SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Topics related to Second Age

SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Yes, this shard desperately needs it to create more activity.
27
47%
No, I am a trammy who prefers fighting like r-
30
53%
 
Total votes: 57

Kinarah
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SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by Kinarah »

Yes, this shard desperately needs it to create more activity.

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Hemperor
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Re: SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by Hemperor »

no
stupid poll, way to hurt your cause
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Faust
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Re: SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by Faust »

Hemperor actually made a good case for a change...

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Re: SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by Hrodeberht »

I would love to see intown magic damage!

Maybe the problem could be solved that way, only some cities will be changed so magic damage takes effect and some cities still stay as they are at the moment. Lets say, add magic damage to 2-3 cities and leave the rest untouched ... if this is possible and not to much work.

I dont want all the Townie chars to become useless.

But i definitly would love to see more PVP hotspots in cities, even if it is not 100% era accurate.

Tbh i dont like the way this poll is started, the option "No, I am a trammy who prefers fighting like r-" is rather silly, why blame anyone and offend people? I dont think thats the goal ...
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Teph
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Re: SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by Teph »

until someone can explain the idea behind no magic in towns besides "its era accurate" i vote yes
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ArchaicSubrosa
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Re: SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by ArchaicSubrosa »

I voted yes if the theives exploit the fact that magery is hampered in most towns, then primarily mages are targeted.
This shard seems to have a profound prejudice against mages with nullifying the skills that benefit magery except evaluating intelligence. Are the spell descriptions written as is in our spellbooks not the way it was?
If it remains in towns that magery is hampered...are there any high magic areas such near the shrines or moongates? Why is it that even in towns that are supposedly where the magic arts are highly studied that magery is subdued? How about the star cycles that one peers at through their newbie telecopes? Shouldn't they have a part to play in magery besides just moongate destinations?
And if not give us the history of why this is not so, even though magic words are muttered by nearly all if not the entirety of Britannia even slightly such as Recdu or Recsu?

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Faust
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Re: SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by Faust »

Teph wrote:until someone can explain the idea behind no magic in towns besides "its era accurate" i vote yes
If you're wanting a server especially designed to be anything but t2a this one isn't for you.

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Re: SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by BlackFoot »

your poll options are bad, i think magery does damage in bucs den.
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ArchaicSubrosa
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Re: SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by ArchaicSubrosa »

Faust wrote:
Teph wrote:until someone can explain the idea behind no magic in towns besides "its era accurate" i vote yes
If you're wanting a server especially designed to be anything but t2a this one isn't for you.
Is it accurate?
There already has been quite a few modifications, a few changes that many are happy about...some that others aren't. Why even allow suggestions if people aren't toggling and fiddling with features and gameplay all the time with patches and what not?
It's a tremendous workload would be a better response then that.
Did the T2A era go against what is written in the spellbooks concerning skills that affect certain spells? If so why did they change the original gameplay? If not why are we playing a newer version in an older era?
If the poison skill is said to aide in the poison/poison field spell then what made them pull this during the t2a era? Why doesn't inscription boost reactive armor? What made them decide to tone down mage abilities.
They couldn't answer because it was era accurate then and that answer isn't appropriate now. What was the reasoning, does anyone have any information on that? Or are all these faults because in trying to make this era accurate it incurred glitches that made it moreso inaccurate and so they had to be wiped?
I am not trying to step on anyone's toes, and I am enjoying playing on this shard regardless of any decision that is made upon it. This forum is for suggesting and discussing which I take to mean bringing up new ideas and talking about old features. Like were elves a second age race? If not then why were they included in the download?
I don't know. That is the whole point. I didn't play then. So it seems natural to me to ask about features that are mentioned but are not acknowledged.
I downloaded the second age (t2a) to play on this shard after all. Was the download inaccurate in itself or have people screwed around with it so much it made it that way? And why did people screw around with it if this was the case, most likely to improve on a game over a decade old and add some features of their own which were not as they say "t2a" accurate.
So instead can I have better answers like...I changed this because I felt that? And everyone else goes well if you changed that can you change this....because the poll says that most people think that this should change. Let's admit it together that in both scenerios none of it is accurate and this fact alone should be open for discussion.
Why is it some things are allowable to be inaccurate but others cannot be because they are not accurate?
I think that is a fair question and also when is it okay to suggest something even though it is inaccurate, being that there is deliberate inaccuracies?
I don't make the rules...nor am I the judge. Just inquisitive.

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Re: SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by Kraarug »

You have your one town, it's called Bucs.

Is it too rough for you to bank there?
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Faust
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Re: SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by Faust »

ArchaicSubrosa wrote:There already has been quite a few modifications, a few changes that many are happy about...some that others aren't.

Why is it some things are allowable to be inaccurate but others cannot be because they are not accurate?
Like what?

Cutpurse
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Re: SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by Cutpurse »

Flawed poll. Magery is fully allowed in a town, already.
It's called Buccaneer's Den.

