List of accuracies taken from old origin site.

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Flossin
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List of accuracies taken from old origin site.

Post by Flossin »

I recently looked up the official UO site dated April 22nd 1999 using archive.org (you can access this using this link http://web.archive.org/web/199904220500 ... ww.owo.com) And found a whole bunch of differences and notes that aren't applied to this shard that I'd like to share with you guys...
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Currently when an npc is invulnerable it says so right next to it's name when it should be displayed under it's name as you can see here.
Currently when an npc is invulnerable it says so right next to it's name when it should be displayed under it's name as you can see here.
fan_British.jpg (94.28 KiB) Viewed 1912 times
This picture suggests that for one ice fiends weren't the ice blue color back then and two they gave off radiation?
This picture suggests that for one ice fiends weren't the ice blue color back then and two they gave off radiation?
scn_4.jpg (79.24 KiB) Viewed 1912 times
This picture states the correct number of secure containers allowed in different house models, I'm not sure about all of them but I know on here small houses give you one secure container when it should be 3.
This picture states the correct number of secure containers allowed in different house models, I'm not sure about all of them but I know on here small houses give you one secure container when it should be 3.
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Hemperor
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Re: List of accuracies taken from old origin site.

Post by Hemperor »

In your third picture, the invul tag is only displayed under his name because it would be too long to fit onto the same line.

Try typing "Lord British (invulnerable)" in game :P
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat

Flossin
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Re: List of accuracies taken from old origin site.

Post by Flossin »

I'm sure there's WAY more info on the old website that I have missed so I encourage everyone to give it a look and see what they can find.
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I'm not sure if this actually works this way here or not but it's supposed to take 7 days for order/chaos switch to take effect.
I'm not sure if this actually works this way here or not but it's supposed to take 7 days for order/chaos switch to take effect.
According to this you shouldn't be able to heal some monsters you currently can using bandages such as skeletons.
According to this you shouldn't be able to heal some monsters you currently can using bandages such as skeletons.
I'm pretty sure I remember pack horses eating fruits and vegetables when dragged onto them on this server.
I'm pretty sure I remember pack horses eating fruits and vegetables when dragged onto them on this server.
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Hemperor
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Re: List of accuracies taken from old origin site.

Post by Hemperor »

You are basically listed images of patch notes, they are all in there :)

The radiating damage picture is certainly a nice find though.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Caswallon
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Re: List of accuracies taken from old origin site.

Post by Caswallon »

Are we sure thats not a mock up? Or from an incomplete internal T2A beta? UO had some outrageously false/early photos of the game on its site and retail boxes, im sure we have all seen the dragon guarding the treasure on the bridge that does not exist in game.

I dont recall rotting corpses or ice fiends spawning in the city of the dead, and where is the rest of the spawn? such odditys are a trademark of press grabs and beta screens.
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Jack
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Re: List of accuracies taken from old origin site.

Post by Jack »

add the ymca
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Silverfoot
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Re: List of accuracies taken from old origin site.

Post by Silverfoot »

Those house lockdowns/secures are from the second housing system during t2a from late 1999. The shard currently uses the housing system from when t2a first came out in late '98 and the lockdowns/secures we have here are accurate to that.

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MatronDeWinter
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Re: List of accuracies taken from old origin site.

Post by MatronDeWinter »

Caswallon wrote: I dont recall rotting corpses or ice fiends spawning in the city of the dead, and where is the rest of the spawn? such odditys are a trademark of press grabs and beta screens.
This, there was never such a spawn at the CoTd.

Cutpurse
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Re: List of accuracies taken from old origin site.

Post by Cutpurse »

The ice fiend pic was a mock up done for promotional purposes. It wasn't actually in-game.

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archaicsubrosa77
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Re: List of accuracies taken from old origin site.

Post by archaicsubrosa77 »

MatronDeWinter wrote:
Caswallon wrote: I dont recall rotting corpses or ice fiends spawning in the city of the dead, and where is the rest of the spawn? such odditys are a trademark of press grabs and beta screens.
This, there was never such a spawn at the CoTd.
There are ways to get monsters in...gating at least then or otherwise even now as long as you can retrieve a spawn outside dungeon areas i.e. T-Hunting.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

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Caswallon
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Re: List of accuracies taken from old origin site.

Post by Caswallon »

No one would dispute that Archaic but that does not alter the fact that the shot in question is a mock up, its not from a live shard.
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archaicsubrosa77
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Re: List of accuracies taken from old origin site.

Post by archaicsubrosa77 »

agreed unless theres some weird way to evolve daemons.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

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Re: List of accuracies taken from old origin site.

Post by Derrick »

Cutpurse wrote:The ice fiend pic was a mock up done for promotional purposes. It wasn't actually in-game.
I agree with this as well, additionally the range from the daemon is more than two tiles, there should not have been ice damage at that range. My only reference on which is the clients player in that pic though is from the cursors direction.

I haven't yet added radiation damage to Ice Fiends, lacking evidence of it; but I would take this as evidence that they did radiate damage if there as no other rational objection.

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