I'm going to do some trials and genrate some tables from actual code. This may be.Fwerp wrote:Maybe this is what it is supposed to be, but I think there may be a coding error. This seems to happen FAR more than 3.3% of the time, and it also seems to happen consecutively (maybe there is a better randomizer?).There's about a 3.3% (one in 30) chance of EB doing < 10 hp against someone with GM resist, from a caster with GM Magery and Eval
When I was investigating the exact range of miniheal for son/felix, I shot four ebolts at myself and I was still above 50% health. Maybe 10-14 dmg ebolts are far, far more common -- but, I think there could very well be a coding discrepancy.
The 3.3% was calculated by Kaivan yesterday based on the formula we're supposed to be emulating, but not from actual game code. Hopefully we'll find a bug.
I understand what you mean about hapening consecutively; this is a feature of the ranomization that is very similar to OSI, you also see this in consecutive fails and successes in spell fizzles, skill gains, etc...