What should be done about stamina in tournaments?

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Which of these should it be?

Tournaments should be left the way they are.
15
44%
Tournaments should allow unlimited refresh pots
6
18%
Tournaments should allow a total of 5 refresh pots per battle
3
9%
Tournaments should allow that you won't get full with food, which will enable you to gain stamina by eating food
10
29%
 
Total votes: 34

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Derrick
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Re: What should be done about stamina in tournaments?

Post by Derrick »

alatar wrote:how about you just change the script to allow all the refresh potions you want, just don't make them free-use...
The problem with non free use in tournaments is that you have to have enough "stuff" on you to go through 4 or 5 rounds potentially and there's no chance to restock between.

It's really a dead heat on this. It may be worth changing to poll to ask only the top two questions.

silex
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Re: What should be done about stamina in tournaments?

Post by silex »

Since tournaments themselves are not really T2A accurate, I think this is one area where balance can prevail over "era accuracy". Sure, it needs to be similar, but it doesn't need to be exact.

I think the problem is definitely the GHeal precasting. What about changing poison such that it decreases healing on poisoned targets by 50%. One can still precast GHeal if they want, but it would be at the risk of having your In Vas Mani's turned to In Mani's.

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TwoTon
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Re: What should be done about stamina in tournaments?

Post by TwoTon »

silex wrote:Since tournaments themselves are not really T2A accurate, I think this is one area where balance can prevail over "era accuracy". Sure, it needs to be similar, but it doesn't need to be exact.

I think the problem is definitely the GHeal precasting. What about changing poison such that it decreases healing on poisoned targets by 50%. One can still precast GHeal if they want, but it would be at the risk of having your In Vas Mani's turned to In Mani's.
most excellent idea!

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Re: What should be done about stamina in tournaments?

Post by ironfistmax »

Bad idea.

Just leave it the way it is.
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Re: What should be done about stamina in tournaments?

Post by alatar »

ironfistmax wrote:Bad idea.

Just leave it the way it is.
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Re: What should be done about stamina in tournaments?

Post by platy »

silex wrote:Since tournaments themselves are not really T2A accurate, I think this is one area where balance can prevail over "era accuracy". Sure, it needs to be similar, but it doesn't need to be exact.

I think the problem is definitely the GHeal precasting. What about changing poison such that it decreases healing on poisoned targets by 50%. One can still precast GHeal if they want, but it would be at the risk of having your In Vas Mani's turned to In Mani's.
nah doesn't sound good.. then DP would own everything.. lowering heals,being hard to cure, if this was in effect GHEALs wouldnt even heal u from DP
That was the only problem necessary evil had, a freakin craftable lethal poison and it was so unbelievably wack to spam 20 gcure pots and not geta cure
kill drizitz wrote: ppl giving up in tournaments makes the shard look like a joke imo.
I voted for endless food.. I don't really know a cure for the stamina problem, but i have always said GHEAL shouldnt be allowed to be precasted- not in a tourney at least -if we hallymages precasted gheal the duels would last forever, or until someone decided to stop precasting D:

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Derrick
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Re: What should be done about stamina in tournaments?

Post by Derrick »

I'm leaning towards endless food too but the poll is a dead heat. 9 for leaving it the way it is and 10 for changing it, with endless food prevailing. I won't be voting though.

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BloodyBandage
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Re: What should be done about stamina in tournaments?

Post by BloodyBandage »

cmon guys, precasting Gheal in duels has never been the norm. You're trying to reinvent the wheel here with this poll. The solution was solved on countless other shards I played on and the actual duels I was engaged in UO back in 99. No precasting gheal.

Why? Because it leads to dexers with an unfair advantage. All they have to do is survive a dump and they can not lose (exacerbated when they drain your dex as well, aka macers). No one really wants to see two mages precast gheal and load up their Hallies over and over. Where's the real skill in that? I feel like I'm in the Twi-light zone right now. Granted I haven't played in many tournaments but I'm more casual now than I used to be, but the problem has been solved for the past 10 years...no precasting gheal.

