Here is a fairly easy timeline to follow involving 'equip casting' that resolves this issue in my opinion unless someone else produces some substantial evidence about it...Joueur Moyen wrote: So what's the verdict on equip casting as it stands right now?
Cast spell->equip->whack->disarm->target spell?
I read through an old thread on the subject but it kinda fizzled out in flames, lol.
I need to download the demo and start playing around with it.
I'm pretty confident that 'equip casting' did in fact exist. However, this does not rule out a possible bug that was introduced during a specific situation when attempting it. This very well could have been the reason people didn't use the tactic.- Timeline -
1998
Pre-T2A, we know equip casting existed without any doubt in mind.
January 2000
Pre Casting was fixed in January '00 and the result of this patch simply wiped a spell target when you dragged, equipped, or used an item. However, this would not have effected equip casting at all.
April 2000
UOR publish went live in April '00 that forced a spellbook into your hands upon casting. Removing the book during the casting sequence would cancel the spell and the removal of precasting would nullify the spell target if you tried after the spell target was displayed. This would have prevented a weapon from being equipped under any circumstance but not a shield during the casting animation.
April 2000 - June 2001
The early UOR spellbook era for mages from '00 to mid '01 was well known for the well documented "Roach Mage" aka "Parry Mage" that allowed you to equip a shield during the casting animation to intervene any damage during interruption and remove it before the spell target was ready if the spell would end up being successful. This was a popular bulid when including inscription combined with protection(makes an opponent miss more) to make the character template fully defensive.
July 2001
July '01, the spellbook constraint was lifted and a modification to precasting was made that no longer removed a spell target when dragging or equipping a weapon or shield. However, briefly when the first testing process was under way a player was able to equip cast. This was documented over at UOPowergamers with an email exchange between the EA developers. However, the letter describes that they were going to add a constraint that interrupted the casting process if either of the two(weapon or shield) was equipped during the sequence. Old precasting was officially back for a short period of time and was officially dead after that fix.