Poison

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Hicha
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Re: Poison

Post by Hicha »

-deleted due to irrelevance-
Last edited by Hicha on Tue Jul 28, 2009 12:53 am, edited 1 time in total.
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Faust
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Re: Poison

Post by Faust »

Anyways, back to the discussion at hand.

Since this would be relative to this topic don't forget that minimum damage was implemented around the UOR publish well past our cutoff date to poison damage...
http://update.uo.com/design_159.html wrote: Poisoning
All poisons will now have a minimum damage. Poison does damage based on a percentage of the target's current hit points, at low levels, poison was less effective. If the formula that determines poison damage is less than the minimum associated with the poison, then the target will take the minimum value for damage.
PS
Hiicha, that is only a fraction of my research posted in the related threads that spurred this change....

It looks like someone isn't a lazy sloth and knows how to do some searching for a change.

Again, people that complain about curing poison simply needs to read the related threads that was discussed before the change to curing took hold. The most compelling evidence is the fact that the demo uses the SAME formula that was used in 2003 after the AOS expansion... That would result in 4 "ninja patches" to occur for that table listed in Stratics to even be true. That is well beyond ridiculous to believe in any circumstance. This doesn't even take into consideration that the "same table" was listed for curing/poisoning data at the same time the change took place. The listed change even mentions that prior to the change the same FORMULA was used.

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Re: Poison

Post by Kraarug »

Faust wrote:Anyways, back to the discussion at hand.

Since this would be relative to this topic don't forget that minimum damage was implemented around the UOR publish well past our cutoff date to poison damage...
http://update.uo.com/design_159.html wrote: Poisoning
All poisons will now have a minimum damage. Poison does damage based on a percentage of the target's current hit points, at low levels, poison was less effective. If the formula that determines poison damage is less than the minimum associated with the poison, then the target will take the minimum value for damage.
PS
Hiicha, that is only a fraction of my research posted in the related threads that spurred this change....

It looks like someone isn't a lazy sloth and knows how to do some searching for a change.

Again, people that complain about curing poison simply needs to read the related threads that was discussed before the change to curing took hold. The most compelling evidence is the fact that the demo uses the SAME formula that was used in 2003 after the AOS expansion... That would result in 4 "ninja patches" to occur for that table listed in Stratics to even be true. That is well beyond ridiculous to believe in any circumstance. This doesn't even take into consideration that the "same table" was listed for curing/poisoning data at the same time the change took place. The listed change even mentions that prior to the change the same FORMULA was used.
Just read the poison damage essay and see how it's different form our curent system. I'm not arguing against the cure system at the moment, the damage from T2A poison is well documented and it's not how it works here on UOSA.

That's not lazy sloth research hijo, that's era accurate facts.
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Re: Poison

Post by Kraarug »

hiicha wrote:Sounds like déjà vu...

November 18th, 1999.
http://uohoc.stratics.com/logs/1999-11-18-pub.shtml
Niobe - *Eddie* Is there any plan on fixing the cure potions so that the higher cures are needed to cure the higher poisons? Right now lesser cures have a large percentage to cure even deadly, and magic cure can cure all of them way too easily, making poisoning pretty weak.
Firedog - Yes.
Firedog - Yes there is.
Firedog - Soon, hopefully.
Firedog - Should be a part of early phases of the new alchemy stuff.
This was talking about a bug that allowed any cure potion to cure any poison. It was fixed, I'll find the link.


September 09, 1999
http://uohoc.stratics.com/logs/1999-09-09-pub.shtml
Glamdring - *Gorbak* When will Poisoning Be improved again?? I mean, I have a Grandmaster Assassan/Alchemist, and when I deadly poison someone, with only 30 magery they can cure on himself themself? Will there be a way for a Fighter/Assassan to make 5th level Poison?
toad - Well, allowing players to make a poison that pretty much instantly kills another player is probably something that isn't going to happen.
toad - In the future we may consider doing new and different types of poisons that have different effects.
Firedog - Yeah. We might.
[/quote]

I don't understand why you've brought this quote back up? What are you trying to say? Isn't easy cure via spell casting already implemented? I'm not making a case against the cure system we have now, I'm working on increasing poison damage, frequency of 'damage ticks' and interruption of spell casting through poison. AND, if Faust wholesale discounts the essay about the difficulty of curing DP with magery, then you must discount the 5 second poison damage tick on that same page thus putting poison damage at 3 seconds.


Faust wrote:Anyways, back to the discussion at hand.

Since this would be relative to this topic don't forget that minimum damage was implemented around the UOR publish well past our cutoff date to poison damage...
http://update.uo.com/design_159.html wrote: Poisoning
All poisons will now have a minimum damage. Poison does damage based on a percentage of the target's current hit points, at low levels, poison was less effective. If the formula that determines poison damage is less than the minimum associated with the poison, then the target will take the minimum value for damage.
References that show that deadly poison took at least 10% of remaining health every 3 or 5 seconds, with a random range of 10% to 40%). What this post did was establish a bare mimimum of damage because, 10% of 10 HPs would be 1 HP; 40% would be 4 HPs. By that time though, the lack of stamina would render the target easy pickings.
Last edited by Kraarug on Mon Jul 27, 2009 7:55 pm, edited 1 time in total.
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Re: Poison

Post by Marcaeus »

I haven't played for a while. So summarize what was changed? I actually played. I'll most likely laugh at how inaccurate this is.

