Suggestion: Player events not be set up as 1 day kill fest.

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GuardianKnight
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Suggestion: Player events not be set up as 1 day kill fest.

Post by GuardianKnight »

Set up player events to last a week without the need of a gm to be there and when all the items are found maybe it could summon a GM like a genie for the end quest to start.

Making people actually farm for the quest items to start it and pro longing it would bring activity to the server instead of the 1 day questers that only login when someone says there's a quest. This will also setup more pvp chances for the reds , as people will be actively farming in all special hot spots to find the magic items.
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Bigoud
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Re: Suggestion: Player events not be set up as 1 day kill fest.

Post by Bigoud »

ok with that...

like one object that must be loot from blood elem for instance... could drop anytime during one week... it would become the week hotspot

this item (completely useless in the game) could be handed to the quest maker and the guy would get the reward...
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archaicsubrosa77
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Re: Suggestion: Player events not be set up as 1 day kill fest.

Post by archaicsubrosa77 »

Yes...ongoing quests are the finest cup of tea. Yet I bet you could go even further with that.
Last edited by archaicsubrosa77 on Wed Aug 19, 2009 8:14 pm, edited 1 time in total.
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Derrick
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Re: Suggestion: Player events not be set up as 1 day kill fest.

Post by Derrick »

I agree too.
The Minax event was somewhat like this. I think quests that are more ongoing are far superior to one-off events.
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Re: Suggestion: Player events not be set up as 1 day kill fest.

Post by Psycho »

I would sure love to see random npc givin quests.

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