My suggestion reguarding events and such

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Lor
Posts: 187
Joined: Tue Jun 30, 2009 11:10 pm
Location: Georgia
Contact:

Re: My suggestion reguarding events and such

Post by Lor »

Just so you know, my newly formed guild PoV is against PKs, and in the future when we have members I'm planning on doing bounty hunts and the like to try and deter some PKs. I agree definitely though that there is not enough punishment for murderers due to the multi-client capabilities, of course there's not much you can do without going out of era accuracy, other than maybe making stat loss more severe..

Slaygrim
Posts: 66
Joined: Mon Jun 15, 2009 10:54 am

Re: My suggestion reguarding events and such

Post by Slaygrim »

Caranthir wrote:Just my 0.02c

Cara
I am not sure you got the point. Again, I have primarily played a PK for the past several years. I am not against PKing. The point was that the pks here are not era accurate at all. Back then when you had 1 account for $9.99 a month you could NOT multi-client and let your guy macro off counts while you continue to play other characters. The system here completely favors the pk playstyle over all others, perhaps even more than no stat loss shards because at least on them you know pks when you see them. On here, an Illustrious Lord may pk you to get you out of his farming area. There simply is no reprecussions for pks like there was supposed to be during this time period. I think in order to make GAMEPLAY era accurate you will have to adjust the actual rules. Perhaps 40 hours to macro off a count or something. I dunno, I am just talking.

Regarding grouping together to kill the pks. That is exactly what I did back in 1999, and will probably participate in on here too. Many players who end up taking the brunt of the pks are newer and cannot do much to harm the pks, even in groups. I don't see many "bank sitters" on this shard like I did on others. I don't think a whole lot of well established players are farming Titan Valley. I think mostly the people doing this are trying to earn money so they can actually make a strong character and equip him appropriately.

I do understand and agree that this should not be a bitch-fest. You should learn how to survive in any circumstance. I was getting attack so much in the Covetous Lich Room that I had a char make 100 boxes and completely blocked all enterances and exits with crates so no one could recall in or run in to attack me without me being able to recall out in time.. It was a lot of work but it did work.

However I still don't think that this is the only solution. When striving for era accuracy we are talking abotu gameplay too, not just rules. With 3 clients and 3 accounts... that's not T2A gameplay. It changes the gameplay drastically.
Last edited by Slaygrim on Fri Jul 24, 2009 5:55 pm, edited 1 time in total.
Image

Slaygrim
Posts: 66
Joined: Mon Jun 15, 2009 10:54 am

Re: My suggestion reguarding events and such

Post by Slaygrim »

Lor wrote:Just so you know, my newly formed guild PoV is against PKs, and in the future when we have members I'm planning on doing bounty hunts and the like to try and deter some PKs. I agree definitely though that there is not enough punishment for murderers due to the multi-client capabilities, of course there's not much you can do without going out of era accuracy, other than maybe making stat loss more severe..
Maybe 40 hours to macro off a count instead of 8 would help remedy the situation?
Image

User avatar
Hemperor
UOSA Subscriber!
UOSA Subscriber!
Posts: 4368
Joined: Sat Jul 19, 2008 9:15 am

Re: My suggestion reguarding events and such

Post by Hemperor »

While I completely agree with your thinking here, PKs here are of horrible quality because it takes zero skill and zero risk to be one, your suggestions sadly fall on deaf ears. Accuracy of mechanics comes first, that's why I think the only pvp this shard is good for will be field guilds...PKing is probably the lowest form now.
Image

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

User avatar
Biohazard
UOSA Donor!!
UOSA Donor!!
Posts: 629
Joined: Thu Feb 12, 2009 10:45 pm

Re: My suggestion reguarding events and such

Post by Biohazard »

It seems that everyone who is thinking up suggestions that float outside of era accuracy would do better at coming up with ways to curb PK'ing on a more personal or guild level instead of calling on the great derrick to "please! please! do something!! pk's receive too much reward for what they do!! please! punish them!". This exact whining is what made UO the POS that it is today. The way the shard is (or is going to be based on era accuracy) won't change and I take comfort in that. I hope that things stay on track with this shard because once you cave for one person its tough not too for every whim without looking like an a-hole to a certain portion of the population. If the stat-loss counter changed then the server would simply be catering to people whom are not PK's. The goal is era-accuracy.

Make an anti-PK guild if you are at such a huge disadvantage. Surely, if there are so many pk's out there you would not have a hard time finding one and squashing him out would you? Anti-pk'ing is not that boring... you simply need a small group.

