Non-Macro Community Movement
Re: Non-Macro Community Movement
where can I sign up? this is the way i remember UO =).
Markmosthandsome wrote:lol wtf I'm in the guild and Idk what's going on....Finesse wrote:-f- disbanded no comment.
<Pristiq> Shut up prodigy you anti-intellectual simian.
Re: Non-Macro Community Movement
Pristiq is the guild master and guy you would want to talk to, I'd recommend sending him a PM on the forums.
Having a lot of fun so far with my incapable Mage, almost got taken down by a couple of rats yesterday.
Having a lot of fun so far with my incapable Mage, almost got taken down by a couple of rats yesterday.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Non-Macro Community Movement
Sorry to sound noob, but how do I search for that player name in forums. Please PM me about this because this is my dream 

Re: Non-Macro Community Movement
Oi! Search for me ye not have to, for I am here!Allyward wrote:Sorry to sound noob, but how do I search for that player name in forums. Please PM me about this because this is my dream

It's great to see so much support for this idea. As Hemp said, anyone interested can PM me here, AIM me (MorseCodePython), or YIM me ([email protected])
chumbucket wrote:Everyone else, don't be a jerk to staff. Maahes cries enough already.
viewtopic.php?f=33&t=40810 - HOLY HELL AN AWESOME VENDOR?!
Re: Non-Macro Community Movement
I'm proud to say I nefer did any AFK macro yet. The only think I "macroed" is my carpentry. I only recorded the set of events to create the item. I gathered all the ressources and crafted each item on it's own. I pressed the key each time I wanted to create an Item.
I really think Razor should be used to be easier on repetitive events, not macroing.
I really think Razor should be used to be easier on repetitive events, not macroing.
Re: Non-Macro Community Movement
I really want to do this as well, although i won't have the time until next week when college is done with.
- Safir
- UOSA Subscriber!
- Posts: 1062
- Joined: Fri Mar 06, 2009 6:07 pm
- Location: Stockholm, Sweden
- Contact:
Re: Non-Macro Community Movement
Update this! ;)Pristiq wrote:I'll try to keep an updated list here.
Non-Macro'ers
Macro's the Minimum
Pristiq
Macro's guards and UO-allowed macros.

- nightshark
- UOSA Subscriber!
- Posts: 4550
- Joined: Mon Apr 20, 2009 10:47 pm
Re: Non-Macro Community Movement
I'll agree with some aspects of this thread.
While macroing was common back in the day, people also PLAYED the game while they weren't macroing. Skills took a long fucking time to GM, GM resist was extremely rare. On player-run shards it's a dime a dozen. In '99 you didn't have a playerbase where 99% of the people playing were 6-7xGM (or in the process of macroing one). Macroing in this age is actually detrimental to gameplay - the noobs out there with 70-80 swords, ganking harpies in Covetous don't exist. Fuck the bone wall - open 2 accounts, buy a bunch of skinning knives, spend a few hours collecting wool, set up a multi-account macro, bam, GM swords. Resources are collected seperately (in relative safety), rather than collected while working skills. All these things added a lot of dimension to the game. You can't have chaos in Deciet when there's 0, or at best, 2-3 people there.
Personally, I think the most kick ass shard would be one with something similar to UO:R's skill system - anti macro, powerhour, etc. Maybe without the powerhour, but an anti-macro system in place. Or Siege Perilous' RoT system, except a tad faster (siege was ridiculously slow). Removing macroing from the game would probably be the best way to replicate the age of '99 - in terms of how people actually played the game. Unfortunately, I doubt many people would be interested in playing under such a ruleset - most oldschool UO players are probably in their mid-twenties by now and simply don't have the time.
While macroing was common back in the day, people also PLAYED the game while they weren't macroing. Skills took a long fucking time to GM, GM resist was extremely rare. On player-run shards it's a dime a dozen. In '99 you didn't have a playerbase where 99% of the people playing were 6-7xGM (or in the process of macroing one). Macroing in this age is actually detrimental to gameplay - the noobs out there with 70-80 swords, ganking harpies in Covetous don't exist. Fuck the bone wall - open 2 accounts, buy a bunch of skinning knives, spend a few hours collecting wool, set up a multi-account macro, bam, GM swords. Resources are collected seperately (in relative safety), rather than collected while working skills. All these things added a lot of dimension to the game. You can't have chaos in Deciet when there's 0, or at best, 2-3 people there.
Personally, I think the most kick ass shard would be one with something similar to UO:R's skill system - anti macro, powerhour, etc. Maybe without the powerhour, but an anti-macro system in place. Or Siege Perilous' RoT system, except a tad faster (siege was ridiculously slow). Removing macroing from the game would probably be the best way to replicate the age of '99 - in terms of how people actually played the game. Unfortunately, I doubt many people would be interested in playing under such a ruleset - most oldschool UO players are probably in their mid-twenties by now and simply don't have the time.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Non-Macro Community Movement
How dare ye claim I have not updated?Safir wrote:Update this!Pristiq wrote:I'll try to keep an updated list here.
Non-Macro'ers
Macro's the Minimum
Pristiq
Macro's guards and UO-allowed macros.

