Blessed Items should break from damage [reposted]
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Blessed Items should break from damage [reposted]
Those properties you listed are not those of the prize people turned in for with their trophys.
Changing the properties of items people turned in for is essentially taking away the prize they traded in for and giving them a completely different prize, one they did not chose.
Changing the properties of items people turned in for is essentially taking away the prize they traded in for and giving them a completely different prize, one they did not chose.

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Blessed Items should break from damage [reposted]
lol, honestly, matron has a point, it's era accurate (breakable) :/

Halleluyah
<DemonArkanis> hopefully ill go to hell and not have to listen to your bullshit
Re: Blessed Items should break from damage [reposted]
It's not a big deal, and besides fwerp, you act like you earned all ur neons, hehehehe

Halleluyah
<DemonArkanis> hopefully ill go to hell and not have to listen to your bullshit
Re: Blessed Items should break from damage [reposted]
Hogwash! Heresy I say! It's apples to oranges!Hicha wrote:Custom trophy turn in item? Really? We're gonna go that far to strew 'interpretation' of the words "clothing bless deed?"BlackFoot wrote:Its obvious the prize items that were obtained through the custom trophy turn in system are not 'clothing bless deeds' as they were on osi. The name is confusing people.
We are arguing about two completely different items.
One is a 'custom trophy turn in item' that creates indestructible blessed clothing item.
One is a 'clothing bless deed' that creates a temporarily blessed clothing item.
From the trophy turn-in guide:
300 Silver Rewards: Clothing Bless Deed (no description)
Origin's description (dated Dec 17 1999):
Clothing Bless Deed
* Selecting the clothing bless deed will place a deed in your backpack.
* The deed can be used on any article of clothing (such as tunics, boots, hats, etc.)
* After double-clicking the deed, target an article of clothing. Once targeted, the clothing will become blessed (meaning it cannot be stolen or looted).
* Blessed clothing can still take damage (from maces for example).
Hmm both have the exact same name, and both create an item that will become blessed (which cannot be stolen or looted.) The only difference is blessed clothing damage wasn't implemented; considering Derrick took the RunUO default code and modified it from there I can absolutely see how this was overlooked because proof of items taking damage hadn't been discovered/brought to his attention.
Less favoritism < more accuracy
You simply cannot compare a "clothing bless deed" from 1999 to a "clothing bless deed" on a shard that tries to perfectly imitate 1999!
Re: Blessed Items should break from damage [reposted]
im not arguing for a second that clothing bless deed items shouldn't be breakable
im arguing the prize people were told they were getting didn't have the properties associated with an accurate clothing bless deed. It should have been called something else.
im arguing the prize people were told they were getting didn't have the properties associated with an accurate clothing bless deed. It should have been called something else.

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Blessed Items should break from damage [reposted]
Sure you can. Just not ones that have different properties and are acquired through a custom system to be used on custom items unique to UOSA.Mikel123 wrote:
Hogwash! Heresy I say! It's apples to oranges!
You simply cannot compare a "clothing bless deed" from 1999 to a "clothing bless deed" on a shard that tries to perfectly imitate 1999!
If you want to change the properties associated with actual clothing bless deeds than do it. But most people probably don't have any clothing bless deeds lying around anymore.

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Blessed Items should break from damage [reposted]
Ok Blackfoot. You're upset that you paid so much money for a CBD and it turned out that it was inaccurate. This is unfortunate. However, people pay for things all the time only to have them changed on them.
Bought a "secure courtyard" castle for 2.5mil? Great! Congratulations! Oh no, it turns out that the tower next to the castle can suddenly be used to break into the courtyard. Too bad.
The simple fact is, the CBD you get from the trophy system is supposed to be the CBD from 1999, or they would've been called something else! You know it, I know it, the whole server knows it. As I said before, Derrick doesn't implement out-of-era items. Unfortunately, how they exist now is inaccurate and must be changed, and if you're going to demand that they be grandfathered, I demand that all castles placed before the tower-teleport patch be grandfathered and not able to be teleported into. After all, people who bought secure cy castles were buying just that, and now it's been changed!
Bought a "secure courtyard" castle for 2.5mil? Great! Congratulations! Oh no, it turns out that the tower next to the castle can suddenly be used to break into the courtyard. Too bad.

