Delay on skills
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
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Delay on skills
Delay on most skills used to be 11 seconds. Unless it was changed late T2A and you decided to go with that.
But from what i remember at early/mid T2A it was definately 11 seconds for Eval.
Im pretty sure same would go for hiding, anatomy and meditation.
But from what i remember at early/mid T2A it was definately 11 seconds for Eval.
Im pretty sure same would go for hiding, anatomy and meditation.
Re: Delay on skills
Actually ten seconds.
This should be on the to-do list too.
This should be on the to-do list too.
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Re: Delay on skills
Yea, maybe it was 10Faust wrote:Actually ten seconds.
This should be on the to-do list too.
Re: Delay on skills
It was always best to set your UO Loop delay to 11 seconds to account for latency on those old slow 56k connections.
Re: Delay on skills
Aye. they should be ten, will get to this soon. Thanks.
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Re: Delay on skills
If anat and eval delay is changed to 10, the skill rate should be tweaked. it is by far the most time consuming skill to raise on a tank or dexer besides maybe poisoning and resist. Its slower than magery and tactics for sure, perhaps not slower than healing. This seems silly!
When I take stat loss, it takes me 30-36h to come back to 7x, 20h which is spent on anat/eval.
When I take stat loss, it takes me 30-36h to come back to 7x, 20h which is spent on anat/eval.
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Re: Delay on skills
You need a better multitasking macroson wrote:If anat and eval delay is changed to 10, the skill rate should be tweaked. it is by far the most time consuming skill to raise on a tank or dexer besides maybe poisoning and resist. Its slower than magery and tactics for sure, perhaps not slower than healing. This seems silly!
When I take stat loss, it takes me 30-36h to come back to 7x, 20h which is spent on anat/eval.
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Re: Delay on skills
I do anat/eval with 6 second delay during sparring, but it only takes like 3-4h to gm melee/tact with 100 dex. I also was doing it in the middle of magery casting, but it was messing things up b/c it would sometimes take time away from meditation. So now I gm anat/eval before I even do magery. Magery/med takes only 6-8h to gm.RoadKill wrote:You need a better multitasking macroson wrote:If anat and eval delay is changed to 10, the skill rate should be tweaked. it is by far the most time consuming skill to raise on a tank or dexer besides maybe poisoning and resist. Its slower than magery and tactics for sure, perhaps not slower than healing. This seems silly!
When I take stat loss, it takes me 30-36h to come back to 7x, 20h which is spent on anat/eval.
Last edited by Derrick on Thu Jul 30, 2009 8:55 am, edited 2 times in total.
Reason: profanity
Reason: profanity
rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
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Re: Delay on skills
Still no word on this? Anatomy and Eval Int are disproportionately more time consuming when compared to magery and melee/tactics.
rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
Re: Delay on skills
Skill and stat gains seem to be way, way off here.son wrote:Still no word on this? Anatomy and Eval Int are disproportionately more time consuming when compared to magery and melee/tactics.
On the demo, you can manage to GM a combat in a few hours from hitting a guard, however there are two things to think about there:
Guard more than likely has very high combats (higher than possible for a player)
There are no other players drawing from the "skill gain" pool. As batlin said, when opening other clients to gain the same thing on the demo, gains are noticably slow.
Stat gains on the other hand are very few and far between, you can GM a combat and only gain 2-3 points of STR. I remember in era stats were something that took a lot of time and effort to achieve.
[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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Re: Delay on skills
That's why I turned my fisher 'foodboy' into a dexer. He had high dex and thus it was easier to use him than to delete and restart.Hemperor wrote:Skill and stat gains seem to be way, way off here.son wrote:Still no word on this? Anatomy and Eval Int are disproportionately more time consuming when compared to magery and melee/tactics.
On the demo, you can manage to GM a combat in a few hours from hitting a guard, however there are two things to think about there:
Guard more than likely has very high combats (higher than possible for a player)
There are no other players drawing from the "skill gain" pool. As batlin said, when opening other clients to gain the same thing on the demo, gains are noticably slow.
Stat gains on the other hand are very few and far between, you can GM a combat and only gain 2-3 points of STR. I remember in era stats were something that took a lot of time and effort to achieve.
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Re: Delay on skills
I sure hope that this shard never goes for era acurate skill gain rates, that would be horrible
rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
Re: Delay on skills
You can gain weapon skill here very fast also just on a fighter or a paladin. It took me roughly 6-8 hrs to gm swords from 0. Stat gain was always easy because of herding, and usually magery/med/eval would round out your intelligence there was not anything difficult about stat gain.Hemperor wrote:Skill and stat gains seem to be way, way off here.son wrote:Still no word on this? Anatomy and Eval Int are disproportionately more time consuming when compared to magery and melee/tactics.
On the demo, you can manage to GM a combat in a few hours from hitting a guard, however there are two things to think about there:
Guard more than likely has very high combats (higher than possible for a player)
There are no other players drawing from the "skill gain" pool. As batlin said, when opening other clients to gain the same thing on the demo, gains are noticably slow.
Stat gains on the other hand are very few and far between, you can GM a combat and only gain 2-3 points of STR. I remember in era stats were something that took a lot of time and effort to achieve.
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Re: Delay on skills
94 eval int currently on my tamer. Maybe by tomorrow it'll be GM.
Who's idea was this anyway?
Who's idea was this anyway?
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Re: Delay on skills
I suspect anat/eval was changed to 6 because people complained it took way too long to GM. I mean, it used to be 10, and one day it was 6 for no reason.
I say either change the skill timer back to 6 or tweak the gain rate so its twice as fast.
Also item id/ arms lore with 10 second delay really sucks
I say either change the skill timer back to 6 or tweak the gain rate so its twice as fast.
Also item id/ arms lore with 10 second delay really sucks
rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS