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Re: Capture the Capital (CTC) Game #9 Friday Night

Posted: Fri Jun 17, 2011 1:38 pm
by Matty
again, i'm not gonna be here but let me know about the turnout and all that.

Re: Capture the Capital (CTC) Game #9 Friday Night

Posted: Fri Jun 17, 2011 8:44 pm
by Roser
Game on in about One Hour!!!

Join Channel #CTC to be an early bird!

Re: Capture the Capital (CTC) Game #9 Friday Night

Posted: Sat Jun 18, 2011 1:07 pm
by Light Shade
Thanks Rose for a great time! I always have fun at these events.

As always, if you need help with supplies, resources, prizes, etc....just lemme know!

-L/S

Re: Capture the Capital (CTC)

Posted: Sat Jun 18, 2011 3:19 pm
by Roser
Game #9 Photo Action!

It was a hard fought battle, but in the end Jada Silvermoon lead the Blood Capital to victory!. You could say their victory was due to the use of communication! Blood Capital used guild chat far more then Mana Capital, as well as Ventrillo to coordinate.

Some action clips...

Mighty Whack, no where to run!
Image

Relax! its only two charged halberds, no biggy.
Image

Stealthiness is only good in the shadows....
Image

Paradox takes advantage of the "no wandering" rule as HeadlessHorseman wanders to his death.
Image

Mana Capital launches a siege on Blood!
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Thanks to all who came out, and to the winners, enjoy your special prizes!

Re: Capture the Capital (CTC)

Posted: Sat Jun 18, 2011 7:04 pm
by Paradox
Oh shit Im still laughing hard over the "Paradox takes advantage of the "No wandering".

Re: Capture the Capital (CTC)

Posted: Thu Jul 14, 2011 1:57 am
by Boondock_Saint
I'm laughing at horsemans "wtf"

Re: Capture the Capital (CTC)

Posted: Thu Jul 14, 2011 9:01 am
by time2a
so whens the next one rosey, been lil bit

Re: Capture the Capital (CTC)

Posted: Thu Jul 14, 2011 3:17 pm
by Roser
Ill do one very soon, perhaps this weekend.

Re: Capture the Capital (CTC)

Posted: Mon Sep 12, 2011 10:46 am
by Plague
Wtf!! didnt pm me about this you bastard!

Re: Capture the Capital (CTC)

Posted: Mon Sep 12, 2011 2:20 pm
by Roser
LOL Nice Sig/Avatar Joe.

The last game was a while ago... I will definitely pm you for the next one hehe.

Re: Capture the Capital (CTC)

Posted: Wed Sep 14, 2011 8:53 pm
by Roser
Reduced the cost of Extra Reg's in the diplomacy points section. They now cost 1 point down from 2.

I have just restocked the Event area and am ready to host Game #10 of CTC!

Please read the original post to gain an understanding of the game, and look for my announcements in this thread, IRC, and in game.

Re: Capture the Capital (CTC)

Posted: Thu Sep 15, 2011 3:45 pm
by Roser
I really want to get one tamer on each team for game #10.

If you are a tamer, and want to play, please post here or PM me, thanks.

I'm going to do this Saturday night, and if I have time during the day, I will make it a Double Header and run two games!

Re: Capture the Capital (CTC)

Posted: Thu Sep 15, 2011 4:18 pm
by Ronk
Rose...couple things...

1. Saturday may not be good if we have to deguild. We have the event on sunday and if Trug can't reguild us it'd royally hurt us, lol. Though im not suggesting you reschedule over this. We'll "see".

2. I didn't see the ability to purchase poison. Can it be purchased? I, for example, have an orc mage who has the poisoning skill. It seems buying a keg and applying poison to my team would be a valid tactic. If we have an alchemist, is he able to grind potions/poison?

3. I could be wrong, but 500 bandages for a team of dexxer orcs looks very low. Are there any options to trade regs for bandages or buy more bandages? I doubt a single orc mage would burn through 500 of each reg, so it seems like overkill.

Re: Capture the Capital (CTC)

Posted: Thu Sep 15, 2011 5:36 pm
by Roser
Ronk wrote:Rose...couple things...

1. Saturday may not be good if we have to deguild. We have the event on sunday and if Trug can't reguild us it'd royally hurt us, lol. Though im not suggesting you reschedule over this. We'll "see".
If you join as a guild (all players on your team must be in the same guild) then you don't have to leave the guild, but you will need your guild master to "war" the opposing team's stone.
Ronk wrote:2. I didn't see the ability to purchase poison. Can it be purchased? I, for example, have an orc mage who has the poisoning skill. It seems buying a keg and applying poison to my team would be a valid tactic. If we have an alchemist, is he able to grind potions/poison?
You can definitely grind nightshade to make poison. Also I have been meaning to add a Poison Potion package to the points list. I will get this done right away, before the next game.
Ronk wrote:3. I could be wrong, but 500 bandages for a team of dexxer orcs looks very low. Are there any options to trade regs for bandages or buy more bandages? I doubt a single orc mage would burn through 500 of each reg, so it seems like overkill.
I will use discretion when it comes to a large amount of dexxers on one team. You cannot trade in any starting gear, but I will consider adding more bandages if there is an overwhelming amount of dexxers on one team. Also don't forget that you may steal the other teams supplies during the game.

Re: Capture the Capital (CTC)

Posted: Thu Sep 15, 2011 10:47 pm
by Roser
Diplomacy points updated with new scroll amounts and an option to choose Poison Potions.