The simple fact is, the CBD you get from the trophy system is supposed to be the CBD from 1999, or they would've been called something else! You know it, I know it, the whole server knows it. As I said before, Derrick doesn't implement out-of-era items. Unfortunately, how they exist now is inaccurate and must be changed, and if you're going to demand that they be grandfathered, I demand that all castles placed before the tower-teleport patch be grandfathered and not able to be teleported into. After all, people who bought secure cy castles were buying just that, and now it's been changed!
chumbucket wrote:Everyone else, don't be a jerk to staff. Maahes cries enough already.
viewtopic.php?f=33&t=40810 - HOLY HELL AN AWESOME VENDOR?!
Re: Blessed Items should break from damage [reposted]
And while we're at it, we should've called katanas something else. Maybe...."speedy katanas?" And dragons too that listened to all kill. "Loyal Dragons!"BlackFoot wrote:im arguing the prize people were told they were getting didn't have the properties associated with an accurate clothing bless deed. It should have been called something else.
chumbucket wrote:Everyone else, don't be a jerk to staff. Maahes cries enough already.
viewtopic.php?f=33&t=40810 - HOLY HELL AN AWESOME VENDOR?!
Re: Blessed Items should break from damage [reposted]
Those would be very apt names for those items if they could only be obtained directly from GM's who knowingly dispensed those items with era inaccurate properties.
It has not been the policy of UOSA staff to change the items given from the reward system out, even if there is a known era inaccuracy.
Consider black dye tubs that were obtained through the reward system. Era accurate black dye tubs did not have charges, and when era accurate black dye tubs were introduced on UOSA, the old black dye tubs with charges remained unchanged. I expect a consistent application of this precedent if and when era accurate bless deeds are introduced.
The decision has already been made by Derrick to introduce some era inaccuracy items into the shard, and to entice players to expend huge swaths of time in obtaining them. He has known about this inaccuracy THE WHOLE TIME, and I do not think he is going to pull a bait and switch on loyal players, just because a few select players are whining about it sanctimoniously. Again, maybe in hind sight he should have run the reward system differently given the shard's goal of era accuracy. The substance of this thread is not a new revelation to him, and I really do not think he is going to penalize players for participating in a system he devised. Just as era inaccurate items persist on UOSA because of earnest mistakes, I suspect that these era inaccurate items (which were introduced knowingly to the shard) will persist in their current instantiation, even if it is to the chagrin of some of the shard's most vocal players.
It has not been the policy of UOSA staff to change the items given from the reward system out, even if there is a known era inaccuracy.
Consider black dye tubs that were obtained through the reward system. Era accurate black dye tubs did not have charges, and when era accurate black dye tubs were introduced on UOSA, the old black dye tubs with charges remained unchanged. I expect a consistent application of this precedent if and when era accurate bless deeds are introduced.
The decision has already been made by Derrick to introduce some era inaccuracy items into the shard, and to entice players to expend huge swaths of time in obtaining them. He has known about this inaccuracy THE WHOLE TIME, and I do not think he is going to pull a bait and switch on loyal players, just because a few select players are whining about it sanctimoniously. Again, maybe in hind sight he should have run the reward system differently given the shard's goal of era accuracy. The substance of this thread is not a new revelation to him, and I really do not think he is going to penalize players for participating in a system he devised. Just as era inaccurate items persist on UOSA because of earnest mistakes, I suspect that these era inaccurate items (which were introduced knowingly to the shard) will persist in their current instantiation, even if it is to the chagrin of some of the shard's most vocal players.
Re: Blessed Items should break from damage [reposted]
Kaivan wrote: Essentially, what we have is an inaccurate system compounded on an inaccurate system starting with the default RunUO system. However, despite this, we do need to make a change to the mechanics (and the way that clothing bless deeds operate is very much a mechanic) in order to make blessed items break. Also, we have also been discussing, in house, a reasonable method of compensation for those who have acquired blessed items over the last 2+ years, but we have not made any significant decisions as of yet.
Just me thinking out lout here...
Compensation means somethings gonna get changed (most likely blessed items will be breakable), but then again you guys will probably make bank off of it.
Re: Blessed Items should break from damage [reposted]
His phrasing leaves open the possibility of introducing era accurate bless deeds, while the old ones remain intact (or possibly with a different name).
I also draw your attention to the all-important "we have not made any significant decisions as of yet."
I have played this shard for 18 months, and I just really do not see this change being introduced as others have outlined in the thread. I expect something much more in line with the the introduction of black tubs to the shard, than the wholesale change some are advocating.
I also draw your attention to the all-important "we have not made any significant decisions as of yet."
I have played this shard for 18 months, and I just really do not see this change being introduced as others have outlined in the thread. I expect something much more in line with the the introduction of black tubs to the shard, than the wholesale change some are advocating.
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Re: Blessed Items should break from damage [reposted]
I only expect a fair decision.
That is clearly not grandfathering items(when other items have gone overlooked), creating new items(further decreasing accuracy), or handing out hefty compensation for an item, of which, value cannot be proven. (Afterall, CBD's came from CUB as well, which was practically a free-stuff giveaway)
That is clearly not grandfathering items(when other items have gone overlooked), creating new items(further decreasing accuracy), or handing out hefty compensation for an item, of which, value cannot be proven. (Afterall, CBD's came from CUB as well, which was practically a free-stuff giveaway)
Re: Blessed Items should break from damage [reposted]
Also, if staff "knowingly" created these items inaccurately I would like to see some proof. After all, if they did then this entire debate is moot since Derrick already decided.
chumbucket wrote:Everyone else, don't be a jerk to staff. Maahes cries enough already.
viewtopic.php?f=33&t=40810 - HOLY HELL AN AWESOME VENDOR?!
Re: Blessed Items should break from damage [reposted]
It didnt 'turn out to be innaccurate'. It was known to have different properties when we turned in trophys for it.Pristiq wrote:Ok Blackfoot. You're upset that you paid so much money for a CBD and it turned out that it was inaccurate.
This is not true. Or else everyone who turned in trophys for them would have been given accurate information about them.Pristiq wrote:The simple fact is, the CBD you get from the trophy system is supposed to be the CBD from 1999
Namely, these custom trophy turn in items will be subjected to changes in the future.
If these items were supposed to be the era accurate copies they would have been given to every player at this Christmas in ticket form.
Why weren't they.
lol?Pristiq wrote:You know it, I know it, the whole server knows it
This I agree with. Every player that traded in trophys for a custom castle from admins that they were guaranteed by Gms to be absolutely secure should be grandfathered.Pristiq wrote: I demand that all castles placed before the tower-teleport patch be grandfathered and not able to be teleported into. After all,
people who bought secure cy castles were buying just that, and now it's been changed!

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Blessed Items should break from damage [reposted]
teleporting into castles can be minimized using line of sight blockers such as ovens. its not really comparable.
