Limiting Razor Features

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caveman
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Re: Limiting Razor Features

Post by caveman »

Faust wrote:It is quite obvious most people here doesn't realize how insanely abusive Razor is when using recordable macro functions.
not as abusive as what i can do with a nostromo. if going this route then only era accurate uo clients should be allowed too.

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Faust
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Re: Limiting Razor Features

Post by Faust »

Jack wrote:
Faust wrote:Don't hate on my elite PVP skills son.
okay
Do you realize the disarm delay takes stamina into consideration now unlike back then when that post occurred?

PS
What the hell is nostromo caveman?
Last edited by Faust on Tue Jul 28, 2009 12:28 pm, edited 1 time in total.

Jack
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Re: Limiting Razor Features

Post by Jack »

fausts new macro
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Faust
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Re: Limiting Razor Features

Post by Faust »

Please don't ever become a programmer Jack...

That would have to be about the most inefficient piece of garbage macro that I have ever seen, lol...

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Re: Limiting Razor Features

Post by Kraarug »

Faust wrote:PS
What the hell is nostromo caveman?
It's an aux keyboard from Belkin like the Logitech G15
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Faust
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Re: Limiting Razor Features

Post by Faust »

How can a keyboard be abusive without being able to input data from Razor or some other source to even make it effective?

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Hemperor
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Re: Limiting Razor Features

Post by Hemperor »

Faust wrote:
Hemperor wrote:Derrick and I both looked at it and it seems that the only changes possible would be the ones I quoted from the script, stealing by type, setting macros to hotkeys etc. do seem out of reach at the moment.
There really is no point in using this script on the server that mandates the use of Razor if there are limitations in the script restricting the reach of the entire program. There is no need to limit a couple or few items that don't matter a whole lot when there are much more game breaking issues involving Razor. It looks like this issue will simply have to be placed on the shelf until a better process is used or RunUO updates the extent of the script to reach even further.
So you're saying, since a few of the inaccuracies can't be fixed, might as well not fix any of them?

Interesting view. Zippy makes it pretty clear on the RunUO forums that no further changes will be possible. In fact I think the only changes we wouldn't be able to make are the only ones that would turn some people towards other 3rd party programs anyways.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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Biohazard
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Re: Limiting Razor Features

Post by Biohazard »

I know I kinda already said something about this, but why not use UOAssist? I played on a shard that basically changed a few things around so UOAssist worked with the shard... This would be pretty accurate if used. It would remedy almost all of the problems while still being a third party prog that people could get added functionality with.

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Re: Limiting Razor Features

Post by Hemperor »

Biohazard wrote:I know I kinda already said something about this, but why not use UOAssist? I played on a shard that basically changed a few things around so UOAssist worked with the shard... This would be pretty accurate if used. It would remedy almost all of the problems while still being a third party prog that people could get added functionality with.
I really don't think UOA works with current client versions, and if it does it's a much newer UOA with newer features that are out of era. That is more of a sphere thing.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Biohazard
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Re: Limiting Razor Features

Post by Biohazard »

Hemperor wrote:
Biohazard wrote:I know I kinda already said something about this, but why not use UOAssist? I played on a shard that basically changed a few things around so UOAssist worked with the shard... This would be pretty accurate if used. It would remedy almost all of the problems while still being a third party prog that people could get added functionality with.
I really don't think UOA works with current client versions, and if it does it's a much newer UOA with newer features that are out of era. That is more of a sphere thing.

terrible news....

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Faust
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Re: Limiting Razor Features

Post by Faust »

Hemperor wrote: So you're saying, since a few of the inaccuracies can't be fixed, might as well not fix any of them?

Interesting view. Zippy makes it pretty clear on the RunUO forums that no further changes will be possible. In fact I think the only changes we wouldn't be able to make are the only ones that would turn some people towards other 3rd party programs anyways.
The changes that can be made that are inaccurate range up to around 2-3 items making the forceful requirement that comes along with the process not worth while in my opinion.

It isn't that changes "are not possible" it's that he or no one else will do the work.

RunUO has the source code to Razor making "anything possible" a fact.

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Re: Limiting Razor Features

Post by Kraarug »

Faust wrote:
Hemperor wrote: So you're saying, since a few of the inaccuracies can't be fixed, might as well not fix any of them?

Interesting view. Zippy makes it pretty clear on the RunUO forums that no further changes will be possible. In fact I think the only changes we wouldn't be able to make are the only ones that would turn some people towards other 3rd party programs anyways.
The changes that can be made that are inaccurate range up to around 2-3 items making the forceful requirement that comes along with the process not worth while in my opinion.

It isn't that changes "are not possible" it's that he or no one else will do the work.

RunUO has the source code to Razor making "anything possible" a fact.
On this subject I agree with Faust.

The effort required and certain poor effect does not out weigh the minor era accurate benefit.
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ClowN
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Re: Limiting Razor Features

Post by ClowN »

just about anything you can do in razor can be done with EUO or other client modifications. limiting razor would only make it so that certain people with the knowledge of applying those mods would have a severe advantage over the rest of the player base. not to mention runuo has no way of detecting the abuse of most of these exploits so it would be hard to ban the offending players.

in theory the idea is great for accuracy. in reality, its only going to hurt the game when everybody starts learning how to use other 3rd party apps to get around it.

i say leave razor alone

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Re: Limiting Razor Features

Post by Hemperor »

This script is a ready to go thing, I set it up in under 5 seconds on my server and it works perfectly fine. Zero effort required.
ClowN wrote:just about anything you can do in razor can be done with EUO or other client modifications. limiting razor would only make it so that certain people with the knowledge of applying those mods would have a severe advantage over the rest of the player base. not to mention runuo has no way of detecting the abuse of most of these exploits so it would be hard to ban the offending players.

in theory the idea is great for accuracy. in reality, its only going to hurt the game when everybody starts learning how to use other 3rd party apps to get around it.

i say leave razor alone
What are they going to use EasyUO to do out of the proposed changes, auto opening doors? Well that would be pretty obvious.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: Limiting Razor Features

Post by Hemperor »

BlackFoot wrote:
Homie wrote: And btw i really dont like the suggestions of some vets to cut down features they were able and "privileged" to use since the early days of this server.

Now that they dont need to macro anymore they want to make it tougher for others ?
Saying we should never fix anything ever no matter how broken it is because somone used it before would not produce a very good uo world to play in.
To add to that, I would advise that people actually read carefully before participating in discussions. Removing looping macros would never be considered.

There have been plenty of changes that made things harder that vets got to enjoy before, that argument is completely invalid according to the history and goal of this shard.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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