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Re: SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by Cutpurse »

Teph wrote:until someone can explain the idea behind no magic in towns besides "its era accurate" i vote yes

Why when that's the strongest argument either way?
UOSA is trying to be as ERA specific as possible. Before long, you have people asking for more and more ridiculous crap. I think the stance has always been that this is not going to be one of those "Custom PVP" shards. You can either like the era or like the PVP... you may not always like both.

Era specific, I say leave it in. Dexxer-townies have no problem.. so take it to the wilderness if magery is your newbie crutch.

Cutpurse
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Re: SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by Cutpurse »

ArchaicSubrosa wrote:
Faust wrote:
Teph wrote:until someone can explain the idea behind no magic in towns besides "its era accurate" i vote yes
If you're wanting a server especially designed to be anything but t2a this one isn't for you.
Is it accurate?
There already has been quite a few modifications, a few changes that many are happy about...some that others aren't. Why even allow suggestions if people aren't toggling and fiddling with features and gameplay all the time with patches and what not?
It's a tremendous workload would be a better response then that.
Did the T2A era go against what is written in the spellbooks concerning skills that affect certain spells? If so why did they change the original gameplay? If not why are we playing a newer version in an older era?
If the poison skill is said to aide in the poison/poison field spell then what made them pull this during the t2a era? Why doesn't inscription boost reactive armor? What made them decide to tone down mage abilities.
They couldn't answer because it was era accurate then and that answer isn't appropriate now. What was the reasoning, does anyone have any information on that? Or are all these faults because in trying to make this era accurate it incurred glitches that made it moreso inaccurate and so they had to be wiped?
I am not trying to step on anyone's toes, and I am enjoying playing on this shard regardless of any decision that is made upon it. This forum is for suggesting and discussing which I take to mean bringing up new ideas and talking about old features. Like were elves a second age race? If not then why were they included in the download?
I don't know. That is the whole point. I didn't play then. So it seems natural to me to ask about features that are mentioned but are not acknowledged.
I downloaded the second age (t2a) to play on this shard after all. Was the download inaccurate in itself or have people screwed around with it so much it made it that way? And why did people screw around with it if this was the case, most likely to improve on a game over a decade old and add some features of their own which were not as they say "t2a" accurate.
So instead can I have better answers like...I changed this because I felt that? And everyone else goes well if you changed that can you change this....because the poll says that most people think that this should change. Let's admit it together that in both scenerios none of it is accurate and this fact alone should be open for discussion.
Why is it some things are allowable to be inaccurate but others cannot be because they are not accurate?
I think that is a fair question and also when is it okay to suggest something even though it is inaccurate, being that there is deliberate inaccuracies?
I don't make the rules...nor am I the judge. Just inquisitive.
I don't think you get the concept of UO's "Eras". The reason UOSA chooses T2A is because it came before a lot of those bonuses that made UO into some kind of Final Fantasy blend. 1000's of players saying "We need more" instead of "We need better."

I can log into my account on uo.com right now and post a screencap of when I started playing UO, and I can tell you that this is a damn accurate server. Hell, I tried playing a Mondain's Legacy server once and got so damn lost with "bonuses" and extra bullcrap added to make the game flashy that it gave me a headache.
T2A is simple gameplay, which is what UO is.. a GAME, and T2A is an era where people could log in for 5 minutes or 5 hours and still have fun either way.

Thing fluctuate here so much, because there's not a whole lot of 100% accurate source material out there.. so things are going to come and go and get changed. I just don't see why people are crying because they can't fight in town. So what? Take it to Buc's! Town is TOWN, and TOWNIES were made for that reason... to fight in town. Make a poison dexxer and go kick ass. Pretty simple concept.

Edit: And as for what features were "included in the download" that's because those features are built into the clients. There is no "T2A" download. You download a version of the client and update it to a working version for the shard. All of the "elf" selection and whatnot are built into the current codes from whenever those things were added to the client source materials.

UO is not a publicly created game... it's a game whose source was edited for our needs, but there's just some things that cannot be extracted (like elves and out of era creatures). The only way to fix that is to limit them from use, which is what is done here.

Short answer: They are from later versions of the client, and there's no way to play with a TRUE T2A version of the client, as it isn't compatible with many other aspects.
Last edited by Cutpurse on Mon Jun 08, 2009 10:06 am, edited 2 times in total.

ArchaicSubrosa
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Re: SHOULD MAGERY BE ALLOWED IN ONE TOWN?

Post by ArchaicSubrosa »

Faust wrote:Like what?
Some say the events are inaccurate...I say so what! Some say the party system is inaccurate but it makes up for a flaw in the crystal method but does basically the same thing. Personally I believe both add to the game even though they aren't accurate. That's only my opinion and I would play still if it were different. But where do we draw the line? Consensus? Host?
I don't care as long as it's fun to play. I am not an era fanatic...jus a newbie... gld plz

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