taking away something players enjoyed?

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Guerrilla
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Re: taking away something players enjoyed?

Post by Guerrilla »

i been "loggin on" since u were in diapers son
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Re: taking away something players enjoyed?

Post by BlackFoot »

more bagball
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Faust
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Re: taking away something players enjoyed?

Post by Faust »

Guerrilla wrote:i been "loggin on" since u were in diapers son
Why are you coining a copyright trademark of Bubba, Inc. son?

I know you hate waiting in the 8D wagon.. but please be patient. Only a select few has what it takes to be an 8D folk son.

Iced Earth
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Re: taking away something players enjoyed?

Post by Iced Earth »

Guerrilla wrote:I'm gonna have to agree with Syntax as well as Blackfoot on this one....
It's a shame how much the newcomers have altered the state of our beloved UOSA.
I think we all know what needs to be done here....

And Psilo, Matron, and etc. (People that don't care about events) Nobody In-game/IRC/Forums is forcing you to join them, all you have to do, is not join.... simple as that.

And sure... Maybe events aren't era accurate, but im going to represent the issue that Syntax touched on... We simply DON'T HAVE THE POPULATION THAT OSI servers had in 97-99 PLAIN & SIMPLE. And besides, be glad that the GM's cared enough to even create the events.

And if you don't like them so much as to try to get them removed/create server bashing-posts, then just don't participate....
Don't ruin the fun for the people that enjoy them.

And lastly, I am gonna agree with Sandro 100% on the non-event loving crowd....
people that want events taken out, more often then not, tend to be the ones losing them....

/shrugs "just sayin"

1+1=2 ?!?!
What a douche statement. "You don't like events cuz u lose."

The only problem I had with events was that there were 2 of them back to back smack in the middle of primetime. This basically made the whole experience of this shard seem automated to me. It made it feel like this was a trammy shard where you could log in for some "peeveepee" when it was super trammy-fun pvp time at the same time every night.

The shard is a LOT better because of it and this pvp action WILL be sustained ESPECIALLY if you guys are able to get the pvp mechanics fixed in the coming couple of weeks.

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Brules
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Re: taking away something players enjoyed?

Post by Brules »

I am for 100% removal of the automated event system. PvP in a trammel like safe zone is the most inaccurate thing ever. Ditch it, remove the silver system and create a gold sink for gold to replace the silver/rewards system.

If I can get vendor griefed, you all sure as hell need to be able to be event griefed.

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Psilo
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Re: taking away something players enjoyed?

Post by Psilo »

Brules wrote:I am for 100% removal of the automated event system. PvP in a trammel like safe zone is the most inaccurate thing ever. Ditch it, remove the silver system and create a gold sink for gold to replace the silver/rewards system.

If I can get vendor griefed, you all sure as hell need to be able to be event griefed.
Yes a gold reward system is EXACTLY what this shard needs:

Why?
1. Will make dungeons more populated because gold will be more useful for vets.
2. Will increase pvp overall since more players log on, play in dungeons ect.
3. Will be an easy solution for getting rid of events when people bring up 'but what about the silver I have and people who got the special items before the system was taken away.'

Trammel has got to go one way or another. I'd be for automated events if they made them felucca where you can attack the duelers if you want or attack the people watching. That's UO, end of story.
Last edited by Psilo on Mon Jun 14, 2010 7:42 pm, edited 1 time in total.

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punk
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Re: taking away something players enjoyed?

Post by punk »

I agree with gold reward system,

But i still want at the very least bagball...

Id still love to play CTFs and 1v1s though even without the silver reward,

But IMO replace all events with BAGBALL ... it takes 5-10 minutes, is the smallest area of trammel and only for participants. IT IS THE BEST.
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Arcott Ramathorn
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Re: taking away something players enjoyed?

Post by Arcott Ramathorn »

The Gold Sink System sounds interesting but i would hope that numbers would be staggering...say Eleventy Billion Gold for a Clothing Bless Deed. :D


And NO BAGBALL...EVER! All bagball players cheat and wont show me how to do it! :)

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Re: taking away something players enjoyed?

Post by nightshark »

Arcott Ramathorn wrote:The Gold Sink System sounds interesting but i would hope that numbers would be staggering...say Eleventy Billion Gold for a Clothing Bless Deed. :D


And NO BAGBALL...EVER! All bagball players cheat and wont show me how to do it! :)
if it somewhat matched (possibly a bit more than) what the current prices players were paying for them, the only real difference is that it would be a gold sink rather than gold changing hands as it does now. the problem is that these items would then have a set value rather than letting the market decide
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dann
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Re: taking away something players enjoyed?

Post by dann »

I read the first few pages of this thread, and am not sure if this was said, but...

