My suggestion reguarding events and such

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Corvin
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My suggestion reguarding events and such

Post by Corvin »

I have a suggestion. How about if an event is held, that is admin run, perhaps less information can be given in reguards to when it ends.

For example. When ever you have an event, it always brings out the worst people. You have the pks and the theives. Two problems. Why? Because this era seems to cater to them so much. Thieves can steal one stone objects with out ever being caught. I am fine with that, however, they don't have to have everything their way.

Example. The serpents hold monsters attacking. The town choirs or messengers could have said, serpents hold is under attack! And that is it. Whats the difference? Not saying "ok the monsters are leaving, you better leave too, so the guards don't kill you pks and grey thieves, hurry... hurry... ok I'll wait.. good? Hurry and loot them.. great. Ok guards are back.. " (exaggeration obviously)

The reds would look real stupid sticking around to long, then getting killed by guards. It just doesn't seem fair. How about a surprise blue guards invading in Bucs den? I mean, I appreciate all the work you guys do. The admins here are the nicest ones I have ever played with. However, in all fairness, it would be nice if the other people that frequent your shard, would have 2% of the treatment the pks get.

It just amazes me that all events sponsored by the shard, somehow always leads to pvp.

My request is to please think of things people who don't run around trying to kill players can enjoy. Why not add random tokens around the world in the many empty boxes? Start an on going quest that only starts when an explorer finds the starter. So many empty buildings, bringing potential.

Personally I wouldn't tell anyone of the event unless it was a "story a long". No hint. Just start it, if people show up, so be it. Like what happened at the orc fort with the wizards. That was cool. No pks, and only a few other people. Everyone had a good time. The only pk showing up, having the pleasure of a dirt nap.

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Maahes
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Re: My suggestion reguarding events and such

Post by Maahes »

That's what UO is all about, we spawn some monsters and make an event out of it. The hunters come to kill the monsters which follows with the PKs that come to kill the hunters. We do not in anyway "cater" to any play style or give special treatment. In addition, the event used as reference was considered a PvM event but since we don't hold these events in trammel, their will be risk at all times.

I personally would love to hear your other event ideas in more detail however if you have the chance to post them as well.

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Faust
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Re: My suggestion reguarding events and such

Post by Faust »

The events should be about ALL playstyles not just one.

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Caswallon
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Re: My suggestion reguarding events and such

Post by Caswallon »

Yes, im going to last man standing on my 5x super crafter....
?

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Hemperor
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Re: My suggestion reguarding events and such

Post by Hemperor »

Caswallon wrote:Yes, im going to last man standing on my 5x super crafter....
good luck
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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Caswallon
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Re: My suggestion reguarding events and such

Post by Caswallon »

Hemperor wrote:
Caswallon wrote:Yes, im going to last man standing on my 5x super crafter....
good luck
Bring your herder hemp. You herd them towards me, i will make them open tinker traps, then we can fight to the death.
?

Corvin
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Re: My suggestion reguarding events and such

Post by Corvin »

Maahes wrote:That's what UO is all about, we spawn some monsters and make an event out of it. The hunters come to kill the monsters which follows with the PKs that come to kill the hunters. We do not in anyway "cater" to any play style or give special treatment. In addition, the event used as reference was considered a PvM event but since we don't hold these events in trammel, their will be risk at all times.

I personally would love to hear your other event ideas in more detail however if you have the chance to post them as well.
I have no problem with risk, I am never pked. My recall key allows me to explosion box, and disappear before they have a chance. My point is that Diversity was always the key to uo's success. It is why Trammel latter came out, and guard zones exist.

If I was to make an event I would probably leave only clues that lead up to it. I would go around the world and maybe once a day leave unique objects available for questers to actually gain. You see UO is a one trick pony if left alone. You kill lich lords for gold, buy a castle, then make a pk, because nothing else is left to gain. Congrats, you are king of a 32 bit game, and you pissed some guy off you don't know, and hopefully never will meet.

People wouldn't have to run around like dicks, if more reward is gained through adventuring. Don't make a quest with an assured unique item to be gained. Tell them the entire world has a monster with a unique item.

It might be an orc, it might be a dragon, but unless you quest, you will never know. One things for sure, it wont spawn on ganked guy number seven.

This isn't to cut down on pking, but to add variety. It also lets you gms have a bit of fun, being creative.

How many people visit the Brit gardens other then to kill the two spawning Balrons? No one? If someone was to open one of the boxes in the house, what would he find? Nothing. You could change that.

Don't spawn it at the beginning of the day. Do it when you feel like it. (as to avoid rare hunters)

Add roleplay to a game where you have 9 year old acting freaks trying to impress people by being offensive. Add substance to a blank canvas of a world, where everyone knows the rules, exploits, and system.