Ok, so who joined up as Edward Ramey? I'm drawing a blank.
Also, if you don't feel like joining the guild, but have decided to quit macroing, lemme know, and I'll add you to the list. (Let me know what you don't macro anymore and which character.)
chumbucket wrote:Everyone else, don't be a jerk to staff. Maahes cries enough already.
viewtopic.php?f=33&t=40810 - HOLY HELL AN AWESOME VENDOR?!
Re: Non-Macro Community Movement
I bet youre the guy who brought a knife to the gunfight.
Re: Non-Macro Community Movement
RoT creates the "I'll log in, get my gain, log out" attitudenightshark wrote: Personally, I think the most kick ass shard would be one with something similar to UO:R's skill system - anti macro, powerhour, etc. Maybe without the powerhour, but an anti-macro system in place. Or Siege Perilous' RoT system, except a tad faster (siege was ridiculously slow). Removing macroing from the game would probably be the best way to replicate the age of '99 - in terms of how people actually played the game. Unfortunately, I doubt many people would be interested in playing under such a ruleset - most oldschool UO players are probably in their mid-twenties by now and simply don't have the time.
Anti-macro code is totally bogus. All it created was a lot more sailors. How many people used the Auto8x8 application? I know I use to use it all the time, the anti-macro code didn't fix anything.
I'm all for no/less macroing, but you won't see it happen as it can't really be enforced. "Some shards" have done it, but those shards are generally under 100 people and have an overly active and care-free Staff. Our staff here has better things to do for the shard than patrol the online users list.
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
Re: Non-Macro Community Movement
We've really come full circle when the players are the ones not wanting macroing
I think this is a fun idea, though I wouldn't want it for all my characters. I'm 30 now and Razor not only helps with time constraints but with tedious, carpal tunnel causing clicks! I'm sure I macro less than the average player already especially when first starting out on UOSA. I need to buckle down and get those last 4 resist points.
I had a 6x GM tank mage on OSI which took me a very long time to get. The rest of my guild thought I was godly because of it. I don't suppose that atmosphere will ever return. I'm glad that the playing field has leveled with everyone using the same 3rd party program as opposed to some using UOE and the rest of us not.