Back on track to what this thread is about though. It would be cool to see some more quests created that are more longterm or ongoing(One's that pk's can't so easily swoop in on? Quests that only exist in towns or guarded areas?). It's easy for me and you to just say "make a quest" because I don't do any of the work and neither do 99% of you. But what could be done to make this more possible? maybe people who are interested in creating longterm quest ideas could send them into derrick (or whomever he may have delegated quest type things to) for him to review and possibly implement. I wouldn't mind coming up with some ideas in my spare time.

Could we possibly make a quest submission forum or something along these lines? granted it would be kinda lame if everyone could see the quest before it happened so it would have to not be viewable.

Arkosh Kovasz
UOSA Donor!!
UOSA Donor!!
Posts: 539
Joined: Mon Jul 13, 2009 6:50 pm
Location: Minoc
Contact:

Re: My suggestion reguarding events and such

Post by Arkosh Kovasz »

OOOOhh! I like this Anti-Pk guild idea. Adventures could hire said guild to go and protect certain spawns that are frequented by Pk's for a percentage of the days loot perhaps? Another thing to think about, since most Pk's work solo or in pairs, this could cause them to band together which would IMO make for some epic battles!

User avatar
archaicsubrosa77
UOSA Donor!!
UOSA Donor!!
Posts: 3477
Joined: Fri Jul 03, 2009 5:31 pm
Location: Taylor Michigan

Re: My suggestion reguarding events and such

Post by archaicsubrosa77 »

Actaully without the Pker element your pvp would be vitually nil outside events. I am actually thankful we have them here and you know the statloss thing is a great fear for many reds so they stick to maybe an hour or two of Pking with some really good gear and call it quits.
The other day I got a murder count, sort of by accident, kind of on purpose and I thought I was in statloss right off the bat should I die and rez. Then I found out as a blue I could kill about three more pcs and just stay red a little while, not long at all ,as long as I dont violate the 5 long 5 short term counts without fear of statloss. I am talking minutes here.
So yes you tried and true blue, you can be a pker too. Hope that improves PVP on this shard.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

User avatar
Hemperor
UOSA Subscriber!
UOSA Subscriber!
Posts: 4368
Joined: Sat Jul 19, 2008 9:15 am

Re: My suggestion reguarding events and such

Post by Hemperor »

archaicsubrosa77 wrote:Actaully without the Pker element your pvp would be vitually nil outside events. I am actually thankful we have them here and you know the statloss thing is a great fear for many reds so they stick to maybe an hour or two of Pking with some really good gear and call it quits.
The other day I got a murder count, sort of by accident, kind of on purpose and I thought I was in statloss right off the bat should I die and rez. Then I found out as a blue I could kill about three more pcs and just stay red a little while, not long at all ,as long as I dont violate the 5 long 5 short term counts without fear of statloss. I am talking minutes here.
So yes you tried and true blue, you can be a pker too. Hope that improves PVP on this shard.
I think you completely missed the point.

The "tried and true blues" have my respect because everyone else is a blue and a red thanks to multi clienting and all the other factors that were mentioned. PKers are certainly a vital element to this era and this game in general, but it is far far easier for them today than it was in 99.
Image

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

Arkosh Kovasz
UOSA Donor!!
UOSA Donor!!
Posts: 539
Joined: Mon Jul 13, 2009 6:50 pm
Location: Minoc
Contact:

Re: My suggestion reguarding events and such

Post by Arkosh Kovasz »

archaicsubrosa77 wrote:Actaully without the Pker element your pvp would be vitually nil outside events. I am actually thankful we have them here and you know the statloss thing is a great fear for many reds so they stick to maybe an hour or two of Pking with some really good gear and call it quits.
The other day I got a murder count, sort of by accident, kind of on purpose and I thought I was in statloss right off the bat should I die and rez. Then I found out as a blue I could kill about three more pcs and just stay red a little while, not long at all ,as long as I dont violate the 5 long 5 short term counts without fear of statloss. I am talking minutes here.
So yes you tried and true blue, you can be a pker too. Hope that improves PVP on this shard.
The thing is Pkers are just that Pkers. They kill for the thrill of killing and looting. Whats there to be thankful about? They have the option of going red or legaling warring other guilds. Granted the fear of getting Pked keeps me on my toes and I just started, but the first time I get Pked carrying precious loot I'm comming back here and flaming/crying about it hard! You just wait :lol:

User avatar
archaicsubrosa77
UOSA Donor!!
UOSA Donor!!
Posts: 3477
Joined: Fri Jul 03, 2009 5:31 pm
Location: Taylor Michigan