I realize as an admin its hard to roleplay when you have people cussing. I was present when you had the Christmas line up. Zero respect existed, because they knew the rules. I felt bad for you guys. Half these guys are incapable of real human interaction. (not to mention the obvious inability to converse with anyone of the opposite gender) :wink: However, you could reward those who are wanting to play a game, instead of beating it. You could set it up so that a quest starts in town, with guards, then sets people off on an adventure, instead of a linear task. Perhaps you could have them mine something up? Maybe to avoid it being a skill based quest, have a marker for whom ever hits that spot. Maybe they could fish up something, or to hunt a creature played by a gm as a bounty? Or just pick a guy at random who contributes as to be rewarded. Because at the end of the day, they may never hit that spot. Cheat, no one will know. Give people a reason to come back. You have 9000000 PVP servers that exist. They never make it. Same for the ones with skill portals and Trillions in free gold. What makes this one different, other then old school rules? The fact that you have the best damn admins ever. Yoda And Derrick are bloody awesome. They care. Expand on that! I love the admins here, even if I was just put in jail. :mrgreen:

Let the gms have some fun, explore creativity, and for once add substance to a world that was designed to lack it. OSI has never mastered this concept, why follow in those foot steps? Allow the pks, but just set it up to not be so linear, obvious, or easily exploited.

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Derrick
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Re: My suggestion reguarding events and such

Post by Derrick »

Thanks for the post.

I agree, I'd like to have more of this myself.

Some on this is in though. There is a nice Miners Quest that starts at Mt. Kendall in Minoc.

Slaygrim
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Re: My suggestion reguarding events and such

Post by Slaygrim »

I understand much of what Corvin is saying.

I was disappointed when I learned this server had stat loss at first. I have primarily played a pk for the last several years I played UO, on Seige and on Hybrid. I haven't made one on this server yet as I am still new and don't get much game time. Maybe I will soon, haven't decided yet.

Playing a blue on here has shown me that the OSI T2A statloss/pk punishment system fails modern gameplay. Back in OSI 1999ish stat loss was a legit punishment/deterent for pking. 99% of players had 1 client and 1 account. On top of that most were on dial up and could be much more likely to die on a stat loss red. That system of punishment is WEAK by todays standards. People here have 3 accounts and can multi-client all 3 at once. One dead pk is no big deal because he's macroing off his counts while you are playing your other chars. Plus you have 20x LESS the fear of being disconnected during your pk run and suffering stat loss as you did back then. Back in those days pks were REAL pks. Not blues running around deciding to pk one night.

I am not suggesting there be any rule change, but I do think things need to be acknowledged. When admin events are run, you have to understand that most people are going to be incapable of playing it the way they want to unless they are there to pk and/or grief other players. That style of gameplay should not be excluded, but it should be acknowledged as the style that dominates, even the admin-run events. If you're there to actually roleplay then you are very likely to be unable to do so. Throughout the entire admin-campaign you're going to be the target of groups of pks. Very likely you're going to spend much of your time at this event getting rez'd and trying to go back. The blues who go there to actually enjoy the event aren't going there to battle off pks and are trying to simply participate. Instead they are forced to spend a great portion of their time missing out because they have to fight off people coming there to attack them-and due to the failed punishment system there really isn't much of a penalty to hold them in check.

Just so you know, I have not played in a admin-event (yet-I struggle to find much gametime) nor have I roleplayed so I am not complaining. I do know this happens because I watched my brother try to participate in the last event, in addition to hearing what people have to say on here about it. I am not sour grapes, I am just acknowedging the truth of the situation. Corvin has a good point. The way these events are set up does not encourage even game play, it completely favors those players who are trying to stop others from playing their style of gameplay. Corvin had some interesting ideas to help level the playing field and to give others a chance.

In terms of non-admin events, I think maybe instead of having all the good spawn areas in the same location day after day for pks to check every 30 minutes, perhaps even random good spawn on the surface of Britainia would encourage players to travel the land more and have less worry of being killed every time they try to make a decent income to build their bank account. Perhaps having Ogre Lords, Mage Lords, and other good loot spawn including Balrons appear at random locations on the surface of Brit that changes each day? This would not only help the players who's style of play doesn't involve fighting other players, but also changes up things for the PKs who are completely routine, AND gets people outside of typical locations and exploring the world the way we all used to when we were new. Just an idea.
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Slaygrim
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Re: My suggestion reguarding events and such

Post by Slaygrim »

Maahes wrote:That's what UO is all about, we spawn some monsters and make an event out of it. The hunters come to kill the monsters which follows with the PKs that come to kill the hunters. We do not in anyway "cater" to any play style or give special treatment.
Not trying to be argumentitive, but the point is that the current system automatically favors the player killer style over all others. I know you don't intend to cater to any play style but the current system already caters to it over the others by itself. It certainly isn't as balanced as T2A was back in 1999 because of muti-client, multi-accounts, etc. IF the system were fairly even I would completely agree with what you said, but it isn't.