Opposition: Precasting gheal should be allowed because it is allowed during normal gameplay. This is false since tournaments don't allow pets, hiding, purple pots, cure pots, vanquishing weapons, indestructable armor, etc, and they are part of the "gameplay". There are such things as anything goes tournaments but those are few and far between. The point of a tournament is to find the most skilled PvPer. If you have never witnessed a no precast gheal tournament I suggest you do as it brings about the most skill PvP combat you will see. This was the way duels were done (between players) on Atlantic and Chesapeake 1999.

If moderating precasting gheal is not an option then the endless food is next best. Granted it nerfs Macers for the one thing they got going for them, but carrying pots for the tournament would be a pain. Perhaps make it so no stamina loss inside the tournament area and skip the need for food?

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Derrick
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Re: What should be done about stamina in tournaments?

Post by Derrick »

BloodyBandage wrote:If moderating precasting gheal is not an option
Moderating is really not an option. I don't want to get into a situation where staff are making calls during tourneys. It has to be scripted.

We can likely script no pre-casting of g-heal if that's what's decided.

Note this is a discussion of stamina changes though.

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Re: What should be done about stamina in tournaments?

Post by Falx »

I have never heard of no precasting gheal in a duel. Sure its lame, but to ban it is even lamer.

Like I said before, that shit doesnt fly outside of a 6x6 box so who cares?

And bloodybandage, they solved the problem by making poisen block heal, which as I have said multiple times, is the main thing that makes t2a pvp pretty unskilled for the most part.

IM not suggesting we make poisen block heal, cuase thats not what this server is about. But the truth is, pub15 pvp is 10x more skill based than t2a, and much better. Your playing t2a, so you have to deal with the kinks in the system.

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Re: What should be done about stamina in tournaments?

Post by silex »

platy wrote:nah doesn't sound good.. then DP would own everything.. lowering heals,being hard to cure, if this was in effect GHEALs wouldnt even heal u from DP
That was the only problem necessary evil had, a freakin craftable lethal poison and it was so unbelievably wack to spam 20 gcure pots and not geta cure
What does DP have to do with this? We're talking about 1v1 tournaments only here where non-magical poisons and all potions are currently restricted anyways.
Derrick wrote:We can likely script no pre-casting of g-heal if that's what's decided.

Note this is a discussion of stamina changes though.
Changing precasted GHeal is an alternate solution though. From the sounds of things, people aren't really complaining about macing - they're mostly complaining about the combination of precasted GHeal and macing: How a macer can simply precast GHeal all day long until they run their opponent out of stamina.

And as Bloody pointed out, if you allow for endless stamina, you nerf the one thing macing has going for it. For sure everyone will just use a Halberd after that - there'd be no reason not to.

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TwoTon
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Re: What should be done about stamina in tournaments?

Post by TwoTon »

just leave it how it is regardless, if you precast Gheal you cannot kill anyone the tactic of a one vs one with macing is to outlast your opponent. or just try to kill them. but i prefer outlasting.

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Re: What should be done about stamina in tournaments?

Post by alatar »

You know greater heal is a 4th level spell, which means it can be disrupted.. There is also a way to force your opponent to drop their held spell, or cast it.. It's really not that hard..
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Re: What should be done about stamina in tournaments?

Post by silex »

alatar wrote:You know greater heal is a 4th level spell, which means it can be disrupted.. There is also a way to force your opponent to drop their held spell, or cast it.. It's really not that hard..
Then tell your guild to stop QQing!

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Re: What should be done about stamina in tournaments?

Post by alatar »

silex wrote:
alatar wrote:You know greater heal is a 4th level spell, which means it can be disrupted.. There is also a way to force your opponent to drop their held spell, or cast it.. It's really not that hard..
Then tell your guild to stop QQing!
lost me on that one
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ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
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