1v1 tank mage pvp sux.

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Redrum
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1v1 tank mage pvp sux.

Post by Redrum »

man, these latest changes have destroyed tank mage pvp. yes yes.. era accuracy.. blah blah blah. its NOT FUN. if you are trying so hard for era accuracy.. why are there so many bloody changes. cause you find 1 new post from '99. and immediately change it? yes yes.. demo accuracy. its been controversial that the demo is accurate to old OSI code and rule set not to mention ALOT changed throughout the year of '98 and particularly '99. what MONTH are you trying to remake? now, in all fairness i have not researched era accuracy in the least. and good job for trying so hard. but dont go so far as to make changes that take any sort of fun outta pvp. 2 major problems lately. ebolt/xplode doing either 50 hp or 5. 3 mini heals restoring from half health to almost full. depending on xplode pots and vanq weapons is obsurd.. and ive only died to people that use this crap. otherwise.. i no longer die 1v1. niether does the other person. oh yes, who's that douche that told me to evolve. why should i evolve to a pvp system that is no longer entertaining and or fun.. i love running around spamming mini heal. wasting my mana on 2 5 hp ebolts then all of a sudden a 50.. followed up by another 5. lol.. tell me to evolve again. that was worth a good laugh.. even if i bothered.. im sure ill be getting used to yet another dramaticly altered rule set in 3 months. stick with a pvp system thats FUN. era accuracy or not. as someone mentioned. "the server is dead with pvp, but it sure is accurate!!" this is obviously my personal opinion. lol faust. man, i love how you argued up and down about the changes being the right thing to do. then towards the end say lol "well, ill log in and test them" that was worth a good laugh. dont argue out a point without even trying it for 5 min. mmmm bring on the flameage. lol.. waiting for the guy to tell me to change servers if i "dont like the changes." i loved the old rule set. and i love the shard. but these changes have DESTROYED 1v1 pvp.

tekai
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Re: 1v1 tank mage pvp sux.

Post by tekai »


what MONTH are you trying to remake?
Late november 99, the patch that included runebooks and potion kegs is the cut off.

I believe the reason for the big damage range for ebolt is due to everyone having GM resist.

Mini heal does heal for a lot, but unless you can find a sourse otherwise, it would make sense for it to be the current forumla it is, becuase all of the other spells were not changed from the demo onward until after t2a.

It sucks that your upset about how pvp is currently, I'll agree 2 people that know what they are doing that both have potions.. the duel can go on forever. It does appear accurate though, the current spell build really "Feels" like t2a.
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Faust
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Re: 1v1 tank mage pvp sux.

Post by Faust »

Heal "In Mani" Spell : 11-14 heal range at GM magery on a 0.5s cast delay with a 0.5s recast delay meaning a heal every 1 second if spammed. This is no where near healing half like you claim for obvious reasons.

The goal of this shard is to replicate the t2a era with in a specific time frame. That goal is not to cater to any specific special interest groups like the PVP community for example. The same applies to PVM'ers and other groups when altering these game mechanics.

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Re: 1v1 tank mage pvp sux.

Post by Lor »

There weren't razor hotkeys to use potions and macros in T2A though...

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Re: 1v1 tank mage pvp sux.

Post by Duke Jones »

Lor wrote:There weren't razor hotkeys to use potions and macros in T2A though...
yeah. Players do that to remove all possibility of "human-error."

But that's one thing I preach about: When you remove human error from the game, you also remove the human element from the game, as well. Miss-clicking/Mistargeting/accidentally closing you pack, etc. SHOULD be part of the game.

Razor pretty much turns gameplay into automation, and you lack any finesse and feeling. :(
"When you remove human error, accuracy, and speed, you remove the human element."

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Re: 1v1 tank mage pvp sux.

Post by Hemperor »

Disabling Razor hotkeys for potions is possible and extremely easy to implement.

Players don't like being inconvenienced though, so it'll never happen.
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Re: 1v1 tank mage pvp sux.

Post by Pro »

Well lets be honest razor isn't the problem.
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Re: 1v1 tank mage pvp sux.

