Any thought to implimenting a dueling area?
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Any thought to implimenting a dueling area?
When I played on OSI servers it was all about Jhelom farms. If you wanted to duel, you went there and you could find just about anyone there dueling.
Might be kinda sweet to have a system or area or something like this and maybe even use the tournament-style ruleset where we wouldn't have to res and restock every 5 minutes heh.
Might be kinda sweet to have a system or area or something like this and maybe even use the tournament-style ruleset where we wouldn't have to res and restock every 5 minutes heh.
A.K.A. All Skill
Great Lakes Veteran.
Currently residing on the Cho'gall World of Warcraft server.
http://www.vqguild.net - World class.
Great Lakes Veteran.
Currently residing on the Cho'gall World of Warcraft server.
http://www.vqguild.net - World class.
Re: Any thought to implimenting a dueling area?
There has been a lot of talk about putting in some sort of duel pit, but they will not be "safe" or free-use.Onslaught wrote:When I played on OSI servers it was all about Jhelom farms. If you wanted to duel, you went there and you could find just about anyone there dueling.
Might be kinda sweet to have a system or area or something like this and maybe even use the tournament-style ruleset where we wouldn't have to res and restock every 5 minutes heh.
I've just set up a the Jhelom pit as a test area which forbids looting others corpses. This is by no means permanent, but just a test. Please provide feedback.
Re: Any thought to implimenting a dueling area?
so as of right now..... the fighter's pit is a 'no loot' zone, but no free use. Am i correct in assuming that magic does damage?
either way, you'll find teknix chillin' from now on. i'm always up for training/sparring and i like the idea of a designated dueling area with looting capability and free use
question, will red's be able to gate in there and also spar?
either way, you'll find teknix chillin' from now on. i'm always up for training/sparring and i like the idea of a designated dueling area with looting capability and free use
question, will red's be able to gate in there and also spar?
chumbucket wrote:Roleplays?!?GomerPyle wrote:chum RPs a thief
Re: Any thought to implimenting a dueling area?
The way it's set up right now, there are no items, spell, or skill restrictions. Red's are safe from guards as long as they stay in the pit. And will auto res with no stat loss on death.Teknix wrote:so as of right now..... the fighter's pit is a 'no loot' zone, but no free use. Am i correct in assuming that magic does damage?
either way, you'll find teknix chillin' from now on. i'm always up for training/sparring and i like the idea of a designated dueling area with looting capability and free use
question, will red's be able to gate in there and also spar?
Be aware, if you are red and receive a resurrect gump at any time, anywhere, you will be assessed stat loss. You should resurrect without prompting in the Jhelom pit.
Again. This is a test. It's not a permanant area. We're looking for feedback on this.
Re: Any thought to implimenting a dueling area?
I hope in the end it goes away. Imo we should be able to find friends or whatever to duel. Then if you want pvp go order or chaos or war. Not make special rules to allow for controlled fights.... UO wasn't like that back in the day. That is how current mmos are. No risk...
Re: Any thought to implimenting a dueling area?
Why should there be risk involved with a duel? That's kind of the point of a duel, two consenting parties who wish to fight each other. It's not like someone is getting ambushed or something.
Re: Any thought to implimenting a dueling area?
Triik wrote:Why should there be risk involved?
You have it right there. If the above is true, the loser shouldn't get looted right? If you choose to duel in a shitty area, someone might get looted or ambushed. Makes sense to me.Triik wrote:two consenting parties who wish to fight
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Re: Any thought to implimenting a dueling area?
there is no issue with the jhelom pits i used them a few times and you get instantly ressurected no problems with thatalatar wrote:Triik wrote:Why should there be risk involved?You have it right there. If the above is true, the loser shouldn't get looted right? If you choose to duel in a shitty area, someone might get looted or ambushed. Makes sense to me.Triik wrote:two consenting parties who wish to fight
Re: Any thought to implimenting a dueling area?
yea but from what they're saying they want a loot-safe zone to duel at so when they die someone can't grief-loot them..
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.