Fighters Guild Quests

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Alterity-{[8]}-
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Joined: Tue Sep 01, 2009 5:18 pm

Fighters Guild Quests

Post by Alterity-{[8]}- »

I once helped some newbie to a quest that he said was from the fighters guild I would very much like to find out how to do these.. If someone can tell me how to find these quests I would appreciate it very much :)
ARRRGH!

Flower
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Re: Fighters Guild Quests

Post by Flower »

I have asked before about the quests and nobody seems to know. I asked because it talks about classic quest when you hit the •Information/Features link in the Navigation pane on the left hand side, just cant seem to find any info on them or if they even exist.
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Cutpurse
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Re: Fighters Guild Quests

Post by Cutpurse »

None of the OSI automated quests are here (the naturalist, etc).

The quests we do have are NPC-based, though. In the small guard post right to the Southwest of Britain's West Bank is a woman who will give you a quest to go kill some zombies at night (in game time).

In Cove, there are two NPCs int he building near the gate (one is named Shemp) that will give you a quest to go kill an orc to retrieve Shamp's Blade (not rare and not powerful.. it's a regular longsword that's been renamed). You then escort Shemp to Brit graveyard.

There used to be one with a necromancer (which is where the necro helm and all of the evil weapons came from), but it broke and was never reinstalled.

There also used to be one not long ago to mine for some ingots (the NPC is in the Brit North Blacksmith shop), as well as one for Master (90+) miners that started with an NPC at Mt. Kendall in Minoc. Both are still active.

All of these quests initiate with normal speech. Yes, they use keywords, but they are keywords that any normal human being with communication skills could figure out.

Example:

The zombie NPC says something about "something strange" happening in the graveyard. All you say is and thing with the word "strange" in it. Now, wasn't that easy?

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Derrick
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Re: Fighters Guild Quests

Post by Derrick »

Ahh, the necro quest. It's planned to reistrate that, it needs to be hard scripted as there was some issues with multiple people doing it at the same time.
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Arcott Ramathorn
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Re: Fighters Guild Quests

Post by Arcott Ramathorn »

I tried to lock my shemps blade down on my patio but it disappeared. Is there some reason that i cannot display the sword rather than complete the quest? I know its not a rare but i thought it was neat. Anyone? I have another one but i put it in the bank..till i figure out if i can display it.

Alterity-{[8]}-
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Joined: Tue Sep 01, 2009 5:18 pm

Re: Fighters Guild Quests

Post by Alterity-{[8]}- »

There was a quest for an orc army that you fight.. they drop yellow maps and I obtained one of these from the newbie I was helping... I was wondering where I get that quest.. im lvling a new character and I wanted to do stuff with him while I lvl. You appearently needed to collect 10 of these. for anyone who knows all help is welcome.
ARRRGH!

Eulogy
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Re: Fighters Guild Quests

Post by Eulogy »

The NPC is underneath the SW staircase of the warriors guild, near a bunch of locked crates.
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morganm
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Re: Fighters Guild Quests

Post by morganm »

Cutpurse wrote:None of the OSI automated quests are here (the naturalist, etc).

The quests we do have are NPC-based, though. In the small guard post right to the Southwest of Britain's West Bank is a woman who will give you a quest to go kill some zombies at night (in game time).

In Cove, there are two NPCs int he building near the gate (one is named Shemp) that will give you a quest to go kill an orc to retrieve Shamp's Blade (not rare and not powerful.. it's a regular longsword that's been renamed). You then escort Shemp to Brit graveyard.

There used to be one with a necromancer (which is where the necro helm and all of the evil weapons came from), but it broke and was never reinstalled.

There also used to be one not long ago to mine for some ingots (the NPC is in the Brit North Blacksmith shop), as well as one for Master (90+) miners that started with an NPC at Mt. Kendall in Minoc. Both are still active.

All of these quests initiate with normal speech. Yes, they use keywords, but they are keywords that any normal human being with communication skills could figure out.

Example:

The zombie NPC says something about "something strange" happening in the graveyard. All you say is and thing with the word "strange" in it. Now, wasn't that easy?

Do all of these still work?

Are there any others?

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Zelek Uther
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Re: Fighters Guild Quests

Post by Zelek Uther »

See the list of quests on the Wiki:
http://wiki.uosecondage.com/Quests
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