between a staff member (who "signed off" on the programmatic event that they built or otherwise integrated into UOSA) deciding that they must flip the switch personally: "All right, this event is going to happen this monday and friday, so I'll go push the 'on' button and broadcast the message that it's starting" (with or without informing players beforehand via the forums, etc.) and that same staff member deciding "all right, I want this event to run monday and friday this week" and programming it to automatically run itself at those times... and
maybe again next month since it was such a freaking blast.
... Err, at least I can't see a difference in terms of what gets accomplished on Monday and Friday (and possibly next month). However, I see a vast difference in terms of how appealing the two options are... obviously the "automated" one requires infinitely less staff time and energy and therefore would allow for the possibility of a neat event happening more than, say, once per 2 or 3 months (or never, as in the current state of large scale group pvp events).
Hence, I think it's important to answer the question: what constitutes "automation" such that it would disqualify an event from happening on UOSA?