I think this is a fun idea, though I wouldn't want it for all my characters. I'm 30 now and Razor not only helps with time constraints but with tedious, carpal tunnel causing clicks! I'm sure I macro less than the average player already especially when first starting out on UOSA. I need to buckle down and get those last 4 resist points.
I had a 6x GM tank mage on OSI which took me a very long time to get. The rest of my guild thought I was godly because of it. I don't suppose that atmosphere will ever return. I'm glad that the playing field has leveled with everyone using the same 3rd party program as opposed to some using UOE and the rest of us not.
- nightshark
- UOSA Subscriber!
- Posts: 4550
- Joined: Mon Apr 20, 2009 10:47 pm
Re: Non-Macro Community Movement
For some RoT may have done that - but how much did you play Siege? There were plenty of players dedicated to the experience.RoadKill wrote:RoT creates the "I'll log in, get my gain, log out" attitudenightshark wrote: Personally, I think the most kick ass shard would be one with something similar to UO:R's skill system - anti macro, powerhour, etc. Maybe without the powerhour, but an anti-macro system in place. Or Siege Perilous' RoT system, except a tad faster (siege was ridiculously slow). Removing macroing from the game would probably be the best way to replicate the age of '99 - in terms of how people actually played the game. Unfortunately, I doubt many people would be interested in playing under such a ruleset - most oldschool UO players are probably in their mid-twenties by now and simply don't have the time.
Anti-macro code is totally bogus. All it created was a lot more sailors. How many people used the Auto8x8 application? I know I use to use it all the time, the anti-macro code didn't fix anything.
I'm all for no/less macroing, but you won't see it happen as it can't really be enforced. "Some shards" have done it, but those shards are generally under 100 people and have an overly active and care-free Staff. Our staff here has better things to do for the shard than patrol the online users list.
An anti macro system would not necessarily include something like 8x8. Also, 8x8 didn't work for all skills, resist included (I got it to around 75 at deamon tower - UO:R PvP hotspot, then deamon tower got nerfed and I GMed it through PvP and trinsic river lich lords - another UO:R PvP hotspot).
Though it's a moot point, since I'm talking about an ideal UO world, which is one that noone would even play due to time constraints, laziness, or just the fact that people generally suck at the game.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Non-Macro Community Movement
Sort of depressing, really.
I never experienced Ultima Online back in '99, as I was pretty young at that time. My first was EverQuest, and I had thought that EQ was the best MMORPG in the world. Course, then a friend of mine had got to talking to me about old-school Ultima Online, how she used to play it, which is eventually what brought me to free shards. I had hoped to find a shard that replicated the old-school concepts that I had grown to wish I could experience.
I got really into UOSA, but was consumed by the massive focus on the use of Macros, which grew tasteless. Everybody has their own interests in these games, so I don't necessarily disagree with any of them, which brings me to one of my points... People should play the game to skill up, not skill up to play the game.
I'll probably continue to play UOSA, as it's an amazingly developed shard, I think, but what felt like ridiculously easy skill and stat gains completely turned me off from any kind of fulfillment in playing. The fun, for me, is in the adventure and the attachment to one's character, attachment that is developed by accomplishing things that are not easily accomplished.
"I've achieved this!"
"So what? Everybody has."
I'd feel the best in an environment where 80/100 was strong, and 100 was rare and noteworthy, but not even necessarily exceptionally stronger. I don't know... Play the game to skill up, don't skill up to play the game.
Sorry for the rant, the thread got me wishing there was a shard as accurate and well-maintained as UOSA that held a high level of difficulty in skill and stat gains. Macros are alright, I think, as long as they don't ruin the environment. It feels... fake, to log in and see 20 people sitting around AFK macroing spamming guards and the like. Ruins the atmosphere of the game, and taints people with the idea of making their char uber while AFK.
Anyway, time to put an end to this page of a post.
Sounds like a great idea, guys, this whole movement against macros, I hope it works out well. I'd join you, but I imagine it would be plagued with the massive amount of high-end chars lolpwning me, or something, but I dunno what I'm talkin' about.
I never experienced Ultima Online back in '99, as I was pretty young at that time. My first was EverQuest, and I had thought that EQ was the best MMORPG in the world. Course, then a friend of mine had got to talking to me about old-school Ultima Online, how she used to play it, which is eventually what brought me to free shards. I had hoped to find a shard that replicated the old-school concepts that I had grown to wish I could experience.
I got really into UOSA, but was consumed by the massive focus on the use of Macros, which grew tasteless. Everybody has their own interests in these games, so I don't necessarily disagree with any of them, which brings me to one of my points... People should play the game to skill up, not skill up to play the game.
I'll probably continue to play UOSA, as it's an amazingly developed shard, I think, but what felt like ridiculously easy skill and stat gains completely turned me off from any kind of fulfillment in playing. The fun, for me, is in the adventure and the attachment to one's character, attachment that is developed by accomplishing things that are not easily accomplished.
"I've achieved this!"
"So what? Everybody has."
I'd feel the best in an environment where 80/100 was strong, and 100 was rare and noteworthy, but not even necessarily exceptionally stronger. I don't know... Play the game to skill up, don't skill up to play the game.
Sorry for the rant, the thread got me wishing there was a shard as accurate and well-maintained as UOSA that held a high level of difficulty in skill and stat gains. Macros are alright, I think, as long as they don't ruin the environment. It feels... fake, to log in and see 20 people sitting around AFK macroing spamming guards and the like. Ruins the atmosphere of the game, and taints people with the idea of making their char uber while AFK.
Anyway, time to put an end to this page of a post.
Sounds like a great idea, guys, this whole movement against macros, I hope it works out well. I'd join you, but I imagine it would be plagued with the massive amount of high-end chars lolpwning me, or something, but I dunno what I'm talkin' about.
Re: Non-Macro Community Movement
The problem is not that it is or isn't T2A correct, its that this is an OFF LINE shard in which a limited group of people. I for one do not have time to play the game every waking second like i used to do for OSI. Simply setting up macros and letting my character build is sometimes hard enough. Im happy that resource gathering is illeagl, cause even though I could be right there keeping up with the best, its truly what pushes a server into hell! Nothing worse then New players trying to come into an ecconomy where everyone has 10's or 100's of millions, Castels, Keeps, and Towers, and can piss money away . . . . Its nice to see that the sale and trade of Wood and Ingots is still fairly strong!
Pookey - Your Local Grim Reaper,
Hemperor wrote:it pains me to say that murugan is right