Re: My suggestion reguarding events and such

Post by archaicsubrosa77 »

Hemperor wrote:
archaicsubrosa77 wrote:Actaully without the Pker element your pvp would be vitually nil outside events. I am actually thankful we have them here and you know the statloss thing is a great fear for many reds so they stick to maybe an hour or two of Pking with some really good gear and call it quits.
The other day I got a murder count, sort of by accident, kind of on purpose and I thought I was in statloss right off the bat should I die and rez. Then I found out as a blue I could kill about three more pcs and just stay red a little while, not long at all ,as long as I dont violate the 5 long 5 short term counts without fear of statloss. I am talking minutes here.
So yes you tried and true blue, you can be a pker too. Hope that improves PVP on this shard.
I think you completely missed the point.

The "tried and true blues" have my respect because everyone else is a blue and a red thanks to multi clienting and all the other factors that were mentioned. PKers are certainly a vital element to this era and this game in general, but it is far far easier for them today than it was in 99.
It's not only easier for them you know.
Lets put on their shoes for a minute.
Oops accidentally you go red, maybe you cast a summons or field spell and a blue character whose only job was to spy on you heads straight into it and commits suicide. Then a red comes out and you get reported for murder! You either escape or kill the red and you walk away. Somehow though someone is following you around and for some reason you start getting murder counts. What the heck is happening? Seems someone has been stealthing/ghosting into your every gate that you and your buddies cast and lets your spells kill him once he gets the perfect timing!
Now you need to have others get your supplies, sometimes you cant get your supplies. Everyone is trying to kill you, you're running out of regs....the only thing you can do to stay alive and out of statloss...kill!
Some members of your own guild have alts, somehow every hiding spot has been found out. Traitors! Every time you enter your home you are being attacked...people come out of hiding and block your way...you cant risk statloss you recall. They want your keep to go IDOC! They have their own reds kill anything that come near it to refresh.
Desperation and fear has you preying on newbs at first...and if you dont charge them and kill them even when you dont have to for equipment soon all will know you are very close by.
Days later you watch your keep fall through the eyes of an alt, right away another goes up in its place and you see the traitors and you see those who hunted you and all that is on your mind is murder....murder.
All you see is red...all you know is red. And you love watching the helpless try to run away as you take what they think is alot of time and effort come to nothing. It's all they have...and you hate them like you hated yourself for running away each time.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

Slaygrim
Posts: 66
Joined: Mon Jun 15, 2009 10:54 am

Re: My suggestion reguarding events and such

Post by Slaygrim »

Biohazard wrote:It seems that everyone who is thinking up suggestions that float outside of era accuracy would do better at coming up with ways to curb PK'ing on a more personal or guild level instead of calling on the great derrick to "please! please! do something!! pk's receive too much reward for what they do!! please! punish them!". This exact whining is what made UO the POS that it is today.
While I understand where you are coming from, I don't think you have a clue where I am coming from. I thought I explained it very clearly but I guess not.

The point isn't; "OMG The PKS! Please help me Derrick!" and if that is what you got out of it then perhaps you should read again. The POINT was that the pk system of 1999 does not create an era-accurate gameplay. Seriously, how many people do you think had 3 accounts back then? Not many, I assure you. Then, name how many people in T2A used multi-client? NONE. THIS FACT is why the pk system here does not work to create an era-accurate atmosphere. The entire pk punishment system is a joke. You're taking a T2A system and applying it to modern UO Game Style. With Multi-Clients and such that system does not work. Everyone here knows it, and so do you. What is the big deal about pking 20 people on your blue when you just macro off the hours not only while you are at work, but while you're still playing the game! It's a fake punishment system.

I'd personally prefer to see no stat loss than this system because at least with no stat loss you get what the system tells you that you will get. You get pks. On this system its a FAKE punishment. It's a failed system. No Stat Loss wouldn't be fake like this is.

I am not even saying "change something Derrick", I am just stating the truth of the situation here. Someone should be saying it. The current system does not work with current game play. If Derrick and company are fine with having a system that does not work with modern game play then cool, but I at least want to make the problem known.

