Do tactics/str/anatomy bonuses stack or applied separately?

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nukedood
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Do tactics/str/anatomy bonuses stack or applied separately?

Post by nukedood »

I noticed you have +50% tactics bonus, +20% str bonus etc. for weapon damage

Do they stack (+70%) or applied separately (1.5*1.2)?

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Derrick
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Re: Do tactics/str/anatomy bonuses stack or applied separately?

Post by Derrick »

I should applogize for misanswering your question in game.

The damages "stack", in that they are not applied to eachother:
Where damage is the normal calculated damage for the weapon, i.e. the "roll";
totaldamage = damage + (damage * tacticsBonus) + (damage * strBonus) + (damage * anatomyBonus)

nukedood
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Re: Do tactics/str/anatomy bonuses stack or applied separately?

Post by nukedood »

thanks for the quick answer!

Another, somewhat related, question is whether the "halve remaining damage" in the combat sequence actually means what I think it does.

Does a final result of 20 damage get halved to 10 before application? That's pretty crazy and not something I knew about :o

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Derrick
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Re: Do tactics/str/anatomy bonuses stack or applied separately?

Post by Derrick »

It does get halved, this has no bearing on %'s of course they are still valid, as it's entirely on the final damage.
If you do the math on halberd damage for example on the stratics combat page, i think you'll find that it could hit for 90 or more (in the extreme case) if you didn't half it.

All the tables are available in this post: http://forum.uosecondage.com/viewtopic.php?f=9&t=443

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Re: Do tactics/str/anatomy bonuses stack or applied separately?

Post by Mephistopheles »

"The damage-ranges below take neither Tactics/STR bonuses"

Does this mean the tables take a GMed Anatomy bonus for weapons?

If it doesn't, it seems a player can potentially do 142 damage with a Halberd
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Derrick
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Re: Do tactics/str/anatomy bonuses stack or applied separately?

Post by Derrick »

Mephistopheles wrote:"The damage-ranges below take neither Tactics/STR bonuses"

Does this mean the tables take a GMed Anatomy bonus for weapons?

If it doesn't, it seems a player can potentially do 142 damage with a Halberd
I think you forgot to halve the final damage at the end, even so 71 seems high for a halberd.
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