It seems like there is silver/trophies around as an insentive to be active, and play the events. Why give out an item like this if you dont want there to be people at events. My point being, its somewhat of a contradiction to have silver/trophies, if you have almost no way of obtaining them, or giving out silver/trophies MAYBE once or twice a day.

Bring back events and let more than 1% of the population get some silver. Having a trophy turn in system is only used by people who spend a lot of time farming to pay for silver, or for the "best" pvper. Which leaves out all the in between style of players who might want to have some silver rewards as well.

Bring them back!!!

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Re: taking away something players enjoyed?

Post by Izual »

Psilo wrote: Yes a gold reward system is EXACTLY what this shard needs

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Re: taking away something players enjoyed?

Post by Sandro »

we used to have an average of over 700 clients, peaking around 800 (our all-time 827 if im not mistaken) when events were untouched..

threads of complaining + time + influence lead to the reduction of events..

our population now sits around 480-550 average, maybe we see 600 tops during peak hours..

coincidence? :roll:
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Re: taking away something players enjoyed?

Post by MatronDeWinter »

Sandro wrote: our population now sits around 480-550 average, maybe we see 600 tops during peak hours..
At least more of those 480-550 are playing the game and not only attending an event and then macroing 3 characters contributing to the inflated #. There has been a significant improvement in the amount of people out and about lately.

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Re: taking away something players enjoyed?

Post by Sandro »

You guys are delusional if you think that events are whats keeping people from being on the field.

People who don't field, don't field. They aren't mentally swayed to wander onto the field because there aren't any events, they just continue to do their thing. The players who field normally, will continue to do such as they do now.

There are a very small handful of players who log on for events only. I can name them all: Spanky; that's it. 1 player, of the entire shard who only appears at events.

I field just as often with/without events in progress. The real issue here is all of "this threads posters" theory about events sapping the other-wise normal game-play, draining activity in the real-world.

Events offer something for players to do, briefly, a few times a day without having to watch for a wave of pks attempting to zerg you. If we had the typical 'era accurate' population, the lack of activity you people speak of wouldn't exist. There are no anti-pk guilds, and the majority of the players who field, play as reds.

The risk of being ganked and dry-looted is almost immediate when you leave town on UOSA. This is why otherwise heavily traveled areas seem barren. The tactics of ghosting and multi-clienting are well known, and many players know that lingering for very long will certainly result in death.

Knowledge of game-play and mechanics also plays an important role in this. We don't have 20-30 people at any given time at the bone-knight room in Deciet, because players have adapted and found faster & more effective ways of training skills, maximizing out-put while minimizing &/or eliminating any down-time.

Macroing has also become part of the game, and as such many players online are not even at the keyboard, this is UO. Playing on an OSI clone with fairly difficult gain rates, this is common. Nobody wants to click anatomy 6,000,000 times..

Point being, the net effect of events are certainly not hurting the shard, only the opinions of those who are against them for whatever reason. While events were in full-throttle, I witnessed nothing but positive results.
  • +population
  • +activity
  • +max average clients
  • +player interaction
The main arguments I see in this thread are coming from a select few people and can be narrowed down as such:
  • I cannot steal from players at/in the event. (cA)
  • I cannot kill players in/at the event. (cA & TG)
  • I cannot successfully grief players in/at the event. (cA & TG)
  • I cannot find anyone to kill/steal/grief while players are attending an event. (cA & TG)
  • I cannot find anything else wrong with the event system so I deem it "not era accurate" (cA all-around)
Also, the same complaints listed above can be narrowed down to the associated guilds and their problems.
  • TG
  • cA
  • players who participate but cannot compete
The last comment is not a stab at people who can't win, but an honest observation from those who seriously cannot handle losing. UOSA has it's fair share of those players and it definitely shows on these forums.

The people pushing to remove events are the same ones partially responsible for lowered activity. You guys (-cA) set up archer-turrets and play solely to grief & piss other players off. You spend your time on UO thinking of ways to dismantle any helpful player-establishment so that others cannot benefit from its intentional function, $$$ Rune Library, unless they pay you your dues. Additionally notorious for scamming, how do any of your (-cA) opinions matter on what mechanics we have implemented here?

Although it's all technically legal, your sole purpose is to grief players. You complain there is low activity, but the events are not the cause.
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w

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rouss
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Re: taking away something players enjoyed?

Post by rouss »

Sandro wrote:we used to have an average of over 700 clients, peaking around 800 (our all-time 827 if im not mistaken) when events were untouched..

threads of complaining + time + influence lead to the reduction of events..

our population now sits around 480-550 average, maybe we see 600 tops during peak hours..

coincidence? :roll:
how can you compare winter/spring and summer periods? sure thing, most of the ppl try to take their time and spend it outdoors.

all in all, quality > quantity
Chesapeake Nov. 1998 — July 2000
Second Age Feb. 2009 —

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