Personally, I think 40 hours per count would do it. That way pks would actually be pks and not blues who abuse the system to go red and then back blue without punishment.
Biohazard wrote: The way the shard is (or is going to be based on era accuracy) won't change and I take comfort in that.
I think it depends on how you want to look at it. The idea of this server is "The Way It Was" but with modern game play offering multi-client and mulit-accounts "The Way It Was" isn't becoming the way it is here. I would think that the main goal is to recreate the GAME PLAY of before. Everyone loved T2A times and it wasn't just because of the rules it was the way the rules allowed the game to be the way it was. I think Derrick has done a marvelous job of recreating this, but IMO the one thing that I can see that is eluding this goal is the pk punishment system. It simply does not recreate the way it was BECAUSE of the multi-client/account system.
Biohazard wrote:I hope that things stay on track with this shard because once you cave for one person its tough not too for every whim without looking like an a-hole to a certain portion of the population. If the stat-loss counter changed then the server would simply be catering to people whom are not PK's. The goal is era-accuracy.
This is where you are wrong. The T2A era did not have this type of system. The punishment for pking back then was something everyone had to deal with if they wanted to play a pk on one character. On here, multi-client is an abuse of that system that allows you to dodge it. That system that worked back then does NOT work now.

If you prefer it this way, fine. But don't sit here and act like this is recreating T2A pks. Then and now are COMPLETELY different.
Image

Slaygrim
Posts: 66
Joined: Mon Jun 15, 2009 10:54 am

Re: My suggestion reguarding events and such

Post by Slaygrim »

archaicsubrosa77 wrote:...and you know the statloss thing is a great fear for many reds so they stick to maybe an hour or two of Pking with some really good gear and call it quits.
No it's not.
Image

Slaygrim
Posts: 66
Joined: Mon Jun 15, 2009 10:54 am

Re: My suggestion reguarding events and such

Post by Slaygrim »

archaicsubrosa77 wrote: It's not only easier for them you know.
Yes it is, and your previous post shows that you don't really know all that much about pking. Pking in T2A was FAR different than it is here. I do not see how you can even attempt to argue that.
archaicsubrosa77 wrote: Oops accidentally you go red, maybe you cast a summons or field spell and a blue character whose only job was to spy on you heads straight into it and commits suicide.
You don't "accidentally go red". In your situation you would have to have that happen 5 times before you macro those hours off. Your situation is a fantasy that probably happens exceedingly rare.
archaicsubrosa77 wrote:Then a red comes out and you get reported for murder! You either escape or kill the red and you walk away. Somehow though someone is following you around and for some reason you start getting murder counts. What the heck is happening? Seems someone has been stealthing/ghosting into your every gate that you and your buddies cast and lets your spells kill him once he gets the perfect timing!
What are you talking about? Some grand conspiracy people have against you to turn you red? :?
archaicsubrosa77 wrote:Now you need to have others get your supplies, sometimes you cant get your supplies. Everyone is trying to kill you, you're running out of regs....the only thing you can do to stay alive and out of statloss...kill!
Even in your fantastically weird and extremely unlikely situation, you then go let your "red" ghost sit there while you play one of your other two accounts and also leave him on while you are off the cpu. Voila! Back to blue, now you rez, no stat loss. It's what the so-called "pks" do on this server all day long. There are only a couple true pks on this server.
archaicsubrosa77 wrote:Some members of your own guild have alts, somehow every hiding spot has been found out. Traitors! Every time you enter your home you are being attacked...people come out of hiding and block your way...you cant risk statloss you recall. They want your keep to go IDOC! They have their own reds kill anything that come near it to refresh.
Desperation and fear has you preying on newbs at first...and if you dont charge them and kill them even when you dont have to for equipment soon all will know you are very close by.
Days later you watch your keep fall through the eyes of an alt, right away another goes up in its place and you see the traitors and you see those who hunted you and all that is on your mind is murder....murder.
All you see is red...all you know is red. And you love watching the helpless try to run away as you take what they think is alot of time and effort come to nothing. It's all they have...and you hate them like you hated yourself for running away each time.
Dude, lay off the coffee.
Image

Tron
Posts: 669
Joined: Fri May 15, 2009 11:20 pm
Location: Oregon

Re: My suggestion reguarding events and such

Post by Tron »

Has pking gotten rampant recently?

When I was just playing a few months ago I would solo pk for hours on end and not run into any other pks for long stretches.
And even then it would be the 4-5 man TG pks 9 out of 10 times.

The other active pks were Luca and -r, but they only killed afks and newbs. Sometimes Deus, but he was dead every 30 counts or so.

Is this not the case anymore?
V SISTERS UNITE! SAVING OUR VAJAYJAYS FOR SOMEONE SPECIAL!

Image

Image

Pro
Posts: 3096
Joined: Sat Mar 28, 2009 8:32 pm
Location: Uganda

Re: My suggestion reguarding events and such

Post by Pro »

Everyone and their mum pks nowadays
Image

Post Reply