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Re: Blessed Items should break from damage [continued, part

Posted: Wed Oct 31, 2012 11:57 am
by Guerrilla
just dropping by to say hi guys

Re: Blessed Items should break from damage [continued, part

Posted: Wed Feb 27, 2013 4:35 pm
by iamreallysquall
*kicks up some dirt*

Re: Blessed Items should break from damage [continued, part

Posted: Fri Mar 01, 2013 12:37 am
by MatronDeWinter
Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.

Re: Blessed Items should break from damage [continued, part

Posted: Fri Mar 01, 2013 1:04 am
by GuardianKnight
MatronDeWinter wrote:Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.
I agree. Pre-patch ice white 4th of july hats should be grandfathered to be cut again. Thanks matron.

Re: Blessed Items should break from damage [continued, part

Posted: Fri Mar 01, 2013 5:17 am
by a mexican
MatronDeWinter wrote:Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.
+1. Grandfathered items just separate the "haves" from the "have-nots" even more.

Re: Blessed Items should break from damage [continued, part

Posted: Fri Mar 01, 2013 11:09 am
by Loathed
Just search my previous comments on this- same thing still, they should break, shouldn't hold derrick accountable for a false statement he made long ago. If GF items break we'd lose what- 15% of the active population at best. They'd be back and if not- would be some nice idocs. I have gf items and I really wish they were breakable just like non-gf items. Please please, lets continue to press this issue and make the right thing happen. :) *shovels up some crap*

Re: Blessed Items should break from damage [continued, part

Posted: Fri Mar 01, 2013 1:01 pm
by iamreallysquall
know plenty of people with them that support this as well.

Re: Blessed Items should break from damage [continued, part

Posted: Fri Mar 01, 2013 1:03 pm
by inego
Bump for era accuracy

Re: Blessed Items should break from damage [continued, part

Posted: Fri Mar 01, 2013 6:23 pm
by FishinPro
iamreallysquall wrote:know plenty of people with them that support this as well.
[removed]

Re: Blessed Items should break from damage [continued, part

Posted: Fri Mar 01, 2013 8:14 pm
by Pac
Let them break. GF items are absurd. This is UO.

Re: Blessed Items should break from damage [continued, part

Posted: Sat Mar 02, 2013 11:44 pm
by Boondock_Saint
iamreallysquall wrote:
Halbu wrote:
BlackLeaf wrote:im always for the removing of trammel
let them break
I would gladly give up my grandfathered clothing if they would actually remove Trammel(instanced tourneys, CTF) forever.
that's fine but mechanical accurate is the way to be so theses items should be taking damage like all other blessed items

Did Halbu give up his stuff?

Re: Blessed Items should break from damage [continued, part

Posted: Sat Mar 02, 2013 11:47 pm
by MatronDeWinter
GuardianKnight wrote:
MatronDeWinter wrote:Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.
I agree. Pre-patch ice white 4th of july hats should be grandfathered to be cut again. Thanks matron.
I actually agree with you all kidding aside. If magical blessed trammel items can exist in this strange grandfathered state, then why weren't the bless deeds created before the patch themselves grandfatheres? Why aren't your hats cuttable? I could create a list of examples to this logic ad nauseum.

Re: Blessed Items should break from damage [continued, part

Posted: Sun Mar 03, 2013 3:47 am
by Loathed
MatronDeWinter wrote:
GuardianKnight wrote:
MatronDeWinter wrote:Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.
I agree. Pre-patch ice white 4th of july hats should be grandfathered to be cut again. Thanks matron.
I actually agree with you all kidding aside. If magical blessed trammel items can exist in this strange grandfathered state, then why weren't the bless deeds created before the patch themselves grandfatheres? Why aren't your hats cuttable? I could create a list of examples to this logic ad nauseum.

simply because Derrick said, "yes- items blessed will never break" that's it-- and buttplugs can't take a step back and say you know it's wrong for us to hold him to that. That's why... plain and simple :(

Re: Blessed Items should break from damage [continued, part

Posted: Sun Mar 03, 2013 8:25 am
by Taboo
Why does derrick seem to seriously hate all things that are colorful?

Instances including but not limited to:

Lack of neon white hair (which was an ERA ACCURATE color)

Lack of regular dye tub colored masks or sandals from rewards list

Death of the easily accessible blue sandals from spawns

No black sandal spawns (an ERA ACCURATE spawn)

.... its a bit off topic, but surely someone else has noticed this. I personally think blessed items SHOULDNT break btw.
They are blessed, not noobified. Its all just very ridiculous..... all of it.

Re: Blessed Items should break from damage [continued, part

Posted: Sun Mar 03, 2013 8:48 am
by Wonko the Sane
Taboo wrote:Death of the easily accessible blue sandals from spawns
Blue sandals are still easy to get.