Post by BlackFoot »

uo assist had hotkeyes for potions
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Re: 1v1 tank mage pvp sux.

Post by Kaivan »

During T2A, UOA was considered legal to use and it included hot keys for drinking potions and bandaging yourself, as well as macros for arming and disarming weapons from a specific hand. In that vein, it would not be reasonable to disallow that particular functionality here.
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Re: 1v1 tank mage pvp sux.

Post by Hemperor »

yeah I just checked the oldnews page of tugsoft, apparently drink potion keys came in in 3-99.

Regardless, there are quite a few other features that are anything but accurate but will never get disabled.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
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Re: 1v1 tank mage pvp sux.

Post by Pro »

Can make that heal target self thing in uo macros so thats a moot point as well.
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poogoblin
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Re: 1v1 tank mage pvp sux.

Post by poogoblin »

I'm glad there hasn't been a ton of threads on this already, where you could have just added your opinion there. Oh wait...

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Re: 1v1 tank mage pvp sux.

Post by archaicsubrosa77 »

Redrum wrote:man, these latest changes have destroyed tank mage pvp. yes yes.. era accuracy.. blah blah blah. its NOT FUN. if you are trying so hard for era accuracy.. why are there so many bloody changes. cause you find 1 new post from '99. and immediately change it? yes yes.. demo accuracy. its been controversial that the demo is accurate to old OSI code and rule set not to mention ALOT changed throughout the year of '98 and particularly '99. what MONTH are you trying to remake? now, in all fairness i have not researched era accuracy in the least. and good job for trying so hard. but dont go so far as to make changes that take any sort of fun outta pvp. 2 major problems lately. ebolt/xplode doing either 50 hp or 5. 3 mini heals restoring from half health to almost full. depending on xplode pots and vanq weapons is obsurd.. and ive only died to people that use this crap. otherwise.. i no longer die 1v1. niether does the other person. oh yes, who's that douche that told me to evolve. why should i evolve to a pvp system that is no longer entertaining and or fun.. i love running around spamming mini heal. wasting my mana on 2 5 hp ebolts then all of a sudden a 50.. followed up by another 5. lol.. tell me to evolve again. that was worth a good laugh.. even if i bothered.. im sure ill be getting used to yet another dramaticly altered rule set in 3 months. stick with a pvp system thats FUN. era accuracy or not. as someone mentioned. "the server is dead with pvp, but it sure is accurate!!" this is obviously my personal opinion. lol faust. man, i love how you argued up and down about the changes being the right thing to do. then towards the end say lol "well, ill log in and test them" that was worth a good laugh. dont argue out a point without even trying it for 5 min. mmmm bring on the flameage. lol.. waiting for the guy to tell me to change servers if i "dont like the changes." i loved the old rule set. and i love the shard. but these changes have DESTROYED 1v1 pvp.
I said to evolve now what? What are you going to do?
You son got Hempititis.
PS people were spamming min heal,harm,debuffs, and poison if they were facing healers way before you got here.
you probably learned that trick last patch...Like the other guy who posted about how new players were picking up old tricks making it harder for him to pvp.
So now everyone and their mom were talking about spamming mini-heal everyone is doing it.
All I can say man is...your fault.
Last edited by archaicsubrosa77 on Mon Sep 21, 2009 12:04 pm, edited 4 times in total.
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Faust
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Re: 1v1 tank mage pvp sux.

Post by Faust »

Pro wrote:Can make that heal target self thing in uo macros so thats a moot point as well.
Razor injects the packets into the server bypassing the client altogether. This means that "one" hit of the button will complete the process in Razor unlike the client. This can only work with the client by holding the key down sending numerous packets that can return a few different packets depending on the circumstance. If you try that macro in the client hitting the key once it will not work. This means the Razor macro theoretically is still faster than if you happen to do it through the client. I am in no way saying this makes such a big difference that the world is going to end, etc... However, the facts still remain that performing this macro through Razor is still faster than if you would happen to use it with the client.

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Re: 1v1 tank mage pvp sux.

Post by Kraarug »

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