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Re: Poison

Post by Kraarug »

Marcus_ wrote:I haven't played for a while. So summarize what was changed? I actually played. I'll most likely laugh at how inaccurate this is.
Nothing has changed poison damage wise.

Curing poison has been based on the Demo Code which virually assures 100% curing of DP with GM magery but leaves to chance curing by great cure potion. Exactly opposite from what the poison essay's of stratics states.
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Re: Poison

Post by Hicha »

Sorry Kaarug, thought you were talking about curing poisons again.

I did some testing tonight, these are my results (poisoning a char with 100 str.)

Archive: Poison (Lesser) loss of approx. 1%-2% of Health every 5 secs.
UOSA: Poison (Lesser) loss of approx. 5% of Health every 10 secs.

Archive: Poison loss of approx. 5%-10% of Health every 4 secs.
UOSA: Poison loss of approx. 3-4% of Health every 15 secs.

Archive: Poison (Greater) loss of approx. 10%-15% of Health every 3 secs.
UOSA: Poison (Greater) loss of approx. 7% of Health every 10 secs.

Archive: Poison (Deadly) loss of approx. 10%-40% of Health every 3 secs.
UOSA: Poison (Deadly) loss of approx. 9% of Health every 5 secs.

I couldn't believe how weak DP actually is. There are several references to poison damage, whether it's 10%-40% for 3 or 5 secs, either way the current damage is completely off.
Last edited by Hicha on Tue Jul 28, 2009 12:56 am, edited 1 time in total.
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Kaivan
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Re: Poison

Post by Kaivan »

Just to add some information regarding poison damage, here is a link to the 04/14/2000 archive of the poisoning essay which provides information on the amount of damage that poison spells did.

The information for poison damage in that essay matches the values seen in the demo and ultimately provides us with two separate sources that appear on either side of the T2A era that show the same values. This pretty much throws the chips in with the idea that poison damage in the demo and during T2A were indeed the same.
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Batlin
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Re: Poison

Post by Batlin »

+ORC: If you give a man a crack he'll be hungry again tomorrow, but if you teach him how to crack, he'll never be hungry again.
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Marcaeus
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Re: Poison

Post by Marcaeus »

You would die within 6 seconds of being dp'd at full 100 str. Why would it be weaker?

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Faust
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Re: Poison

Post by Faust »

I would like to point out something that I have brought up in the past involving the misconceptions of deadly and lethal poison...

Here is a comment from that article referencing an Ophidian Avenger's poison level.
Does an avenger
deserve poison? They already were near the point where a warrior couldn't
stand toe to toe with them, and then they got poison. Deadly poison.
Again, in the past I have stated that there are NUMEROUS articles that tend to mistake deadly for lethal poison. Ophidian Avenger's used Lethal poison, not deadly. This is pretty much a well known fact based based on several references. There are so many articles that makes the common mistake calling lethal poison deadly poison from my research. I just figured that I would point out this misconception as a mere example of my previous statement in regard to the common mistake between the two poisons.

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Re: Poison

Post by Batlin »

Again, in the past I have stated that there are NUMEROUS articles that tend to mistake deadly for lethal poison. Ophidian Avenger's used Lethal poison, not deadly. This is pretty much a well known fact based based on several references. There are so many articles that makes the common mistake calling lethal poison deadly poison from my research.
I know. But can it be the poison level of the Avenger was changed at some point? I thought only the Poison Elemental had lethal poison in the beginning, but of course, I can be wrong.
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Re: Poison

Post by Faust »

Well anything is possible as you and I both well know Batlin. :wink:

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Re: Poison

Post by Batlin »

This one is interesting related with Ophedian Avenger:

http://groups.google.com/group/rec.game ... %2B1999%22
The first poster says : level 5
The second poster corrects : level 4

Now, who's right? Beats me...
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Re: Poison

Post by Arkosh Kovasz »

hiicha wrote:Sorry Kaarug, thought you were talking about curing poisons again.

I did some testing tonight, these are my results (poisoning a char with 100 str.)

Archive: Poison (Lesser) loss of approx. 1%-2% of Health every 5 secs.
UOSA: Poison (Lesser) loss of approx. 5% of Health every 10 secs.

Archive: Poison loss of approx. 5%-10% of Health every 4 secs.
UOSA: Poison loss of approx. 3-4% of Health every 15 secs.

Archive: Poison (Greater) loss of approx. 10%-15% of Health every 3 secs.
UOSA: Poison (Greater) loss of approx. 7% of Health every 10 secs.

Archive: Poison (Deadly) loss of approx. 10%-40% of Health every 3 secs.
UOSA: Poison (Deadly) loss of approx. 9% of Health every 5 secs.

I couldn't believe how weak DP actually is. There are several references to poison damage, whether it's 10%-40% for 3 or 5 secs, either way the current damage is completely off.
If these tests are correct, that seems a little weak. Does the the poison tick every 5 secs? So thats what? At 100 hp,-9,-8.2,7.4 or 91,82.8,75.4 after 15 secs? The wiki, is a post from Stratics I assume, saying its 13% every 5 secs. Also hiicha how much stamina did it drain and when? If the wiki isn't accurate about the HP drain then what about stamina drain?

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