Cost..

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Sheivan
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Cost..

Post by Sheivan »

How expensive would it be to macro a tank mage? (Not archery)
15k? 50k? 100k?

Arkosh Kovasz
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Re: Cost..

Post by Arkosh Kovasz »

Well, If you bought yourself up to statcap which costs around 4k or so

Magery and resist I'm gonna say costs around 40-50k actually havent completely GM'ed Resist yet so im just estimating. Then Melee skills such as swords doesnt cost too much if you make your own cloth for the bandaids you'll be using to heal your sparring partner (which is best if you use a hired NPC) that costs a little over 100 gold a in-game day to use on average. So what, maybe 50-60k on average guys?

n3g
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Re: Cost..

Post by n3g »

Yeah Id say around 50k or so.

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Re: Cost..

Post by Baldamier »

Mage and resist are the only expensive skills. You probably are looking at around 50k. Be sure to join the mages guild for a discount on regs. Swords is cheap, just the 500 or so gold you need to hire the NPC for a while. Once you GM it you may need to hire a bit longer to finish off tactics, just be sure to switch their weapon to one they have 0 skill in for 100% hit chance. Healing, anat, meditation, and eval are free of course.

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Re: Cost..

Post by Hicha »

Due to a recent patch, make sure you hire a NPC that is using a sword or sword/type weapon, otherwise you're looking at very slow to zero gains in Swordsmanship.
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Kael
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Re: Cost..

Post by Kael »

50k sounds like the right price range, but you can get a character up to 90 resist and GM magery (or close to it) for a lot less and still have a very playable character. It's mostly the resist that sucks. As for the weapon skill, before the patch, I would just use a polar bear that another character of mine owned.

As for that patch, I thought it just meant that your weapon skill should be as close to the target's weapon skill for best gains, not that you need to both be using the same weapon skill.

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Re: Cost..

Post by Hicha »

Kael wrote:As for that patch, I thought it just meant that your weapon skill should be as close to the target's weapon skill for best gains, not that you need to both be using the same weapon skill.
I was raising wrestling on a new char, used a regular jhelom fighter and the gains were .1 or so every few minutes. Switched to a mage, and the gains were spamming the screen, got to around 80 with 2-3 hours.
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Kael
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Re: Cost..

Post by Kael »

hiicha wrote:
Kael wrote:As for that patch, I thought it just meant that your weapon skill should be as close to the target's weapon skill for best gains, not that you need to both be using the same weapon skill.
I was raising wrestling on a new char, used a regular jhelom fighter and the gains were .1 or so every few minutes. Switched to a mage, and the gains were spamming the screen, got to around 80 with 2-3 hours.
Hmm interesting, I don't think it's supposed to work that way though? I always remembered it being any weapon vs any weapon around the same skill

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Re: Cost..

Post by Derrick »

Kael wrote:As for that patch, I thought it just meant that your weapon skill should be as close to the target's weapon skill for best gains, not that you need to both be using the same weapon skill.
This is correct, it doesn't need to be the same skill, just a similar skill level in the weapons being wielded.
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Re: Cost..

Post by Pro »

So at high 90's swords I should be hitting my other char (gm swords) for better gains as opposed to an npc
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Faust
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Re: Cost..

Post by Faust »

Hitting a player gives a heavy penalty towards gaining combat skills.

I wouldn't recommend using a player ever when training them.

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Re: Cost..

Post by XaN »

Faust wrote:Hitting a player gives a heavy penalty towards gaining combat skills.

I wouldn't recommend using a player ever when training them.
It is true that it is slower, but it is a lot easier to afk macro with a player than it is to macro on a NPC.
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