You had me at hello

Topics related to Second Age
ecetres
UOSA Donor!!
UOSA Donor!!
Posts: 213
Joined: Wed Feb 20, 2008 12:45 am
Location: Windemere woods

Re: You had me at hello

Post by ecetres »

Stat loss is accurate. However I would like to point out the fact that after dying red, and then leaving said toon logged on as a ghost until it is no longer red is not. During T2A on OSI you would be logged out automatically after being inactive for a set period of time, thus making it mostly impossible to skate around stat loss. This is not the case here. So as you can see, we have stat loss implemented with a huge loop hole. I know this has been brought up before and shot down, but I really feel like it defeats the purpose of having stat loss period.
Guerrilla wrote:
i know i cry alot.... its only because i suck, and I'm going to uninstall UO as you read this

Leroy-
Posts: 88
Joined: Sun Jun 15, 2008 10:49 am

Re: You had me at hello

Post by Leroy- »

ecetres wrote:During T2A on OSI you would be logged out automatically after being inactive for a set period of time, thus making it mostly impossible to skate around stat loss.
Yea, for a newb, but anyone with a brain set up a macro to run once every few minutes.

ecetres
UOSA Donor!!
UOSA Donor!!
Posts: 213
Joined: Wed Feb 20, 2008 12:45 am
Location: Windemere woods

Re: You had me at hello

Post by ecetres »

Leroy- wrote:
ecetres wrote:During T2A on OSI you would be logged out automatically after being inactive for a set period of time, thus making it mostly impossible to skate around stat loss.
Yea, for a newb, but anyone with a brain set up a macro to run once every few minutes.


Well true, however it was illegal, or an exploit however you want to look at it. I am glad we can afk macro here, due to the fact that we are a small player base and most of us dont have much time to play. I think that fact helps quite a bit more than it hurts if it hurts at all. The whole point is its a major loop hole in our "stat loss".
Guerrilla wrote:
i know i cry alot.... its only because i suck, and I'm going to uninstall UO as you read this

~|~Damaja
UOSA Donor!!
UOSA Donor!!
Posts: 188
Joined: Sat May 24, 2008 1:06 am

Re: You had me at hello

Post by ~|~Damaja »

ecetres wrote:Stat loss is accurate. However I would like to point out the fact that after dying red, and then leaving said toon logged on as a ghost until it is no longer red is not. During T2A on OSI you would be logged out automatically after being inactive for a set period of time, thus making it mostly impossible to skate around stat loss. This is not the case here. So as you can see, we have stat loss implemented with a huge loop hole. I know this has been brought up before and shot down, but I really feel like it defeats the purpose of having stat loss period.
it was illegal to be afk. But we all did it. I just set a macro to say sometihng every 3 minutes... afk isnt illegal here unless your gathering resources but thats it. So no loop hole... you just dont need to set a macro to do anything :)

ecetres
UOSA Donor!!
UOSA Donor!!
Posts: 213
Joined: Wed Feb 20, 2008 12:45 am
Location: Windemere woods

Re: You had me at hello

Post by ecetres »

How it is not a loop hole if you can completely dodge stat loss. I mean in all honesty and no smart assing, am I missing something?
Guerrilla wrote:
i know i cry alot.... its only because i suck, and I'm going to uninstall UO as you read this

ironfistmax
Posts: 517
Joined: Mon Jun 02, 2008 9:28 am
Location: The Shire

Re: You had me at hello

Post by ironfistmax »

You are not really dogding stat loss. You still have to stay inactive for weeks to decay counts. The other side of the coin is you have to raise your skills back up for weeks. Both outcomes make the pker in stat loss inactive for a certain amount of time.
Image

Post Reply