I know guys, "just make a pk then" right? I plan on it if I can find time... and I am not complaining, I am just stating the facts. It is true that the old system of punishment is not even close to the kind of deterent it was back then for todays gameplay.
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Corvin
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Re: My suggestion reguarding events and such

Post by Corvin »

Slaygrim wrote:
Maahes wrote:That's what UO is all about, we spawn some monsters and make an event out of it. The hunters come to kill the monsters which follows with the PKs that come to kill the hunters. We do not in anyway "cater" to any play style or give special treatment.
Not trying to be argumentitive, but the point is that the current system automatically favors the player killer style over all others. I know you don't intend to cater to any play style but the current system already caters to it over the others by itself. It certainly isn't as balanced as T2A was back in 1999 because of muti-client, multi-accounts, etc. IF the system were fairly even I would completely agree with what you said, but it isn't.

I know guys, "just make a pk then" right? I plan on it if I can find time... and I am not complaining, I am just stating the facts. It is true that the old system of punishment is not even close to the kind of deterent it was back then for todays gameplay.

Probably what I am going to do. Just make a pk, and accept the fact that this is just another pvp server. No offense intended, as its not your fault. Most of the people here just want to pvp off a 3 day macroed gimp. Which is fine, its just not the way it used to be. Back then being a pk had real consequences. You had one account, and probably two mains. Reds were on the run more then they were on the offense.

I don't want a Roll play only server either... I just think maybe this place is getting a little crowded, and no one takes baths. Sure its ok, but it still stinks. I need elbow room. I don't think adding my own stink to the room, does anything more then add to everyone's misery.

I guess I just want more then 12 year olds with broadband.

Caranthir
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Re: My suggestion reguarding events and such

Post by Caranthir »

So, if PKs are so mighty, why don't people with an aversion to PKs form effective 'anti'-groups? Anti-Pking was a standard form of gameplay back in the day, whether it was actual PvPers or large RP guilds banding together.

It would be easy enough to gather some people, hide at Elder Gazer and leave one person as bait. I can guarantee you that within ten minutes some red will pop up, at which time everyone proceeds to squish him.

The only reason this is not happening is because people can't be bothered, and they'd rather complain about a perceived problem than actually do something about it.

The same goes for the monster-events, like the recent Minax event. There was one group of PKs operating out of a tower in front of cove, chasing down people. If only one guild or even two to three people banded together and proceeded to explo ebolt surprise one of them, the issue would have been resolved within minutes.

Similarly TTStoner came with two WWs and proceeded to roll the entire event until some people banded together, turned around and made him eat a combo. Result: Tamer dead, event saved.

I think people shouldn't blame a certain playstyle for their apathy and unwillingness to do something.

Just my 0.02c

Cara

Bill Gumshoe
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Re: My suggestion reguarding events and such

Post by Bill Gumshoe »

So, if PKs are so mighty, why don't people with an aversion to PKs form effective 'anti'-groups?
+1

There are a lot of horrible PKs out there it seems. A group of "good aligned" players with a reasonable degree of skill could do very well. They'd need to be just as organized as the bad guys though - ie, vent and some GvG exp.

If i ever manage to finish a guy and get a hang for this ruleset, i'd be more than willing to get a group of Antis together.

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Ronk
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Re: My suggestion reguarding events and such

Post by Ronk »

Bill Gumshoe wrote:
So, if PKs are so mighty, why don't people with an aversion to PKs form effective 'anti'-groups?
+1

There are a lot of horrible PKs out there it seems. A group of "good aligned" players with a reasonable degree of skill could do very well. They'd need to be just as organized as the bad guys though - ie, vent and some GvG exp.

If i ever manage to finish a guy and get a hang for this ruleset, i'd be more than willing to get a group of Antis together.
I would join ya from time to time, but I need lots of pvp practice...lol. Not playing for many months and not playing a mage since UO:R takes its toll
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Caranthir
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Re: My suggestion reguarding events and such

Post by Caranthir »

Bill Gumshoe wrote:
So, if PKs are so mighty, why don't people with an aversion to PKs form effective 'anti'-groups?
+1

There are a lot of horrible PKs out there it seems. A group of "good aligned" players with a reasonable degree of skill could do very well. They'd need to be just as organized as the bad guys though - ie, vent and some GvG exp.

If i ever manage to finish a guy and get a hang for this ruleset, i'd be more than willing to get a group of Antis together.
Tons of terrible, laggy pks. All you need is 3-4 people with hiding and enough magery to cast an ebolt. ;)

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